AI any beter in Entrenchment???

The Ai in this game always ruined it for me they would only ever show up with a massive fleet and I could shoo them off and start wiping out their planets with my super weapon cannon thing and the Ai would not come and try take it out. The Ai player would just sit around its planets waiting for my fleet instead of going after the super weapon. 

So does the expansion make the Ai work more like a human player?

28,828 views 22 replies
Reply #1 Top

idk but I put 4 star bases on star and they kept send ships in multi star game with multi comps it was 2 teams at once I could put a  level one cap ship and like in 10 mins its maxxed out so idk

Reply #2 Top

Do they get  pished off when you fire the super weapon at them and they come to get it?

Reply #3 Top

No idea.  I hadn't played in a long time, so perhaps this was added before Entrenchment, but it's new to me.  Pirates no longer take the same route every single time they're coming to attack you.  I setup the world closest to theirs with heavy mines and defenses only for them to decide to take the long way around and hit a much less defended world.  Fluke or actual AI change, I like it a lot.

One odd AI change is I find they create a ton of scouts to clear mines.  An impressive attacking force entered one of my gravwells covered in mines and they brought 40+ Navigators.  o_O On the one hand, they made a killing on XP destroying my 80+ minefield after their initial force was beaten up by jumping into the system.  On the other, that seems like a lot of credits to be spent on mine-clearing.  But I haven't played enough yet and keep forgetting to build scouts myself, so maybe a couple score of them is a really good idea with their low supply and cost.

Reply #4 Top

AI is far, far more intelligent than 95% of general playr base.

 

Reply #5 Top

the ai actually fights for neutral extractors now. that's also quite an important issue.

Reply #6 Top

The AI also retreats much less. And they don't drop everything to run back to their homeworld when it's under attack, either. I've had some very fun battles in my huge game :)

Reply #7 Top

yeah AI is much better, I'm not sure if it goes for stuff like the novalith cannon but many aspects have been improved, such as retreating for example as it wont just run off leading you on a planet hop ti you reach the homeworld, if it has to make a last stand with the few ships it still has in the hope of forcing you back, then it will

And if my interpretation of one of the patch change logs was correct there is more in store for AI restructurering 

Reply #8 Top

The AI seems much improved in general. Less likely to retreat, better judgement of force-strength - particularly when attacking a defended planet, and better co-operation with their AI allies. Oh, and siege frigates try to avoid your static defences now :)

As for the superweapon question, I don't know as I never build them. The AI doesn't build them and so I consider owning one to be unfair in that regard. Also, I dislike 'superweapons' in general. Not quite sure why all strategy games feel the need to include them, but I guess it's a tradition dating back to the days of C+C red alert?

Reply #9 Top

Oh, and siege frigates try to avoid your static defences now
End of quote

Talk about annoying changes that I didn't expect!  :D

Reply #10 Top

Yes, the AI did not run on me when I played a Hard game last.  I jumped in, and they stayed, along with their starbase, I had to retreat.  I am NOT use to that, retreating against the AI.  I just usually jump in, and tell my crew to "wave goodbye to the nice people" as the AI jumps out.  And it stays a LOT longer now when it does attack.  It jumps in with it's fleet, and I'm thinking (as I sip my coffee and glance at the TV) just focus fire on it's Cap ship, when it goes down, they will retreat.  But when the cap ship went down, they stayed, and fought on 8(|   Damn AI made me miss part of my show.

Seing the AI Seige Frigates go around my turrets (that I built AS they came towrds my planet) to bomb me from a safe side made me think Blair had taken over the AI remotely (as he pets a white persian cat, chews on his pinky and laughs diabolically).

Reply #11 Top

Another thing I noticed is that the AI actually uses wormholes intelligently now. Before, they would just send in a light frigate and use it pretty much like a scout. Now they actually use them for suprise attacks. I had a planet that was heavily fortified next to a Vasari hard AI. Instead of attacking that planet, they sent a huge fleet through a wormhole that came out in the middle of a bunch of my planets. Thankfully, I had a starbase on the other side that I had used to extend my trade route, and I was able to upgrade its health enough to distract the enemy fleet until my fleet (with a level 8 Marza) could arrive. The AI's attack failed, but I was still impressed to see them do something different.

Reply #12 Top

I noticed many improvements.  Though you can't ever expact an video game AI to be perfect.

Reply #13 Top

The AI may not be perfect, but it's getting much more challenging now. The only improvement i think the AI still need (after the game i just played) would be to include structure busting ships along it's raiding fleets (the small fleets it's sometimes use to attack lightly defended planets). In fact, i believe the pirates should get such ship too. Destroying orbitals do hurt our war efforts a lot more than bombing the planet itself...

Speaking of pirates, while they seem a bit smarter than they used to, they are pushovers now. Their fortress planet is so easy to take out now due to structure busting ships (last game i cleared it in a few minutes despite the large fleet it had to defend it). Also, they don't seem to upgrade themselves (i believe they did before), their ships blow a lot faster when our ships are upgraded.

 

Anyway, Entrenchement did improve Sins by a lot, it was well worth buying.

 

Reply #14 Top

I would say it has improved. While playing a huge multi star map with a friend against 2 hard AI's and a bunch of normals, the normal AI was performing better than it used to. For instance, after sending 2 fleets in that did a good amount of damage but ultimatly got decimated by my starbse and defences on a border asteroid outpost, they cleverly sent in thier next fleet to the one edge of the grav well not covered by my argonevs weapons. Unfortunately, it did not fully exploit this advantage, as it sent its fleet forward instead of hanging back. The ogrovs initially stayed back, but as soon as the main fleet started dying, they sent the ogrovs forward. Had the whole fleet stayed back, I would have lost that grav well.I put up mines after that, since I was just testing how well my sb and normal defensive structures worked alone, and the next fleet in was torn to pieces by the minesB) .  It was rather fun to watch the fleet warp into the middle of the mines, and have that kinda pause 8(|   moment. As soon as they moved, the light show began :D . I don't know how  a hard AI would have acted in this situation, they havent engaged us yet.

Reply #16 Top

One thing that I notice is that when an AI is down to a few planets left and i've still got a large fleet or two smashing through all of their fleets, the AI surrenders.

Reply #17 Top

Got Entrechment now  it does seem the Ai are more clever it used to be like C&C ai, build send in a mass then do  nothing. Now I feel challanged.

Thats daft that the Ai dont build super weapons did the developers forget to code that in?

Reply #18 Top

I hope the AI never does build superweapons. Since I dont build them. I would hate to be forced to counter the AI superweapon.

 

Though a nifty lil option in the game set up would allow you to play either way.

Reply #19 Top

Well, I guess the Dev's listend a little to well.  Because, on hard AI, they all just come after me at the same time.  Even if I attempt to ally with one of them by showering them with credits/metal/crystal and doing their little dirty work.  They still all come after me.

Which, I guess isnt, a bad thing.  It just means you cant expand as far as you could before.  You have to "entrench" around a few planets, withstand the first assualt and go from there.  

Here again...my next campaign promise for Galactic President: "You've heard me lie before, well today, I tell an ever bigger lie.  Once elected, your new government will not stand by idle, while solar systems are bullied en masse by tyrants who do not adhere to the same level of 'spit in my face and sleep with my wife' style of politics that we hold so dear.  No one likes to 'take it'.  You should of at least have to buy me dinner first!  And I'll make that a galactic law!"

Reply #20 Top

I'm a bit confused by something here.

Are the recent AI improvements that I'm reading about considered part of the recent upgrades to the "base" game?  Or are they actually tied to the Entrenchment add-on?   I'd be pretty surprised to discover that improved AI comes with the expansion pack, and isn't an integral part of the base game itself.  (Although I can see how an expansion pack may necessarily have to adjust an AI to deal with new units, etc.)  That would essentially mean that you need to get the expansion pack to get a smarter AI opponent, otherwise you are stuck with a dumb one?

Anyhow, I'd be curious to know where this "improved AI" actually lives - with the base patches or the expansion.

Reply #21 Top

I started a game 1v1 and the ai hardly attacked me with sufficent force to cause me problems. Only time i had a problem was taking out 2 fully upgraded starbases, which i countered later on by taking a large cap ship heavy fleet to waste em

 

TBH the Ai in the orginal game was a bit tougher

Reply #22 Top

Quoting Shad1109, reply 21
I started a game 1v1 and the ai hardly attacked me with sufficent force to cause me problems. Only time i had a problem was taking out 2 fully upgraded starbases, which i countered later on by taking a large cap ship heavy fleet to waste em

 

TBH the Ai in the orginal game was a bit tougher
End of Shad1109's quote

1v1 weak, try 1v9 all agressive