[bug] Phase Stabiliser node issue.

Vasari fleets sometimes refuse to accept a phase stabiliser node, try to make an additional jump.

http://rapidshare.com/files/160942589/save.rar.html

Please do not download the file unless you want to host it again (or unless you are a Dev and willing to fix the bug ;) ). It's limited to 10 downloads and I do not have time to waste on submitting another zillion accounts on filesharing sites and have my mail acc spammed later on.

Anyway, to witness the bug, please download the file (sorry for the whopping 10megs, it's the 14'th or so hour of a huge map game. The bug occured a few times before, but only yesterday have I found this subforum and decided to submit this save ;s) and try this:
- double tap 1 key, it will focus on my Marauder flagship near planet Peleus.
- order it to use Stabilise Phase space
- Order the rest of the fleet near him (without the marauder of course) to attempt a phase jump anywhere there is a phase stabiliser node present.

You will notice they turn around and attempt to jump to the nearby asteroid Cerebriones first, and then use its phase node, as if the marauder didn't even exist. Notice that they are also willing to jump from Cerebriones to planet Minox, which has my stabiliser built but which is no longer mine due to having been ravaged by one of 4 AIs raiding me. It all DID work a number of times before, as the Marauder was my first cap ship in this game (so it has served me well with its stabilise ability a few dozen times over the past 10 hours!).
This bug has occured in many ways:
- Ships refused to use a newly built stabiliser. More often though, they have no objections. Dunno wth.
- Ships refused to jump into a planet which is mine and has a stabiliser, but is under attack (the stabiliser itself is not though). Again, they usually do it as they should, so no idea here as well.

One clue about this bug is that at least twice (again, not always) it occured when a ship tried jumping from/to a planet that changed hands. Peleus was another AI's world for instance, then I took it over, had to sacrifice it later to defend my inner planets instead and retook it now after a few hours of AI's occupation.

Still, I could not come with any kind of solution, fix or idea what was going on.
I successfully warped my fleets all over this system in both directions between any two of the following:
- my world with a stabiliser node
- a neutral world with my stabiliser node (used-to-be mine, but bombarded into neutrality)
- a marauder-placed node in my/neutral/enemy territory

19,103 views 10 replies
Reply #1 Top

a big freakin BUMP so you do not forget this as it keeps pissing me off.
By the way, I played this save for another half hour and planet peleus still refuses to accept any form of phase stabiliser.

By the way two, ANOTHER face of this phase stabilisation BUG:

The bulk of my fleet (again, double tap 1 to locate it) is positioned near asteroid named I-was-so-enraged-that-I-turned-the-game-off-before-I-put-that-name-down, which IS MINE, HAS STABILISER built,but IS NOT CONSIDERED HAVING A PHASE STABILISER (doesn't show "has stabiliser node" or sth in the planet description box) and will not allow me to jump to neither of the other 6 planets that the goddamn AIs are gangbanging (not without another jump in between).

I know that scuttling and rebuilding the node helps with that one, at least it helped me once back the other day, but I do not have time to scuttle and rebuild every F***n node because I'm being raped in 5 gravwells that very moment.

Please at least try to look into this crap ASAP, it's infuriating!!!

Here's the link to the save game of the above occuring:
http://rapidshare.com/files/161309273/secondsave.rar.html

Reply #2 Top

You're not alone. I've seen this behavior as well. I've actually had a Vasarri fleet in a gravity well with a constructed phase node stabilizer, and seen my fleet try to jump to another system with a stabilizer, only to create a path from star to star. Seems to disappear after a few minutes -- almost as if it takes the game a couple of minutes to realize that there is a stabilizer there. I only play single player games and have only seen it in these games. Don't have any saved games to share.

Reply #3 Top

We're looking at it. What version are you playing?

Reply #4 Top

1.05, no gadgets installed. I posted because I didn't notice anything similiar in the beta changelogs.

Thanks for responding, it's really reassuring.
After what I had gone through with Medieval2:TW, I kinda felt like there was a sound-proof wall between the community and the game's programmers. Nice to see that this is not a case here. I'm sorry that my second post ended up like I was demanding things, it was a temporary rage (you know: +2 damage, +4 Strength, -10 Diplomacy checks...).

Reply #6 Top

K thanks guys, I'll try with those two versions.

Reply #7 Top

I'll try to see if I can replicate this weekend.

Reply #8 Top

PLayed as vasarri again this weekend, was unable to replicate the issue. However, I only played with 3 players. I think the last time I experienced the issue I was playing SP with 8 races or so. Wonder if it's a numbers issue.

thx

Reply #9 Top

I'm having this same issue. I can't no matter what, use the phase node stabilizers. I'm playing as vasari in a 1v1 single player mode.

I'm using latest beta build 1.09

Reply #10 Top

Please throw a word if you need more saves or something.
I'll spawn some if I find time ;p.