[MOD] BETA 1 WAR 1

Wrote a mod over the last week to address some issues to keep myself interested whilst I wait for the next beta patch.

I now find it more entertaining in human vs human.  But the AI is shocking.

To play the mod, preferably copy your entire Demigod folder to another folder called eg. DemigodWar1 and apply the zip patch to DemigodWar1.  This way your original game will remain unaffected.

Run the game: ...\DemigodWar1\bin\Demigod.exe

During game you should see on screen: BETA 1 WAR 1

http://files.filefront.com/DemigodBeta1War1zip/;11841681;/fileinfo.html

http://www.4shared.com/file/63733911/8fa04eb1/DemigodBeta1War1.html

9,043 views 22 replies
Reply #1 Top


Demigod version BETA 1 WAR 1

2008/Sep/20

* Shops no longer have vision.
* Towers moved around the map to allow Demigod's more freedom of movement without being spotted by the enemy.
* Archer towers have increased range.
* Enabled random powerup pickup in middle of map.
* Can no longer see Loot in fog of war.

* Creeps now attack on two fronts.
* Creeps health and dmg doubled.
* Priest healing is half as effective.
* Priest can now slow Demigods, duration reduced from 5s to 3s.

* All Demigod's health slightly reduced.
* Rook smash costs more mana. Lvl4 smash now req level10 Demigod.
* Rook boulder stun now only 2 secs and moves slower.
* Rook feast now half as effective.
* Regulus can't snipe until level 6, range increased, costs more mana, longer cooldown.
* Regulus can get range boost at level 1.
* Regulus mines dmg doubled.
* Regulus tracking duration reduced from 60s to 20s.
* Bearer has longer cooldown on fire mode.
* Bearer rain fire does more dmg.
* Bearer explode does more dmg.
* Bearer ring of fire changed the way its dmg is applied.
* Bearer attack rate boost improved.
* Bearer fireball AoE increased so it doesn't miss moving targets.
* Bearer both ice stun times reduced.

* Demigod dropped on death loot items are less effective.
* Teleport scroll is more expensive 100 -> 1000.  (Would prefer to increase cast time, but would have to fiddle with FX)
* Heal items are much less effective.
* Flag locking item more expensive and duration reduced from 5 mins to 1 min.
* Strengthening boots now increase move speed by 10% and cost more 450 -> 800.
* Talaria's boots (speed+15%) cost increased from 700 to 1600.
* Orb of Malakh reduced health from 1500 to 250 and fixed ring of fire (600dmg over 10 secs).
* Orb of Revenge activate ability increased dmg from 100 to 400.  Aura dmg -25/2s, increased radius from 4 to 15.
* Abraham's Helm reduced cooldown modifier from -25% to -15%.
* Regulus' Gloves cost reduced from 1500 to 800 and critAmount increased from 5% to 30%.
* Gloves of Reckoning now also increased attackspeed by 30% and critAmount increased from 5% to 50%.
* Boots of Wonambi fixed to evade 15% like it says, not 50%.

* Gold received for being in the vicinity of a death is now shown on screen.
* You now also receive extra gold for last hitting a creep.
* Demigods now lose gold when they die.
* Demigod gold gained and lost is shown on screen.

* Middle screen message text is now visible, ie. not covered by resurrect/stats graphics.

* Scoreboard now shows Kills and Deaths.
 - To get the TAB keymapping for scoreboard to work, you need to:
 - Either: Delete Game.prefs in "Gas Powered Games\Forge" found under "AppData\Local" or "Local Settings\Application Data"
 - or in Game console type: IN_BindKey "tab" ui_lua import("/lua/ui/game/score.lua").ToggleScore()

* Fixed bug: Can no longer Evade heals.
* Fixed bug: Removed code within boulder projectile making vampire references.
* Fixed bug: Removed reference to invalid archer stun sound.
* Fixed bug: Removed invalid buff data for Rokkur Gauntlets.
* Fixed bug: Removed criticals spam from Rook Archers and RingOfFire.


TODO:

* AI retard doesn't leave start point.
* Regulus' mines being seen.
* Try shrink Rook's size by 20% without getting bad collision detection.
* Demigods to auto chase targets.
* Map edges to scroll.

Reply #2 Top

I'm not sure how good that file hosting site is or what the bandwidth limitations are.

Reply #3 Top

check your Inbox, left something there for you.

Reply #4 Top

I wasn't sure if the Mod loading remnants from SupCom were fully implemented into Demigod yet.  I will have a look to see if I can make a plugin module version of this mod.  Although this could take a while.

Reply #5 Top

link dosnt work...

Reply #6 Top

Mods sounds really nice but quite a lot of the changes are too extreme imo.

Reply #7 Top

"link dosnt work..." - grr its working for me.  Might have to try another file hosting site.

Some extreme changes are there to get you to appreciate your life more.  But there's more to the mod than just balance changes.

Reply #8 Top

Hmm the mod touches and fixes bugs in all areas of Demigod and doesn't appear to work with Sorian Mod Manager easily.  This might not be worth the effort for a beta.

Reply #9 Top

If it was just a bug fix mod, I would happily play it. But given all the balance changes you've made, there's no way in hell. The next version of Beta 1 is due to come out soon anyway.

Reply #10 Top

Crazy so much guess work without even playing it.  It's just a free mod, it wont hurt you.  There's no other games I like at the moment.  So I'll try anything for Demigod.  Any one else seen any cool mods for Demigod?  I tried BulletMagnet's UI mod already.

Reply #12 Top

Looks good, great work btw.

I agree with some of the other players, that this mod currently won't get much community support but the modding experience you're already getting with the Demigod engine will be invaluable when the final release comes out.

I will however be keeping an eye on your work :) hopefully phase 2 lasts a bit longer and the next version of War1 will get a bit more coverage.

Something of note, the console command "IN_BindKey "tab" ui_lua import("/lua/ui/game/score.lua").ToggleScore()" works fine in the standard version of Demigod but you have to re-enter it each time you start Demigod.

Reply #13 Top

1000$ for the building tele?  Might as well remove it from the game if you're going to do that.  :P

Reply #14 Top

Yep modding for a beta certainly gives the mod a short life cycle.  But it keeps things interesting until the next beta arrives.

Reply #15 Top

if beta 1-A doesnt come in 4 days which is the end of the 2nd week in which they said we'd get it then im downloading this

Reply #16 Top

No strikers, they said "in a few weeks". Not 2 weeks into beta 1.

Reply #17 Top

http://forums.demigodthegame.com/324115

u can re-read the part that says

"We're hoping to release beta 1-A in a week or two that will include things like more strategic elements to the maps,"

and check the date it was posted on the 10th

and 2 weeks is 14 days cause 7 days in a week

Reply #18 Top

"hoping". Not too many game developers are that strict in sticking to their deadlines, and that isn't even a deadline.

Reply #19 Top

thats why i said id get this mod if it doesnt come out in the next 4 days now the next 3

Reply #20 Top

Hmm, the idea of a mod is nice but I likely won't pick this up for two reasons.

A) Teleport Scrolls cost too much.

B) Most changes to the Bearer are for his Fire Build. All that was done for ice was change the stun duration. Doesn't do well for Ice Build Tourchers, because there is nothing there to compensate for this - such as increases damaged to Nova or other spells. I'm dissapointed in seeing so little done to improve the class. He needs range increase and a few others things - but if anything the stun decrease is something he didn't need. That was his real power for Ice Builds, because frankly I hate Fire and never use it - ever.

Reply #21 Top

Maybe some of you guys should try the mod and THEN give some feedback on balance/build issues. (Instead of automatically dismissing something without trying it!)

I think the changes in this mod make the game a bit more skillful and adds a bit more depth. If you are controlling a single character in a game there should be a little more consequence for a death in my opinion. This mod has definitely helped that in my opinion. The changes to scroll and healing potions are welcome... they were too powerful in the original. The moving of the two towers is also pivotal, allowing for more strategic and "sneaky" play. The changes to the skill builds also make the heroes a bit more challenging and rewarding to play.

Overall, I think the mod shows the potential of making the game a little more interesting, challenging and skillful. Keep it up!