race of neutral militias

y do the neutral militia's have to be tec, make some of them vasari, or advent

22,677 views 15 replies
Reply #1 Top

From what i understand the game is set in tec controlled space with advent and vasari attacking and while the tec lore wise are fracturable both of the other races operate as more of a collective

Reply #2 Top

Yes but seems as the other 2 races have a hand in sponcering the pirates it would be good if they could aquire some of their ships

Reply #3 Top

Quoting PyratMike, reply 1
From what i understand the game is set in tec controlled space with advent and vasari attacking and while the tec lore wise are fracturable both of the other races operate as more of a collective
End of PyratMike's quote

lul wut? There is a story in this game? :P :P

Reply #4 Top

The current installment of the game takes place in TEC space.  Maybe in future expensions they will be moved to other places.  But Advent I think have all come back from the otehr system to where they were banished, and all that's left of Vasari is a Nomadic fleet also.

Reply #5 Top

indeed, but the game has no storyline campaign and getting a variety of different ships when u attack neutral worlds would make it more interesting. anyways, on the fact of the storyline the vasari and the advent have taken at least half of trader space, so technically if u (being tec) were to go behind enemy lines to establish a beachhead u would encounter vasari/advent ships. basically since there is no campaign it wouldn't hurt to throw in a few worlds controlled  by neutral vasari/advent

Reply #6 Top

I think it would be great if some of these neutral militia would put up more of a fight or join you for a massive bundle of cash instead of fighting.

Perhaps in the next expansion if the focus is still diplomacy?

Reply #7 Top

I dont get why the rebels I incite on enemy planets as TEC attack me :(

Reply #8 Top

Quoting Starhound, reply 6
I think it would be great if some of these neutral militia would put up more of a fight or join you for a massive bundle of cash instead of fighting.

Perhaps in the next expansion if the focus is still diplomacy?
End of Starhound's quote

 

yeah, would be great. you do know the colonised miltias that spring up in custom generated maps, they're pretty nice.

in fact, I'd say creating minor races wouldn't even be that hard, except for the diplomacy part which will get reworked eventually in exp 2 anyways. here's what you could do: start the neutrals off with such a planet of their own, the game can already do that and gives variety to that. then, apply the easy ai to it. then increase their cost dramatically, like 2 or 3 times the cost. that should also be possible I think, bc on unfair the ai gets more resources ( or lower cost, something along those lines in any case, for neutrals, just reverse it). that way militias will spread out if unchecked, they will build stuff and become harder to conquer, but they will never be the same challenge as a proper ai would be, bc of their dramatic cost disadvantage and simpler routines. if that is not enough, you could also delay the start of the routines for several minutes, like have them do nothing the first few mins and then start up doing stuff.

the reason I suggest this is because in Gal Civ II I liked the minor races and a mod for Civ IV (revolutions, specifically the barbarian nations part) made this very interesting in that next to the main parties a number of smaller parties would be there to exploit, subjugate, protect, ally or whatever you wish. there is potential here.

enough for now, I'll spill out more stuff once entrenchment is final and dev attention turns to this avenue also.

Reply #9 Top

Quoting Starhound, reply 6
I think it would be great if some of these neutral militia would put up more of a fight or join you for a massive bundle of cash instead of fighting.

Perhaps in the next expansion if the focus is still diplomacy?
End of Starhound's quote

or offer to join you if you arrive with an ungodly huge fleet.

Quoting ratchit01, reply 2
Yes but seems as the other 2 races have a hand in sponcering the pirates it would be good if they could aquire some of their ships
End of ratchit01's quote

They might, but I think it would be better if they had Uglies. (term from Star Wars books) Uglies are ships that are thrown together from large pieces of different ships.  like an X-wing body with TIE fighter panels/wings.  I think the Pirates should get fighters (like a blend of Vasari and TEC in different ways, like Vasari wings, TEC body, or Vasri body, TEC wings and have different stats for each kind)  they would get the half-ships from the wreckages of battles, and would paste their ships together like Frankenstein ships

Reply #10 Top

 

They might, but I think it would be better if they had Uglies. (term from Star Wars books) Uglies are ships that are thrown together from large pieces of different ships. like an X-wing body with TIE fighter panels/wings. I think the Pirates should get fighters (like a blend of Vasari and TEC in different ways, like Vasari wings, TEC body, or Vasri body, TEC wings and have different stats for each kind) they would get the half-ships from the wreckages of battles, and would paste their ships together like Frankenstein ships
End of quote

 

Revers!  Ha.  This game does need some Minor Races, what I hated about Gal Civ II was that the people always surrendered to my computer controlled ally rather than to me.  Comps should surrender to the player.

Reply #11 Top

There is a race like this in Sword of the Stars (Sots). It's called Zuul, and their ships have identifiable parts from other races, especially the tanker.  They are a race of scavengers who use telepathinc extraction techniques to learn from their victims of their technology and apply it as their own.

Reply #12 Top

yes, Revers.  except these haven't been driven insane by G-23

Reply #13 Top

The TEC emerged from the remnants of the former human worlds, they are a faction rather than the former government that the rebels were loyal to.  Different TEC factions might have different government types or leaders- so the rebels might fight other cultures as enemies and other ideologies or factions as rivals?

Though not vital, a campaign might help with the backstory.  If it was possible to link missions in the editor and set victory conditions, there would be custom campaigns.  There'd have to be a method of limiting the tech trees, and for variety the ability to set victory conditions- like survive for 30 minutes, or colonise a designated world to a specific level.  I always enjoyed the 'space invaders' style games where you can't win, but it's how long you last.... 

Custom campaigns might also be an opportunity for the community to work on AI, if the editor allowed it.

Reply #14 Top

The pirates could work as the shipyards for the neutrals- since the pirate base often becomes awash with ships during an extended game, how about designating a use for them?  Implement a limit for the base itself, then allocate the ships left over to first neutral planets, then the neutral extractors.

The reinforcements could be sent out at the same time as the raid, and increased according to the severity of the raid- so with the highest raid level the pirates would check whether they had enough spare ships to send perhaps three times the starting force to the nearest neutral terran planet without any neutral ships already defending it, down to whether they had the ships to send perhaps six ships to the nearest undefended asteroid, or gas giant with extractors. 

This might be easier to implement than having the pirates create further asteroid bases with their spare ships.

If the pirates were also able to capture ships, then with this system there'd be a mixed neutral militia. 

Reply #15 Top

them being able to capture ships would be pretty accurate, 'cuz that's the only way pirates actually get them.