Demigod is good but needs more 'umph'

First off I'll start by saying MP connection issues aside, this is good, very good, it's the 2nd RTS this year to move away from base building (DOW2 beat DG to it). However I'm not feeling the 'RTS/RPG' hybrid bit, first off it feels more  towards 'fps' with all the flag capping and the Demigod killing swinging the battle more, the 'RTS' bit feels it's tho on autopilot, the minions you don't control seem to follow their own path, thinking if we could control the pathing of the 'autobots' from one of the building it would bring back the 'RTS' feel to it.

The 'RPG' side feels spot on ingame, although I'm fearing cookiecutter builds for each DG, hoping that wont be the case. Outside the battles tho I was hoping that at least the tournament section would be more 'RPG' other then just 'selection and join battle', thinking it would be nice to 'softlock' your DG for the tourament and build on stats/equip outside the battle as well as inside to make the DG 'yours' (which then ofc would reset at the end of the tournament, if not already opted to by the player)? All possible expantion ideas there.

All in all the game itself like I said is very good, but besides the RTS win/loss bit, I don't feel that I could play long term, if the RPG side had more 'umph' to it, feeling connected to your own personal Demigod to take to combat with then it may add years of gametime for me.

The game as a lot of ways it can go and grow, I'm looking forward to see where it goes

3,486 views 6 replies
Reply #1 Top

I would also prefer to controll how/where your waves of minions go. I was playing a fortress map last night and my creaps would do a zig zag tward the fortress. I wanted to go around the side to take out one of the portals but I had no idea how to get my creaps to follow me and help me out. Instead I had to ninja the towers and fortres with my Rook (go in, drain structure, hammer, run away).

Right now Demigod feels 1 part action, 1 part rpg, 1/4 part rts. I have not played a general type DG yet so it may change some.

Reply #2 Top

It sounds like you want Demigod to have MMORPG elements. I hate MMORPGs. :/

 

Controlling where the creeps go is an interesting idea. It adds more strategy, but at the same time takes away strategy. Maybe there could be a way to buy new paths, and it could let you switch between 2-3 options for each portal. 

I wouldn't really call Demigod an RTS. It's more of a 3rd person RPG arena type game. 

 

 

 

Reply #3 Top

Demi is a part of an as-yet unnamed genre :D  It's a cross between RPG and RTS (Sorry, the strategic aspects of this game like 'which flag do I hold?  How do I attack the enemy base? etc etc aren't part of RPGs) that doesn't really embrace the full nature of either.  That said, many of it's strategic aspects put more emphasis on tactics than strategy, problems is most people refuse to recognize that 90%+ of the junk on the market is real time tactics, not real time strategy, so...  I'm signing off before I rage on my favorite hobby-horse.

 

Reply #4 Top

Truly, there are some areas the minions refuse to go to, so you have to solo the towers. This is generally in the direction of reinforcement portals, which makes sense, but it would be nice to be able to give them an objective (not give them orders as in a RTS, just tell them - help me capture this portal)

Reply #5 Top

Ya, an over all objective would be nice. Right now it is set to attack the other citidel. It would be cool if we could assign one portal to attack flags and another portal to attack towers then defalt to attack citidel if there are no flags or portals to assult.

Reply #6 Top

Quoting liq3, reply 2
It sounds like you want Demigod to have MMORPG elements. I hate MMORPGs. :/

 

Controlling where the creeps go is an interesting idea. It adds more strategy, but at the same time takes away strategy. Maybe there could be a way to buy new paths, and it could let you switch between 2-3 options for each portal. 

I wouldn't really call Demigod an RTS. It's more of a 3rd person RPG arena type game. 

 

 

 
End of liq3's quote

 

Actally I'm not reffing 'MMORPGs' as we known them now, I'm thinking more of very old school days of DnD ala Baldur's Gate, which can be related to this in many ways, even in standard RPGs the character you controled was created by you from the ground up, it was unique, and yours. Seeing as DG is in part a RPG, the characters themselfs you can't really deem a 'character' in the RPG sence, merly tools that are discarded at the end of the game, thus nillifying the 'role play' of the RPG part