Strategies for playing against 2 hard AI's?

Ive recently beaten hard 1v1 on a small map, which i was quite proud of! :grin:   Having gotten a boost in confidence i immediately tried against 2 hard AI's, locked teams and on a large map with 3 stars. It started well and i wasnt attacked once, so i decided to send a large fleet to the enemies system but as i was concentrating on one AI the other was getting stronger and decided to start raiding my home system, obviously i had a defensive fleet there just incase that happened but now its starting to get a bit bogged down. Im playing on 1.5, with Vasari and i have RA with my fleet cap maxed, is there anything that i can do to turn the tide? Or do i just need keep on the offensive? Any help would be greatly appreciated :thumbsup:

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Reply #1 Top

Maybe split up your objectives?

With your first game sounds like you didnt have to worry about the AI army too much, because everything he did was in the spotlight. With 2 AI there are two spotlights, time to split up your forces.

While one of your armies targets an AI offensive, maybe your other army targets other AI resources to slow it down while you battle it out with first AI offensive. That way you dont have to worry about a major offensive coming to your howmeworld from either AI.

Use beefy ships for offensive, fast speedy ships for hit-and-run attacks on other AI resources.

I am still new to this, but maybe that will help?

Reply #2 Top

Best way to win against 2 opponents is to hit 'em early, hit 'em hard, and hit 'em fast.  What you want to do is try to prevent them from getting their economies up and rolling.  If your enemies succeed in doing that, you run the risk of getting slowly ground down in a war of attrition.

If your enemies do get built up and running, the best thing to do is defend against one and attack the other.  Use a small reserve fleet, as you already are, and park it on a chokepoint world.  Fortify the chokepoint with fixed defenses.  This will allow you to use a smaller mobile force to defend that world, freeing up ships for offensive operations against the other AI.  Also, you have to aggressively use scout ships.  In this situation, you have to achieve an impressive kill / loss ratio in order to win.  To do that, you'll need to know what ships the enemy is using so you can build ships that counter the opposing fleet.  If the enemy is using hordes of carriers, build your own carriers plus flak.  If he's using lots of LRFs, drop a horde of heavy cruisers on him plus some carriers with interceptors.

Also, since this is a long game, consider using the Kostura cannon.  You fire the cannon at enemy planets, and the projectile will disable all enemy ships in orbit for a short period.  Time your fleet's phase jump just right and you get a free turkey shoot for a little bit.

Also make use of Vasari subverter cruisers with the Distortion Field upgrade.  You can seriously harm numerically superior opponents with them.

Reply #3 Top

You sound pretty new so I'll give you the laundry list from my recent learning curve.

Don't take too long to upgrade your planets. Population is the source of all income and you take a loss until you've upgraded one or two levels depending on the planet size.

Try TEC. Get their early armor boosted ASAP and make a Dunov your first cap ship. It's shield ability works great on auto and makes life really hard on opponents who tend to focus fire on one target (the AI). It doesn't just repair shields, it gives a big boost to mitigation which makes the target take a lot less damage. Javelis frigates are cheap and easy to get. Use 'em. Build lots of them. Upgrade their missiles (helps bombers too). The best military upgrades are the ones that improve the widest variety of ships and structures. Focus on armor, then the most commonn weapon types, then shields.

Examine the tech tree closely. Improvements aren't always in 5% increments. Sometimes you get a big jump that's worth gunning for. The Vasari's second level of hull upgrades for instance.

Reply #4 Top

The Dunov's Shield Restore doesn't increase shield mitigation. Any and all shield mitigation bonuses belong to the Advent.

Reply #6 Top

Never try this again human opponents since you'd get your butt fried....but against an AI, you can defend your planets pretty well with just defensive platforms/repair facilities and a few ships. That'll be your key defense against one of the AI while you go and flatten another one.

 

Early on, AI doesn't defend his colony and builders too well. If you build bunch of scouts (aound 6) and send em out, you migt be able to kill one of the AI's colony ship before he can colonize. You can do this repeatedly (and run away when you encounter his defensive fleet).

AI have this tendency to build a mass of LF if you take out his builders initially, so tech-rushing to LRM and massing up early on also helps. AI also tends to overbuild on capitals, so they should be an easy way of hitting em hard while you suffer minimal loss.

Go for a minimalistic approach to doing research. Do you really need those LRM damage research early on? Of course not; skip those damage bonus research and go straight for hoshiko and carriers, and later on kodiaks. Also, plan your research as you go. Don't build too many labs if you can't afford to research AND use the researched ability. For example, researching hoshiko early on while your fleet only consist of several LRMs doesn't really make sense.

Another thing to note is that AI doesn't really know how to rush properly, so you can do a hybrid tech-econ rush early on which would be suicidal against human opponents. While you keep your initial fleet to a minimal, build two civic research and get a trade port. That should allow you to kick your econ to gear while keeping the number of planets you have to colonize and defend to a minimal.

That just about covers it. Best of lucks.

Reply #7 Top

Thanks mate, theres alot of help there so i will be keeping all of that in mind when i go home! cheers! :thumbsup:

Reply #8 Top

Play against humans, like me and no AI will seem hard anymore...