GunslingerBara GunslingerBara

Demigod Pantheon Statistics - Log/Info/Suggestions

Demigod Pantheon Statistics - Log/Info/Suggestions

I want suggestions!

Hello everyone,

As Stardock's web developer, I was tasked with creating a statistics website for Demigod using the ungodly amount of data we (will) have available to us.  That website is now located at http://pantheon.demigodthegame.com.  A bunch of you already saw the "beta" version a few weeks back.  While this site is still a beta, I am happy enough with it to remove the beta message that was at the top of the page in the previous version.

Today I pushed an update that added a bunch of new statistics, pages, and a slight redesign. Starting today I will be keeping a log of changes to the site in this post.  I will also be checking for any suggestions, ideas, or feedback you guys may have on the site, so feel free to reply with any ideas. 

Please keep in mind that the site is still a work in progress.  Some numbers are still off, the design will likely be changed some more, and we will be adding more statistics in the future.  It will likely be updated a few more times before Demigod's release.

Change Log:
9/21/2009
- Fixed how player stats are saved to the database, so custom games now count for Ladder Rankings/Experience (not all custom games though, just ranked custom games).
- Added Notes tab to player pages. This will allow you to view and manage private notes for other players, which will eventually appear within Demigod itself. Only you can view notes you've written, and you cannot view other's notes or notes written about you.
- The player stats on the left side of the primary player page now includes a small description for each stat.
- Fixed minor bugs with graphs.
- Fixed other minor bugs.

6/5/2009
- Added "Ladder" stats and rankings, which include Skirmish and Pantheon games.
- Updated "Overall" stats to include everything, Overall is not ranked.
- Added Tournament Stats to player stats page.
- Player's games listing now shows "NA" if a game is not counted.
- Updated search page to show more information and be more informative.
- Updated achievements page, it will be turned on when the stats are reset.
- Other minor bug fixes and design changes.

5/18/2009
- Added graphs for each Pantheon tournament.
- Added graphs for maps.
- Added graphs for Demigods.
- Minor bug fixes.
- More changes to back-end for API.

5/11/2009
- Player stat charts!  Go to any player's initial page and you'll see some cool new charts and a slightly different layout.
- New tournament lists page (click on View All Tournaments at the bottom of any Pantheon page).
- Added current team progress chart (by percentage) to the right of the Pantheon page.
- Minor performance and back-end tweaks.

4/29/2009
- Lots of back-end changes to prepare for public API.
- Added sorting options to the Top Demigods and Maps pages.
- Updated all pages to make a more consistent error message system.
- Updated player search to avoid certain errors.

4/24/2009
- Maps statistics!  You can now view overall statistics for each map, as well as how you did on each map.
- Fixed up some search issues.
- Added "Skirmish Statistics" to the player info page, on the bar to the right (click on Overall Statistics to see a dropdown).
- The games list now shows the game name.
- Tons of changes in the backend to make things faster and more accurate.

4/9/2009
- Added Top Demigods section, showing which Demigods are being used the most, win the most, etc.
- Added Demigods tab to player info page, showing which Demigods each player has played their stats for that Demigod (note: stats are inaccurate for the time being).
- Added Skirmish Rankings tab to Top Players.
- Major changes to how we are collecting stats and data.
- Minor image and backend changes.

4/7/2009
- Added sorting to games list, search sorting coming later.
- Added small arrow icons to headers to show you which column is currently sorted, and in which direction.
- Updated games listing to make it more readable, added a new page for each game for extended info (click on the date to see the page).
- Minor background changes.

3/31/2009
- Sorting now works on rankings pages, has not yet been implemented into other pages.
- Search page columns slightly tweaked.
- Search bar now works properly in Chrome.
- Player info page now shows rank and favor points for overall and custom game stats.
- Other minor changes.

3/23/2009
- New design!
- Added experience and overall rank to search page.  All search statistics should now be "overall" statistics, not custom game or tournament stats.
- All pages now have proper headers and titles, should make things easier to navigate and harder to get lost.
- Player info page now shows the player's avatar and lists tournaments the player has participated in by default.
- General player statistics are now relegated to the right side of the player info page.  Clicking on "Overall Stats" will dropdown a box that allows you to switch between overall and custom game stats.
- Search box now submits by pressing enter.
- Added message to bottom of ranking page saying "Note: Rankings are updated once daily at midnight EST."
- Small presentation changes for numbers and dates.

3/10/2009
- Added new "Experience" rating on nearly any page that shows a player.
- You can now see what team a player is on for tournament rankings.
- Games list now shows the game type (Conquest, Flag Control, etc.).
- Added player count for each team on the tournament info page (note: this may not be accurate at the moment).
- Added "Top Clans" button that redirects to nowhere (for now).
- Renamed all instances of "Skirmish" to "Custom Games" (let me know if you find any I missed).
- Added tabs to top of rankings pages to switch between Overall rankings and Custom Game rankings.
- All instances of "Forces of Dark" renamed to "Forces of Darkness."
- Minor design, wording, and bug fixes.

3/5/2009
- Redesigned the player page and added tabs for separating stats in a more user-friendly manner.
- Added a player search bar to all Pantheon pages (top right corner).
- Separated skirmish, overall, and tournament stats into individual pages.
- Added an achievements page, but data is inaccurate (see Known Bugs below).
- You can now view a list of games a player has played.
- Clicking on any rank number will take you to the rankings list with that player highlighted.
- Added 2 buttons at the top of the page: Pantheon Tournaments and Top Players.
- "Pantheon Tournaments" button will take you to the latest (active or inactive) Pantheon tournament.
- Top Players now shows overall top players, not skirmish top players.
- Tournament information page now shows each team, the top players for that team, and the team's information.

Once again, the Pantheon statistics website is located at http://pantheon.demigodthegame.com.  I look forward to your feedback!

Bara

211,717 views 454 replies +1 Loading…
Reply #176 Top

Obviously we want the stats to be accurate, and this should be near the head of the queue.  However, even if the stats accuracy were perfect, the connectivity issues makes the meaning rather arbitrary.  Case in point, I sat down last night and play 7 games straight, over many hours, and every last one of  them was on the Crucible map, (2v2) apparently because only the smaller games ever succeedd in finishing connecting.  Now, while I was delighted to be playing at all, this means my stats really only reflect this map (and 2v2) in general. The particular map aside (is there another 2v2 map?) one thing this means is that the chances that I will be the only human on my team (whether by design or leaving) are/were greatly increased.  Call me picky but I don't want to play with AI. :-)

On a different note, I see that stats now show # of games left. Hurray! Thanks for that.

Reply #177 Top

I talked to Frogboy and he is ok with not counting custom games in the overall rankings. We will also be implementing some limits, like you mentioned (1 human player in a game will not count the stats at all).
End of quote

OK, well this will stop the 1 minute games from affecting rank, but it will also keep the legitimate games between skilled players from affecting rank. I'm sorry, but I'm not going to consider Pantheon or Skirmish fair right now, because the ratings just aren't accurate and you see games with 3 skilled players vs 1 nubcake...If you don't let us balance the teams as best we can then every game will be a stomp...

The asym idea is nice but it really doesn't work until you have at least two players on each team...Two skilled players can beat five, but one skilled player vs any other number will always be at a disadvantage.

I guess I'll wait a week and see if things even out in skirmish...

Reply #178 Top

 

4 Wins are resulted as 4 loses... And 1 (2 minutes) disconnection a going to won :)) Be-be-be-be...

No "custom" game played at all. Only Pantheon. Magic stats...

Reply #179 Top

Hey Everyone,

*The below wall of text is my opinion, and you may disagree* :waaaa:

First off I want to say that the game I think came out nicely. The maps are interesting but I kinda wish there was more going on in them. Overall the game is fun, found it hard to stop playing it myself. Had no lag online when I played. I hope that you guys can fix connectivity issues or at least make it so its easier for the players to find and join games.

Here are a few suggestions:

We should have more then just two types of towers...and more creep portals to take over. It would also be neat if towers eventually regenerated even after destroyed.

Would be cool if there were more demigods i would say at least between 10 - 20 to choose from. 8 is far too low a number to really keep things interesting.

I think we need a few demigods that have some sort of ultimate skill, like when you get to 10 and then 20 your demigods learn a very powerful skill. Like perhaps one could transform into a beast or do something.

The skills the demigods currently have work well which is great...but I feel that some of the skills make the demigods look under par animation wise.

We need a random demigod option, and an option that allows the host to fog the demi-gods that were chosen for the match. Its too easy to counter the demigods by seeing what people choose, and that can take away from the game.

Okay...this one really irks me....the creeps are all the same...there is no change except upgrading through the citadel. But what you add is the same as the other side. light priests or evil priests...i mean seriously?? It feels like you guys just cut and copied the class titles. Is it so hard to keep the same model but just call it something else?

Also there is currently no way to come back in the end game if the enemy team has pushed your side back to the fort....99.9% of the time I notice its usually over.

It would also be cool, if the control flags that have gold mines around them (that are neutral) or creep portals (reinforcements) should always spawn towers. I mean it would be so much more fun, and less worrisome if I could capture a flag and when it switched hands would spawn a few defensive structures near the flag to make it a little more difficult to re-take it.

Just a few suggestions that I think would improve the game.

:ninja:   Wakygreek :ninja:

Reply #180 Top

Wakygreek, this post is not a place for you to post your opinions on Demigod in general.  Please make a new post for that.  This is for discussion of the statistics system (which you can view by clicking on Pantheon in the menu above).

Quoting Beaucephalus, reply 1
Obviously we want the stats to be accurate, and this should be near the head of the queue.  However, even if the stats accuracy were perfect, the connectivity issues makes the meaning rather arbitrary.  Case in point, I sat down last night and play 7 games straight, over many hours, and every last one of  them was on the Crucible map, (2v2) apparently because only the smaller games ever succeedd in finishing connecting.  Now, while I was delighted to be playing at all, this means my stats really only reflect this map (and 2v2) in general. The particular map aside (is there another 2v2 map?) one thing this means is that the chances that I will be the only human on my team (whether by design or leaving) are/were greatly increased.  Call me picky but I don't want to play with AI.

On a different note, I see that stats now show # of games left. Hurray! Thanks for that.
End of Beaucephalus's quote

I hate the Crucible map, so I feel your pain.  I checked the stats and it seems that Crucible has been played for twice as long as any other map.  I'm working on a solution right now for fixing it, but I wouldn't expect it to go live until Monday at the earliest.  Until then we'll all just have to suffer through the hell that is Crucible (pun intended).

Quoting Ke5trel, reply 2

I talked to Frogboy and he is ok with not counting custom games in the overall rankings. We will also be implementing some limits, like you mentioned (1 human player in a game will not count the stats at all).
OK, well this will stop the 1 minute games from affecting rank, but it will also keep the legitimate games between skilled players from affecting rank. I'm sorry, but I'm not going to consider Pantheon or Skirmish fair right now, because the ratings just aren't accurate and you see games with 3 skilled players vs 1 nubcake...If you don't let us balance the teams as best we can then every game will be a stomp...

The asym idea is nice but it really doesn't work until you have at least two players on each team...Two skilled players can beat five, but one skilled player vs any other number will always be at a disadvantage.

I guess I'll wait a week and see if things even out in skirmish...

End of Ke5trel's quote

If a group of players, skilled or not, decide to get together and play a few games, then fine.  But I don't think it should affect their overall rankings.  I think it'd work better if everyone treated custom games as either training grounds or a place to have fun with friends.  If you want to compete, play skirmish or Pantheon.

As for the 3 vs. 1 games, that shouldn't be happening.  From what I remember, we coded it so that it has a tolerance of only +/- 1 player for each team (so if Team A has 4 players, Team B can have anywhere from 3-5 players).  Do you have any examples of where this is happening?

Finally, I'm not sure why players aren't getting ranked properly.  Do you have an example of a game where multiple great players are on one team and multiple bad players are on another?  Being able to look at the hard data will help me a lot in resolving these issues.

Quoting sashainrussia, reply 3


4 Wins are resulted as 4 loses... And 1 (2 minutes) disconnection a going to won ) Be-be-be-be...

No "custom" game played at all. Only Pantheon. Magic stats...
End of sashainrussia's quote

CariElf is working with GPG now in resolving these issues.

Bara

Reply #182 Top

No my main page has not updated, my rank has gone from 35 to 15th for patheon BUT it still shows me as 4-0.

 

for somereason it does seem to be keeping track but it is not displaying the wins, i use firefox, but i tried loadin with IE as well and still shows the same stats for everyone since tusday morning even thpough peoples ranks are changeing.

Reply #184 Top

so... my stats havent been updated in a while... this is fine cause the stats are gonna be swept clean and fixed soon, right?

 

im excited for working stats...

Reply #185 Top

I strongly disagree that Customs should not be ranked. Its the most easily played atm. Skirmish is only 3v3 and it includes a.i. Anything that includes bashable, easy free kils a.i should not count as ranked.

For Custom, I think there should be an option to make the game ranked or not - I dont know how easy that is to implement though. Ranked games would have locked default settings with only game modes that are changeable - and no a.i is allowed.


The reason I say this is because later on there will be clear competitive scene for the top players, and they will want to have good games together and NOT with random peopel in skirmish mode. If these dont count for anything except for "fun" or maybe bragging rights, it will really lose the competitive feel of the hardcore players vs'ing each other.

Unless Skirmish changes greatly (no a.i and constant crucible map) then i dont see why this should be ranked and Customs shouldn't. I want my games to be based on skill, not luck. If I chose Regulus as my hero in Skirmish and my other to a.i's are a Regulus and a Torchbearer i've pretty much already lost and put at a big disadvanage if my enemy has gone for example Regulus, The Rook and Erebus.

Reply #186 Top

Custom should not be ranker because it's too easy to exploit it for easy win. On Coh opposing force you have a map where it's really easy for allied to win (brige map were bristish can block axe in there base). There is lot of people/team waiting some noobs join the game on this map for some easy win and improve their stats.

What demigod really need is a team option for pantheon skirmich like all actual rts. After that, perhaps working on some online tournalent mode?

Reply #187 Top

As of early Friday I am not able to click on my name in the rankings, also I am unable to click on others names either to bring up the details. I have not changed anything on my end. I tried again just a few minutes ago. So I am going on 18 hrs or so not able to do this where it worked prefectly fine before early friday. Is this a known issue or is it just me and what can I do to help trouble shoot/fix problem?

Thanx in advance.

Reply #188 Top

I understand what you are saying, Dalz, and I agree with you within the context of your statements.  The problem is that custom games are just too exploitable for favor and rankings.  Right now I could spend all day playing carefully structured custom games to jump to the top of the ranking ladder.  It makes the ladder pointless.  For casual players like myself, I want my ranking to mean something.  I want a way to judge my improvement as a player.  Allowing custom games to muddy the waters takes away a lot of the fun.

Once these initial connectivty problems are smoothed out I hope they focus some time on giving players a better structure for competitive play.  Skirmish and Pantheon address the needs of us casuals.  Right now Demigod does nothing to address the needs of the more hardcore players.  Players who want to truly excel at the game as a team-centric competition.

Reply #189 Top

I noticed something strange: I changed my Impulse nickname, and I played for hours with this new, but it seems that it's not listed in the Pantheon. Worse, my "old" names counters does not change :-x

Reply #190 Top

I have played at lest 10 pantheon games today not 1 has shown up in statistics

Reply #191 Top

Yeah, this is the second night in a row that status haven't been updated.  I think its not really a priority right now.  Too bad; I was soemthing like 10 and 2 yesterday.  Buddha says, don't get attched to material things (or stats) :-)

Reply #192 Top

Here's a nifty suggestion for things you can do with statistics when you get around to it. You can create overall stats of all the skill-based data represented in achievements. Such as how many enemies Unclean Beast kills with Post Mortem, or how many times Regulus goes into Angelic Fury. It's nothing pertinent, but it's interesting stuff. Other things like overall Citadel Upgrades and "favorites" (favorite Demigod, favorite item, favorite Favor item, etc.) could be interesting tidbits of information that, while not necessarily hardcore data, are fun to know.

There might also be more practical stats such as EXP Gained / minute and Kill / Death ratios.

Reply #193 Top

I noticed that my statistics aren't being saved either (or at least, aren't showing up on the site).  I'll look into them tomorrow and see what's going on.

I still believe that custom games should not count.  If good players wish to play against each other, let them do so.  I don't see how their rank jumping up slightly over a single game would make anything feel more or less competitive.  I believe the real problem you guys are having is that the skirmish and Pantheon systems are not matching players together properly, and that AI play too significant of a role.  Well, we'll see what we can do on those ends.  Keep the complains coming, I'm always listening :)

As for maps, I already wrote the code for a weighted percentage for each map, so that certain maps appear more often and others less often (Crucible was set to the lowest of the bunch, with Mandala set as the highest).

Bara

Reply #194 Top

Yeah my stats aren't even being recorded, bought game 3 days ago, played about 30 games and not a single one appears (all of these pantheon games)

Reply #195 Top

Should this be working now? I don't see myself listed at all and I've probably played near 20 games online now...

Reply #196 Top

Unfortunately due to an error on my part, none of the stats were saved over the weekend.  The issue has been resolved and we'll be pushing an update to our server code soon.  I will let you guys know once it's pushed.

Bara

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Reply #197 Top

Quoting GunslingerBara, reply 21
Unfortunately due to an error on my part, none of the stats were saved over the weekend.  The issue has been resolved and we'll be pushing an update to our server code soon.  I will let you guys know once it's pushed.

Bara
End of GunslingerBara's quote

Bara, I appreciate both the response and the info. It's sad that I'm not the leader of the boards like I should be (;p), but at least I know what happened.

 

Thanks much and I hope things go well for you guys.

Reply #198 Top

Quoting GunslingerBara, reply 21
Unfortunately due to an error on my part, none of the stats were saved over the weekend.  The issue has been resolved and we'll be pushing an update to our server code soon.  I will let you guys know once it's pushed.

Bara
End of GunslingerBara's quote

Thanks Bara

Reply #199 Top

Your statistics and games played is now being collected again. Note that the games played over the weekend were not collected.  I apologize for that.

We have also introduced a map weighting system, so if you guys want to see a map more often or less often (in Pantheon or Skirmish) be sure to let me, Frogboy, or any Stardock employee know and we'll update the percentages for each map.

Bara

Reply #200 Top

Thanks for working it out Bara, Now that the stats are back I'm sure I'll never have another win streak like I did over the weekend again. :) Is the stats mixup somehow connected to the negative favor score some of us accumulated over the weekend? I haven't heard anything official regarding that bug. It'd be nice to be able to start digging myself out of my favor hole.