- The diagram is kind of wrong, isn't it? Training takes 5 turns, but those 5 turns seem to be able to occur sequentially with the equipment acquisition. So, essentially all of those boxes should be on the same vertical line, and the max is what determines the time to create the unit.
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Yeah, you're right. Either the training should be on the same vertical column as the equipment, or the total time required should be 14 turns, not 9. 14 would kind of make sense really (would be odd to complete training without having all the equipment ready until after training is over).
- I fear this system is not going to create interesting combinations. It is never in your interest to create a highly trained unit with little equipment, for example, or a highly equiped unit with little training. Since equipment creation is done sequentially to training. Unless the gold cost of the equipment is the issue, maybe.
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I don't understand what you're saying here? Could you clarify?
- Why are we requesting 10 units? Are we then waiting until all 10 are complete to get any? Can we request 1 unit at a time?
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Yeah I think units production should be on an individual basis. If you request 100 Paladins (and want 5 days of training), then if you have enough equipment for 24 on-hand, and the rest will slowly trickle in over the next 31 turns, then you should produce 24 Paladins in 5 days, with the rest slowly trickling in as the equipment becomes available.
- Perhaps all "Beasts" can be mounts?
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Somehow I doubt that. If you look in the concept art there are plenty of beasts that don't look like they're cut out for holding human riders... One example would be the fox-looking beast. Foxes are usually pretty small, I wouldn't dare to imagine them supporting human riders. Likewise, an alligator-rider would be awkward at best. Beasts should at least have to satisfy size requirements in order to be used as mounts.