9 Marza cap ships over level 6 can destroy over 1000 enemy ships, I have managed yesterday during on-line game...

9 Marza cap ships + 3 colony cap ships all above grade 6 against 1000 enemy ships (three players against me), I was already alone... (my allies were defeated)

I cannot refrain myself from expresing here best ever experience in Sins of Solar Empire in multiplayer mode, I have ever played (I am playing for more than 4 months...). It was originally 6 ffa, we teamed up in the game, 5 of all players were very experienced (over 100 played games and over 50 wins). I managed to destroy completely one enemy within first hour of playing (using two Marza caps level 6 and accompanying fleet), but afterwards all of my allies (anticipating my increasing power) becames my enemies and were preparating for a battle. I remained the only one against three on-line players (all experienced). Closely before battel I have had over 15 planets including 4 terran planets. On terran planet, where I met my enemies, they have had over 200 bombers including over 8 cap ships, and before I could approach them with my Marza 6 level two cap ships, their bombers destroyed them (I was little bit angry, but decided to remain and fight again with better strategy). Afterwards they begun to attack my planets one by one and destroyed them completely - but it was hard and timeconsuming for them, because all of my planets were with full health and full hangar defence abilities. On the other hand I builded up on other end of my empire 8!!! (fortunately I have had by that time enough resources with over 100 thousand money points) Marza cap ships with 2 colonize cap ships and payed immediatelly for improving to level 3, than I begun to attack my enemy planets from the other end of my empire - 8 Marza cap ships can destroy completely even 6000 health planet within 10 seconds!!!, so it was incredibly quick, and within few minutes I have destroyed all of planets of one my enemy... during that bombardment all my Marza cap ships grown to level 6 (some even 8), so that I came close to my enemy planet, where there were almost all of them (over 1000 ships with over 250 bombers) - my intention was to come to that enemy planet from the side, where there were all the ships staying, but they were quicker and they came to me precisely to the location, where all of my 6 and 7 level Marza ships were staying... as you can guess, over 1000 ships including all 10 level cap ships have been destroyed completely within cca 20 seconds... I attacked with all 8 Marza cap ships, i.e. it was taking 8x150=1200 healts points every second from every ship, so even best enemy cap ships with health value above 8000 and level 10 have been completely destroyed after some 10-12 seconds...

It was complete victory and best game, I have ever played...

At the first battle I have been defeated, but I have learned from this first mistake quickly and at second battle I didnt indulge bombers time to destroy my Marza cap ships, because all of enemy ships were in engagment range of my 8 Marza...

25,023 views 16 replies
Reply #1 Top

Why the title edit? Marza baiting is best done if your name is Siddy fyi

 

So you won against fools by spamming marza's grats i geuss

 

1. they jumped in ontop of your marza's, they need to l2scout

(this is simple)

 

2. they did nothing to counter hte marza's and just brought normal fleets

(9x phaze out hull = 9 dead marzas)

 

3. they lets you build up over 100000 credit reserve LoL, l2pressure

(if played with sufficiant aggrsion that will never ever happen)

 

4. they where strikecraft heavy and yet apperently they allowed you to get missile barage off on their carriers...

(most ppl know how to circle a grav well by now, they diddent they where not expirienced. 100games vs tards does not make you expirienced)

 

in conclusion, grats on winning over BAD's

 

Reply #2 Top

Thx Kruppe, for detailed answer, you are completely right, I am aware of their mistakes...

But I would be very much interested to know, if it is even possible to win an on-line game, supposed it would be again 3 vs 1 (me or you) and all of them would be very much experienced (suppose the same level)? Could great strategy still cause, that one player would win over three???

And second question: If they were aware of your 9 Marza ships and also aware of possiblity how to destroy them, is there chance or possibility, that you can manage to maintain them using other means??? (e.g. other cap ships, other abilities?)

And third question: What does this mean: "(9x phaze out hull = 9 dead marzas)"? How to phaze out all hull on them? Who can do that?

Thx again for your reply, which is much appreciated...

 

Best regards

Josef

PS.: "they lets you build up over 100000 credit reserve LoL, l2pressure

(if played with sufficiant aggrsion that will never ever happen)" - This was possible due to the fact, that some of these enemies were at the beginning of the game (I guess first hour) my allies, so that I was able not to care much about attacking of my enemies and expand very quickly (within first hour I was in possession of more than 15 planets with almost all possible structures on them eg. trade ports), so that in time my allies became enemies I already had more than 30 thousand credit growing 70 every second...).

Reply #3 Top

marza's missle barrage is extremely powerfull, but it's also very rare to have 9 capital ships with level 6 or higher  if you see your enemy massing capital ships,  especially marza mass you dont make a normal fleet,   neither would marza mass work at the moment,  for any player that comes online alot knows that carriers are unstopable.....

Reply #4 Top

That´s right, "if you would see your enemy massing out cap ships", their problem was, they couldn´t see that, as I was producing them on planet completely hidden from their sight, so they realized that I have produced them only after I have attacked first enemy planet and detroyed it within 10 seconds...

I would like to know, how to kill these 9 Marza ships, if I would be on the other side in such a game (i.e. my enemy would have these ships), if this is even possible... and which kind of empire would be better for killing them - TEC, Vasari or Advent?

Thx for reply.

 

Josef

Reply #5 Top

well obviously  if you dont see your enemy amassing capital ships your doing something wrong :)  get some more scouts,  if for any reason the map is just to big for that etc,

then like stated  carriers are to powerfull for the moment,  having 25 carriers (CRUISER not CAPITAL) with enough fighter squads to kil enemy fighters, (if enemy has 9 fighters get 10 fighters of ure own..) then the rest being bombers,   dont get confused,   25 carriers is 50 squads for TEC and vasari,  and 75 for advent

 

so, since advent have the best fighters  (most per squad)  they are the best race... however  their carriers have the same healthpoints and antimatter,  but cost x 1,5 the price of a TEC or vasari variant.... tough  advent carriers DO house 3 squads instead of 2... so  in the long run,  advent totally beats any race on strike-craft,  and since strike craft r godlike overpowerd advent again get the advantage....

Reply #6 Top

But I would be very much interested to know, if it is even possible to win an on-line game, supposed it would be again 3 vs 1 (me or you) and all of them would be very much experienced (suppose the same level)? Could great strategy still cause, that one player would win over three???

yes ofc, i may have sounded a little harsh, no matter how good you are noone is omipotet, and at some point there will be a misinterpretation of the enemys intent, but given truly equal skill the greater econ vs ship costs should win

(in a 3v1 there is 6000 suply vs 2000) possible but unlikely)

 

And second question: If they were aware of your 9 Marza ships and also aware of possiblity how to destroy them, is there chance or possibility, that you can manage to maintain them using other means??? (e.g. other cap ships, other abilities?)

say in an open battle, fleets jumping in from opposite ends etc, you will loose a few each battle(200 bomber squards WILL onshot anything) but dunovs(shield recharge) and horis can make them live longer. in a cap heavy TEC fleet i would use (2x dunnov 1x marza 1x kol)x3 if you want 16 caps. prolly only x2 and then argument with the other caps for the last 4

 

And third question: What does this mean: "(9x phaze out hull = 9 dead marzas)"? How to phaze out all hull on them? Who can do that?

Antorak Marauder

Phase Out Hull
Level available: 1 / 3 / 5
Antimatter cost: 60 / 50 / 40
Cooldown time: 5 / 3 / 2
Affects: friendly or enemy frigate, capital ship or structure
Range: 7000
Duration: 6 / 8 / 10
Effect(s):
Interrupt
Invulnerable
Disable abilities
Disable construction
Disable Phase Jump
Disable ship engines
Disable regeneration
Disable weapons
Phase out (cannot be targeted)

 

you got 9 marzas i got 9 Antorak's, i'll phaze out 8 marzas and kill 1 at the time. there are lots of abillities that can do this.

 

I already had more than 30 thousand credit growing 70 every second...).

 

if they had spread out their fleets to attack all your worlds at the same time -->you would need 15 planets building defences + 15 frigfactorys pumping to buy time for your main fleet to move around. i dont care how strong your econ was it would drain it( this is where the 2000 vs 6000 fleet come in)

Reply #7 Top

I would like to know, how to kill these 9 Marza ships, if I would be on the other side in such a game (i.e. my enemy would have these ships), if this is even possible... and which kind of empire would be better for killing them - TEC, Vasari or Advent?

 

and i give you the amazing

 

Clairvoyance
Level available: 1 / 3 / 5
Antimatter cost: 80 / 70 / 60
Cooldown time: 20 / 15 / 10
Affects: planet
Range: infinite
Duration: 50 / 100 / 150
Stackable
Effect(s):
Planetary remote sensor

 

the allknowing Advent, resistance is futile you will be asimilated.... wait what that was wrong

Reply #8 Top

Quoting Shadow_of_Light, reply 5

carriers are to powerfull for the moment,  having 25 carriers (CRUISER not CAPITAL) with enough fighter squads to kil enemy fighters, (if enemy has 9 fighters get 10 fighters of ure own..) then the rest being bombers,   dont get confused,   25 carriers is 50 squads for TEC and vasari,  and 75 for advent

so, since advent have the best fighters  (most per squad)  they are the best race... however  their carriers have the same healthpoints and antimatter,  but cost x 1,5 the price of a TEC or vasari variant.... tough  advent carriers DO house 3 squads instead of 2... so  in the long run,  advent totally beats any race on strike-craft,  and since strike craft r godlike overpowerd advent again get the advantage....

Thx for your professional answer, so if I understood you good, carriers can do away with enemy carriers, I see also logic in this math, but what about Marza cap ships and destroying them?

And if I would have e.g. 100 fighters together with 9 Marza´s, I don´t mind if advent comes to my planet with 1 thousand fighters, as within first 10 seconds I will destroy completely all carriers and befor their 1000 fighters destroy all my Marza´s, I will simply fly away from that planet... I made it precisely once, fighters have managed to destroy within 30 seconds (till I leaved this planet) two Marza´s, but I destroyed all carriers completely and survived with 7 Marza´s...

Reply #9 Top

I ACCIDENTLY THE WHOLE FLEET, IS THIS BAD?

Reply #10 Top

And if I would have e.g. 100 fighters together with 9 Marza´s, I don´t mind if advent comes to my planet with 1 thousand fighters, as within first 10 seconds I will destroy completely all carriers and befor their 1000 fighters destroy all my Marza´s, I will simply fly away from that planet... I made it precisely once, fighters have managed to destroy within 30 seconds (till I leaved this planet) two Marza´s, but I destroyed all carriers completely and survived with 7 Marza´s...

 

No you wont, against a competent oponent atleast

he will jump in 100carries in the oposite end of the gravwell(from your marza's) and order all his strikecraft to focus on 1 marza. that will kill it in 1 pass, then he jumps back out with his carriers

 

in battle you just lost a lvl 6 marza and he lost a cruiser carrier, do that 9 times and ....

Reply #11 Top

Quoting Cpt_Siddy, reply 9
I ACCIDENTLY THE WHOLE FLEET, IS THIS BAD?

 

Babies, you know you love them. Now have mine :inlove:

Reply #12 Top

In terms of countering, for Advent, you could also take the direct approach and win with your own fleet of 9 high-level caps - here's my anti-Marza spam advent fleet:

 

2 Radiances (with level 2 or 3 Animosity)

3 Progenitors (all with level 3 Shield regen, one with level 3 Malice)

4 Raptures (all with level 3 Vengeance)

 

As soon as the 9 Marzas get into range to activate Missile barrage, you cast Vengeance on the 2 radiances and 2 progenitors, while a Radiance uses Animosity to draw the fire of all non-Marza ships.  The progenitors use Shield regen to keep your ships alive until the Marzas are in range of Malice.  (they're doing about 450 DPS after shield mitigation, 180 which will be regenerated)

 

Once Malice is up, each of the Marzas is taking 4x missile barrage damage from each of the Vengeanced ships, plus 8x damage from each of the other Marzas.  Any accompanying ships, such as Hoshikos, are also taking 8x damage, so they'll die in about 2 seconds.  Since the Marzas are taking 12x damage, and you're only taking 9x, they'll die first (and if the barrage finishes, Animosity from the other Vengeanged radiance should let you finish them off).

Reply #13 Top

Wow, Tohron, I really wanna see that in action!  Sounds fun. ;)

Reply #14 Top

The other day I was TEC vs 1 hard AI.  I assaulted the Pirates base and let loose 2 MB on them almost simultaneously(I had 2 Marza, 1 Akkan and 1 Dunov).  Yes MB is very useful, but I was disappointed with the results.  It is good for being able to hit that many targets simultaneously, but it is slow in delievering the damage.  I don't know how much damage it did, but roughly half of the pirate ships survived that.  I am not sure that is any more efficient than an Advent fleet with Malice, Animosity and Vengence combo (a good Advent fleet can do a lot of damage and staying alive at the same time).  It would be nice if I can get a couple  Marzas to level 6 or better, but I don't think they are overly powerful.  Also why would a player sit there and take 20 volleys?:|

What I am trying to say is Marza with MB is just one way to play the game and not the invincible Horyuken.

Reply #15 Top

Marza spam is easy to counter for multiplayer (as has been said, no scouting, no stratgic jumping, no spreading of fleets, no countering[the barage is interuptable right? so you dont even need chain phase out or reverence even, just once after it start= ability disabled until it recharges?so in that case you could take care of the 9 marza with 2-3 marauders with l 3 phase out since it charges so fast... i haven't checked if it is interuptable though, just thought it was] are not events that will occur as they did for you most of the time online).

 

But a side note: it appears the AI has not gotten the news that that ability has been beefed up. So until the AI gets a clue, the marza is completely OP in SP. 

 

Reply #16 Top

[the barage is interuptable right?

 

yes ofc