How do i lower enemy culture on a planet to colonize it?

Sorry if this has already been asked. I've searched for "lowering enemy culture," and "culture" and come up with nothing. I wish people would use accurate titles for their posts instead of "I need help..." or "Will this work?" Anyways, I can't seem to figure out how to lower an enemies' culture after bombarding a planet so that I can colonize it. I mean...I can understand if a planet views me a bit negatively after nuking it into oblivion but c'mon!

14,777 views 10 replies
Reply #1 Top

couple of ways...spam broadcast towers at an adjoing planet...if advent, use deliverance engine... or fly fleet to next planet and blow up the oodles of broadcast towers there then flyback adn wait to colonize.

Reply #2 Top

Also if your using the search feature here on the forums, just know it doesnt work.

Best way is to google the forums and search that way

 

Reply #3 Top

the advent super cannon (the eqivilant to the novilith) can culture a planet to death.  if its a teammate, blow away the enimy culture so you can have a little time to settle it and get some broadcast structures up.

Reply #4 Top

If you have a bunch of capital ships, the higher level the better, they will repel away enemy culture. Just make sure you clear away all of the broadcast structures and park your caps there until its colonizable.

Reply #5 Top

Basically, having capital ships in orbit will repel enemy culture.

The culture will dissipate more quickly if you have broadcast centres in the adjacent system(s), or if enemy broadcast centres are removed etc, but either way, leaving your capital ships in the grav well will eventually allow the planet to be colonised.

It's not very realistic (why would an annihilated and unpopulated planet care about culture?), but it's a nice way of slowing down an advance into an enemy stronghold.

Reply #6 Top

Capital ships have their full ability to repel enemy culture at friendly gravity wells, half when in neutral gravity wells (includes uncolonizables and unowned planets/asteroids), and no replusion in enemy gravity wells.

Reply #8 Top

Lots of cap ships in the gravity well helps out, as does attacking nearby planets and then going back to that planet later.

Reply #9 Top

Quoting Arseface420, reply 5
It's not very realistic (why would an annihilated and unpopulated planet care about culture?), but it's a nice way of slowing down an advance into an enemy stronghold.
End of Arseface420's quote

 

Sure it is.

Instead of thinking "unpopulated" think "taxation and other governmental infrastructures annihilated". Those population points aren't really people (although the population are figured into things in terms of potential), it's more a measure of how much you can tax the world, and how productive it is. Instead of thinking "Culture" think "The will to endure as a people and put up strong resistance to enemy subjugation techniques".

Day to day governmental functions tend to be poorly executed when the land has been reduced to rubble. When the culture drops to zero and the world flips, it's more akin to surrendering... or having been devastated to the point where the local government no longer functions, and proper resistance is no longer feasible. At this point, one's ground forces/colonists/administrators can conquer/settle/dominate the world's indigenous population, and begin to rebuild.

-Itharus

Reply #10 Top

Or, more simply, who are you going to believe?  The propaganda coming from the holonews, or the big, honking enemy capital ship hanging out in low orbit of your home planet.  }:)