Are There Any Differences Between the Minor Races?

If you look in RaceConfig.xml, you'll see that all the minor races, save for Akilians, have the same stats (+100 economy, +4 logistics, 0 other abilities).  However, the descriptions for the races say that, for example, Jessuins are "hippies at heart", or that the LentzLandians "quickly turn on those who cross them".  Do you think there are some hard-coded differences between the minor races?

Also, which file contains the information about the other minor races, the ones which may appear during the game, like the Vegans, Arvanitians, the I-League,etc.?  RaceConfig.xml contains info only about the primary eight minor races (Akilians, Carinoids, Scottlingas, Jessuins, Paulos, LentzLandians, Dark Yor, and Snathi).

9,782 views 8 replies
Reply #1 Top

Compered the DL race file to the TA file. There is only one race that didn't make it into DA/TA, the Andians, apperently they were replaced by the LentzLandians.

 

 

Reply #2 Top

Jessuins are "hippies at heart", or that the LentzLandians "quickly turn on those who cross them".
End of quote

I'd theorize that this is based on what major AI they use to make their decisions, but I have no evidence to back that.  :)

It's entirely possible they're just flavor text descriptions and that all the minor races use a common AI.

Good question regarding where the others reside-I don't honestly know.

Reply #3 Top

I doubt they really matter.  Most of the time the minor races get eaten up by the major races within 100 turns so it doesn't really matter what personality they are.

Reply #4 Top

Quoting Lord, reply 3
I doubt they really matter.  Most of the time the minor races get eaten up by the major races within 100 turns so it doesn't really matter what personality they are.
End of Lord's quote

They're more inclined to build warships in TA past 1.96, so if you or another major is supporting them, they can "take over" the galaxy.  I still can't get them to use transports, though.

But it beats the hell out of fighting my own wars.  ;)

Reply #5 Top

...the ones which may appear during the game, like the Vegans, Arvanitians, the I-League,etc.?
End of quote

 

Aren't these pulled in by Events?

...quoting CariElf answer from this post https://forums.galciv2.com/317207

***

Special Minor Races - might appear due to random events, etc.  Apart from the Dread Lords and Pirates, these minor race IDs could probably be overwritten

21  Rebels
22  I-League
23  Dread Lords (reserved)
24  Draginol
25  Calor
26  Pirates (reserved)
27  Moralists
28  Religion
29  Monster (unused)

30-35 are unreserved.

End of quote

***

These numbers represent their indirect RC file slots and the incode functions refer to some files such as Flavor.txt to generate their activities. Knowing how i fiddle with data & values in my mods, you probably wouldn't recognize any of these default Minors. o_O

Reply #6 Top

wait..so what if you give minor races transports, will they use them.  See it would be interesting if you can do the Galciv 1 thing and propped one up, aka, did what the dregin did in galciv 1.  :)

Reply #7 Top

I read somewhere that minor races will not expand and cannot conquer other planets (which is different from the way GalCiv 1 was, where minor civ's could actually become quite powerful, sometimes more powerful than major civs. I've never tried giving a minor civ transports near someone elses undefended planet and in diplomacy making them declare war on that civ. Would be interesting to see if they take it or not. I wish they would have kept minor races the same way GalCiv 1 was, because now they are pretty pointless in most situations, other than to just straight out use. Like taking all their influence points, gold and techs before you destroy them the same turn, or using freighters to trade with just one minor civ and setting up tons of trade starbases along the way (which will make quite a bit of BC per turn, the most for me being around 5000-6000BC a turn, which isn't much to what others have said they have made.)

Reply #8 Top

I looked again in RaceConfig.xml and the eight minor races have an AIpersonality of 5 so it looks like they all behave the same and the description is just flavor.  Dreadlords have AIpersonality 3 and Pirates have 11.