Pathing and General Ease of Use

Please fix the pathing in this game. Units and demigods are constantly getting stuck for no reason. The fire mode of the torchbearer won't even attack a running enemy, instead choosing to follow it just out of range. Even worse, sometimes right clicking an enemy does NOT force your demigod/minions to attack it, and they become distracted by other targets. Often the devourer will just stand around like an idiot while I spam attack commands trying to get him to finish off a running demigod with 100 hp. This is extremely frustrating.

Another thing: Hitting a skill button multiple times should NOT result in a series of "aborted" messages and the skill canceling each time. That makes absolutely no sense. Certain times it will say "this skill is already being used," but other times it will not.

I can see Stardock and GPG are already taking great strides to make Demigod a better game, and I hope these things are fixed!

 

2,167 views 2 replies
Reply #1 Top

This happens so much with the UB. He'll just get snagged on nothing, and I actually have to tell him to move somewhere before I can attack again. It seems to happen more in a pile of creeps, and is incredibly frustrating when attacking someone because he'll just stop for no reason and there's nothing I can do about it but die.

Reply #2 Top

The pathing has some serious issues when navigating around curves.