Shatter Mechanic: More Like This Please

Shatter Mechanic Grade: A-

Combat would be a lot more interesting if more Demigods had skills that combo'd together the way the Ice-TB skills do.  I almost feel like skill and timing make a difference when I play as TB now.  It's not perfect...I mean, it's not much more than "use skill A / skill B in succession then hit skill C for bonus damage" but it's still a lot more interesting than the other skill sets.

 

7,641 views 10 replies
Reply #1 Top

totally agreed there should be more of mechanics like this

Reply #2 Top

i agree.

dont have any suggestions how to impliment them, but there should be a/b to c/d to e or something to add veriety to the combos.  it adds another dynamic to the game that keeps me interested throughout the match.

Reply #4 Top

I agree as well, shatter makes TB really fun to play when you go ice or any build with ice in it because skill order matters.

Reply #5 Top

Shatter makes Ice TB a one trick pony.... I can't see how it is a great thing :annoyed:

Reply #6 Top

Hmmm, I'm a bit torn.  It's a cool mechanic that I'd like to see more, but at the same time, I like that it's somewhat unique.

Reply #7 Top

Quoting Insanetitan, reply 6
Hmmm, I'm a bit torn.  It's a cool mechanic that I'd like to see more, but at the same time, I like that it's somewhat unique.
End of Insanetitan's quote

 

I agree, other mechanics shouldn't be exactly the same.  My point is, we need more like this.  The timing and order of skills that a player uses ought to have a larger effect on their success.  Reward players for knowing how to get the most out of their skills.

To be honest, the Shatter mechanic isn't even as complex as it could be.  There's a lot of potential for increasing skill synergy across the board.

 

One thing I'd definitely like to see is fewer passives and more active skills that work in conjunction and require timing, positioning, etc.  Having an excess of passive abilities is, to be candid, lazy design, in my opinion.

Reply #8 Top

Quoting Kurgan62, reply 5
Shatter makes Ice TB a one trick pony.... I can't see how it is a great thing
End of Kurgan62's quote

 

He's much less a one trick pony than other Demigods.  You use 3 skills in succession and get bonus damage for timing it right.  That's not terribly complex and could still be better, but I think it's a lot better than just having 2-3 useful active skills that are each applicable to a few different situations and work the same no matter when you happen to use them.

Reply #9 Top

You just answered with exactly what I said... you basically must do the  frost nova -> rain of ice -> deep freeze  combo... otherwise you will not be a threat to anyone, or kill anything (as Ice TB).

Ergo 'one trick pony', the only difficulty in the whole thing is getting people close enough to you so you can pull it off. That changes in team play however when Ice TB and Rook team up for some sweet hammer slam and stun combos.

I am terrified of the Ice TB until it misses it's frost nova, at which point it becomes a frosty pinata... there is something wrong there.

Reply #10 Top

Quoting Kurgan62, reply 9
You just answered with exactly what I said... you basically must do the  frost nova -> rain of ice -> deep freeze  combo... otherwise you will not be a threat to anyone, or kill anything (as Ice TB).

Ergo 'one trick pony', the only difficulty in the whole thing is getting people close enough to you so you can pull it off. That changes in team play however when Ice TB and Rook team up for some sweet hammer slam and stun combos.

I am terrified of the Ice TB until it misses it's frost nova, at which point it becomes a frosty pinata... there is something wrong there.
End of Kurgan62's quote

 

Well, you don't necessarily have to do the first two in a specific order, since it only matters that you stack the effects.  I agree, though, that the mechanic does technically put the Ice TB into a certain mode of operation, and it could be even more fun / interesting.  But my point is that even so it's better than the alternative because it rewards the player for timing and using skills in conjunction with one another, instead of just mixing and matching.

In other words, even if every battle with an Ice TB is nova / rain / deep freeze (or rain / nova / df) it's still more interesting than combat where it doesn't matter what order they use the skills in.

The truth is, it's really difficult to make deep, interesting combat when each Demigod has only a few active abilities available at a time, but we need to work with what we have, I suppose.  Add more conditions to skills, make them work differently when used in different orders or in different places in relation to the enemy or the map.  Introduce more decision making into combat as opposed to simply "when do i attack? when do i retreat?  when do i use this potion? when do i use my nuke?"

I'd also like to see more items with active abilities that are more than just an added nuke or a health regen.