VASARI guide of salvation..:D (even against strike craft)

Hello all,

I've noticed that currently a lot of people is complaining against strike craft. In fact I don't really agree with these comments, especially with entrenchement expansion pack.

As I'm more advanced in Vasari playing, I'll share my experience to start this post...:D

 

My Way of development of Vasari :
1-the first minutes (early development)

After several defeats, I understand that Vasari true strength is their Starbase : easy to develop (2 weapons labs), no need to produce special cruiser, immediate access to Weapons/Armor/strike craft upgrade...and of course their mobility..:D
In fact when playing Vasari I put all my ressources to get access to Vasari Starbase, leaving one Evacuator "Space egg" with a limited escort fleet to expand colonization.
My first upgrade for starbase is strike craft. Of course I only build Fighter...no need of bomber as starbase weapons can replace them quickly..:D
On key planet, I tried to put 2 upgrades in Weapons, 3 in Armor and 3 in Fleet(14 fighters..:)).

Of course this cost a lot but in fact I put nearly all my ressources into that (except Growth increase of planets, when population caps their max), so it's possible.

2-Get an invasion task force

As all my frontier planets are locked with starbase (I love these star base), it's time to conquer ennemy planets. My fleet is mainly composed of capital ships (kortul *2 minimum against strike craft, carriers, devastator, space egg*1 (level 6)), some cruisers (enforcers*10, light carrier*10, subverters*5)...and I build only fighter, no bombers...:D
Capital ships development : (auto means I let computer uses it as it wants)
Kortul : Jam weapons(auto), Power surge(manual), nanites(manual)
Carrier : Repair cloud (auto), microphasing, replicates(maual)
Devastator : all automatic. Assaut specialization max.
Space egg : colonize(manual), gravity(auto), disassembler(manual), drain planet (manual)

Antorak capital ship could be cool but it's not a priority.

3 capital ships are VITAL for a Vasari fleet especially against strike craft : Kortul (jam weapons, you need 2 kortul at least to chain correctly and cover all the fleet size), carrier (repair cloud is doing some miracle especially on enforcers, saving some reintegration phases, strike craft loses), and space egg (gravity slows down strike craft...and well it's far easier to shoot down).

With such a task forces, I'm able to destroy easily strike craft, and even starbases (even mobile Vasariones).

and of course on each planet conquered, I put a mobile star base..:):)

Mines
Before sending the whole fleet I usually send one scout in order to see mines...because as powerful could be my fleet, one mines field could ruin it quickly. Be careful of mines fileds..:):)


Strike Craft :
I must admit that without entrenchement strike craft is a bit overpowful, an also Vasari could be the worst attractive nation..but with entrenchment I don't think so..:D

17,235 views 4 replies
Reply #1 Top

Can anyone tell me if this is really a viable strategy. it seems expensive. arent sentinals effective against strike craft. and isnt a balanced fleet better than tons of starbases?

Reply #2 Top

This works in SP. I have no idea about MP. Doesn't seem like it would.

Reply #3 Top

considering the date at the top, probably not a whole lot

since that date the flak frigates were buffed and the SCs were nerfed and then a slight reversal of the two

 

Reply #4 Top

His SC build up is pitiful, playing against him it be easy to shove his fleet aside and move in for the kill. As much as starbases are useful. They arent going to be what you base your entire defense on. If you do, youll find yourself overrun as all it takes is a large enough Bomber group to lay a starbase out.  Going only Fighter is probably the worst idea Ive heard yet. Even if you went full Fighter, my Fleet makeup would have no problem with your fighters, as Ill still have double the Fighters you have, and still 2/3rds more Bombers to overun your SB and GW.