How can you win with the Advent?

Hey all!  I'm in a bit of a dilemma.  I installed Entrenchment today, and I can't seem to figure out how to kill heavy defensive networks with the Advent (my VSins preferred faction).  The biggest issue is starbases.  Against a fully upgraded TEC starbase, the starfish siege cruisers are worthless.  A huge group of them does NOTHING.  Against a Vasari base, they are even worse, it just consumes them in a hail of phase missiles.  Groups of destra crusaders get eaten for breakfast, and even massed carriers just seem to fizzle out.  When the starbase is properly supported with a fleet, you cant dent it.  Combined with the powerful new enhanched gauss cannons for TEC or anti-fighter phasing hangars for the Vasari, there seems to be no way to beat a SB without taking MASSIVE losses.  I wouldnt care if the Advent starbase was also a nearly unstoppable bastion, but it seems to be a weakling compared to its bretheren.  Anybody want to share some light on this for me?

9,537 views 17 replies
Reply #1 Top

Nah. I love me some of my Advent.

Meteor strike for the win! It will punish any and everything!

As for starbases, fully upgraded and fleet supported bases are supposed to be a pain. So far as Advent the best luck I seem to have is take total fighter/bomber control and let them do the grunt work. Make sure your fighter/bombers are fully upgraded and outnumber the enemy. As they do their thing just micromanage the main fleet to either keep them away from an enemy fleet or that damned Vasari base.

Another trick I use sometimes is plop a starbase down in the middle of the fight. Sure it takes a bit to build and a while to upgrade but it can give your fleet some precious fire cover as they lick their wounds. 

Reply #2 Top

Ya, Ive tried the same thing.  The biggest problem seems to be that the Advent starbase just gets pwned so EASILY compared to the others...Meteor storm is cool, but when you compar 500 damage output to say...8000 floating point damage (TEC self destruct) or 200% damage reduction with continuous health renewal (Vasari SB), it just seems like the Advent got ripped.

Reply #3 Top


I wouldnt care if the Advent starbase was also a nearly unstoppable bastion, but it seems to be a weakling compared to its bretheren.
End of quote

You might want to read this thread. https://forums.sinsofasolarempire.com/341871

It's been an interesting discussion to follow.

Reply #4 Top

You people kidding me?  we gonna start down grading the advent?  they are the weakest of all currently.  I always like to play as the underdogs.  The stupid TEC Hoshiko prevents anything from dying,  I freaking swear.  I can't counter mass anything with Hoshikos.

Reply #5 Top

LOL omg u guys are silly. I killed a nearly fully upgraded TEC starbase with 5 starfish and like 40 fighter squadrons, that's right fighter not bomber.  No it wasn't instant, but it's not supposed to be. He even used final protocal when it was about to die, but most of my fleet was way out of range and I only lost the starfish.

Ahhh the more things change the more they stay the same. First people complained that there were no good defenses available, now peopel complain they are too hard to kill. Best of all there is a thread on the board that says that Advent built up defgenses are too strong lol.

Reply #6 Top

Holy crap, my thread got linked to twice! :P

A fully upgraded Transcendia gets slightly over 10k shields and about 17.5k hp, which actually puts it right around the Argonev. Having 70% shield mitigation instead of 60% puts it over the top in survivability. It deals about 191/200/148 damage with its 3 weapons by info-card with the lowest being the psi-pewpew. Meteor and Mass Disorient is a fantastic combo, because Disorient makes a ton of ships unable to fire since weapons require facing and disoriented ships just spin around.

Anyway, Adjudicators are great for taking out clustered defenses of the TEC/Vasari, but they're much slower on Advent's (shield mitigation on turrets) and starbases, since they trade high single target damage for being able to attack 5 at once.

I've never had a problem assaulting starbases directly, though it does depend on the number of ships I've got. Guardians + Progenitor's shield restore is still a great combo to use, due to the starbase attacking lots of targets. All starbases are also defenseless against bombers and rely on other things to take 'em out. The TEC hangars aren't that much of a threat when you got enough bombers going since they're still limited to a few targets at a time, but the Vasari ones are annoying since they hold your mass for a while :(

Reply #7 Top

mix fleets,  dont mass crusaders    dont mass carriers, dont mass illums    make alot of all 3 classes

 

starbases can be hard to kil,   a good strategy for advent is to build a few anti-structure cruisers   and take out as many structures outside the starbase & fleets range

also get your own starbase up and running  build it outside the other starbase's range and keep your fleet on the defense inside the enemy grav well

slowly upgrade your starbase with weaopons hull and support stuff "or go straight for meteor strike   that'll seriously hurt the enemy,  since its range is pretty big "be sure to place your own starbase close enough for meteor strike do do anything but far enough away not to get hit by enemies

Reply #8 Top

When all that fails, maxing out Temples of Communion on your front lines can make battles over before they start.  An effective and SUPER irritating advent strategy I've used, is a Starbase, surrounded by 5-8 (Depending on Logistics slots available) Communion Temples, Which are then surrounded and mixed in with lots of defensive structures.  This is irritating because even if the planet is bombed and you lose control, you still have seriously like a 50.0 Cultur rate spread and to take that out, they're gonna have to sac out lots of units and time.  Not to mention you get that nice mitigation boost for your assault forces.

Reply #9 Top

Quoting Astax, reply 5
LOL omg u guys are silly. I killed a nearly fully upgraded TEC starbase with 5 starfish and like 40 fighter squadrons, that's right fighter not bomber.  No it wasn't instant, but it's not supposed to be. He even used final protocal when it was about to die, but most of my fleet was way out of range and I only lost the starfish.

Ahhh the more things change the more they stay the same. First people complained that there were no good defenses available, now peopel complain they are too hard to kill. Best of all there is a thread on the board that says that Advent built up defgenses are too strong lol.
End of Astax's quote

 

Yea,  leave the star bases alone.  They are hard to kill for a good reason.  They are expensive,  need a unit to build,  have a limit of 1 on a planet,  can't enter phase lane,  and are only good when upgraded which costs even more resources, and you have to research to get them.  They are freaking star bases,  they are meant to be a pain in the booty.

Reply #10 Top

Yeah, I dont actually "mass" units normally-Its not strategic ;) .  Thanks for the info though-Annatar11's thread was IMMENSLY useful-I actually never noticed the shield mitigation of synergy.  I also didnt realize before how powerful mass disorient really was...  Now that I know how powerful Advent defenses really can be (and yes, I tested those strategies before I posted this) I'm happy, cause I dont want to desert the Advent.  I still have trouble killing starbases, true, but the fact that my opponent now has just as much completely satisfies me.

 

Edit: @Love9sick...I completely agree with you.  I am NOT calling for a starbase or carrier or ANYTHING nerf...I just wanted to check and see if anybody had seen a strength of Advent that I has missed out on...  I was worried that the Advent starbase was a weakling, therefore making the faction *nearly* useless in Entrenchment.

Reply #11 Top

abuse repell ability of guardians to no end and mass carriers

 

also, advent deffensive strucures are most DPS dealing stuff in game, repelling enemy fleet into massed PD is worth many laughts.

 

also, activate brains

Reply #12 Top

What level is activate brains?  LOL. 

Reply #13 Top

Quoting unkn0wnx, reply 12
What level is activate brains?  LOL. 
End of unkn0wnx's quote

The Activate Brain tech requires 10 Temples of Harmony to research but its a very powerfull ability when use correctly. When research is completed, I recommand setting it on autocast for better results.

Reply #14 Top

You can beat a sb with only a radiance underfire. Get one to level 6 then spam cb at the sb. Use vengeance and subs with heal + progen shield restore to keep alive.Use gaurdians too.Sb takes 200% of what it is dealing along with cb.It takes awhile but you can do it with no losses this way.Throw is sc or starfish for quicker destruction.O ya by this time you should have battleball so keep your haly near the starfish for 22% fire rate buff and keep your carriers near your rapture for 30% sc damage buff.

Reply #15 Top

best answer here si learn to macro vs vas there are a few ways you could 1 set up a bunch of mines once you get there and use the "starfish as u call them" to bombbard it untill the aproch ur mines than repeat and fall back or 2  just mass airplanes which i find do a nice job vs all the starbases.

as vs tec i find bombers and fighters are the way to go with the starfish as support but be sure to protect them with decent anti air as remember to use your support ships most ppl forget to take advantage of there abilitys

Reply #16 Top

Quoting MindsEye, reply 14
You can beat a sb with only a radiance underfire. Get one to level 6 then spam cb at the sb. Use vengeance and subs with heal + progen shield restore to keep alive.Use gaurdians too.Sb takes 200% of what it is dealing along with cb.It takes awhile but you can do it with no losses this way.Throw is sc or starfish for quicker destruction.O ya by this time you should have battleball so keep your haly near the starfish for 22% fire rate buff and keep your carriers near your rapture for 30% sc damage buff.
End of MindsEye's quote

Speaking of which couldn't you also use the Radiance to suppress the starbases abilites like deflectors?

Reply #17 Top

ok....ok......

i took out an entre fleet AND a fully upgraded SB with 3 cap carriers 1 Reverence class cap hip, 5 drone hosts, 5 of the small frigates and 5 starfish (i like that i usually call them ninja stars)  i didnt lose anything....  the trick for Tec in my opinion is everyones favorite tactic bomber spam.  havent played vasari but i imagine it would work the same.....

 

i usually go with a 3-1 bomber fighter ratio.... works flawlessly please keep in mind that i had at this point completely maxed all research