Ship design strangeness

To start, I am really liking the game.  But as a new player, there are questions that need answering that are nowhere in the manual.

First off, when the game offers a new ship design for construction availability, the new design is often something I can not make if I designed my own ship.  Either the game designed ship has more things attached then the hull will allow or (i've had this as well) the ship is using components I haven't researched yet.  Bug? Quirky feature?  What's the point of me designing a ship if I can't engineer one of at LEAST equal abilities?

Second, what's this "Focus" and "Ship design focus" dialog supposed to do?

Edit: OH! And do the computer players get to "cheat" like this as well?  (in reference to first point)

27,532 views 29 replies
Reply #1 Top

1) It's a bug.

2) No, you cannot engineer a ship of equal abilities.

3) I'm not familiar with the "ship focus" dialog you mentioned, but I'm sure someone else here is.

4) I would imagine that the same AI code is used for their ships as well.

Reply #2 Top

1) It isn't really a bug.  You can design some ship's say at the beginning level, middle level, and it's stompin time level.  Then work on researching the needed Techs in the game to actually build and deploy your custom ships.  Once you save a custom ship design, it's always available to you.  You just can't build it and deploy it until you have all the Techs.

This implementation IMO is very helpful because you can learn what's available for your ships and what sort of offense and defense is possible without having to first research everything.  It makes it easier to learn playing the game.

2) Any ship you currently can build in game you can also customize in the Shipyard, possibly improving the Tech on it to add some armor or shields as well as more powerful offense.  Believe me it's a lot of fun to research a higher level of beam and shield and place it on your small defender in the early game and then watch the opposition crumble when they're now out gunned. 

The Shipyard is your friend in this game.  Just watch the cost and maintenance figures it shows you as well when designing your invincible fleet.  Powerful ships are expensive to build and maintain.  You need a a number one economy ranking to have a number one military ranking for very long in this game.  Very realistic if you ask me.

3) the ship "Focus" will allow you to start with a stock ship and remake it to your liking.  Make sure you rename it or it's new higher tech will preclude it from being available to you in future campaigns until everything needed is researched in game.

The computer AI players only can use what is in their stock shipyard or, what's traded to them.  They don't customize their fleets.  Just be careful what you give to an ally though, they might just use it on you!

Reply #3 Top

Second, what's this "Focus" and "Ship design focus" dialog supposed to do?
End of quote

The focus dialog directs which type of weapons and defenses the computer puts on ships designed for you. The default is 100% beam / 100% shields which means you'll never see an automatic design using other kinds of weapons or defenses. If you research a different weapon line you'll want to change the focus to match it.

 

Reply #4 Top

No, this IS a bug.  I'll detail the circumstance I'm familiar with, but maybe the underlying cause applies elsewhere.  I'm not sure if the fix is something that can be done in the data files or not.

We'll use the ship, "Destroyer M1" as an example.

Destroyer M1 requirements:
Ion Drive
Large Scale Building
Laser III
Superior Deflectors
*needs more miniturization

*now this is where the bug comes from.  It's fine to SAY a ship needs more minturization in the tech tree description, but it has to be enforced somewhere in data or code as well.

Now, with the handy dandy Focus of Laser 100% and Deflectors(?) 100%, I could build this ship by selecting it in the shipyard as an automatically generated design.  I have indeed researched the prerequisite techs, EXCEPT the required miniturization needed for this to work.  I have only researched to this point, Basic Miniturization: +10%.

Here are the ship stats the auto design came up with:
Beam Weapon Attack: 9
Deflectors: 3
Speed: +1
Hull: Large (size 80 +10% = 88)

If I try to build this ship in the ship designer by myself, with BETTER lasers (IV), I can only get:
Beam Weapon Attack: 9  (9 x Laser Mark IV @ size 9 = size 81)
Deflectors: 1 (1 x Superior Deflectors @ size 5 = size 5)
Total size = 86
Hull: Large (Basic Miniturization +10% of size 80 = size 88)
So, used size/max capacity = 86/88
No room for an engine here, and I'm missing 2 to the deflector stats.

Now, to build the ship that was designed for me by the computer, I would need a hull size of 113.  That is with the superior Lasers IV used in the best I could come up with.

Here are the various hull sizes for a Large hull with various miniterization techs:

Basic miniterization +10%: 88
II +15%: 100
III +15%: 112
IV +15%: 124
V +20%: 140
VI +25%: 160

So, in other words, I would need to research up to the FORTH miniterization level to fit all the components to match the computer design.

I should NOT be able to build this vessel, but the auto ship design feature puts it in my buildable ship set anyway, THREE techs short of being able to do so legitimately!

That is a lot of research saved, no?

Reply #5 Top

I agree with above. I am never able to design such ships that computer offers to me. Same components, but over capacity.

Reply #6 Top

It's funny, I just noticed this today, and here there is a thread about it.  I've experienced the same thing, and I can't seem to rationalize it as not being a bug, and a fairly serious one at that.

Additionally, the "*needs more miniaturization" message never ever goes away, even if you have researched every miniaturization tech in the game. 

Eh?

Reply #7 Top

How about the "Hyperion Shrinker?" You may need to build that to get the message off.

Reply #8 Top

Still, it's telling me I need more miniaturization to build a ship that it already lets me build, and that I really shouldn't be able to build.

It seems such a significant issue, I am surprised that this thread is the only one I've found on the internet that's discussing it.  What are we missing?

Reply #9 Top

Ya slik, you're right.  As a test I loaded up a fresh ToA game and researched Ion Drive, Laser Mark III, Deflectors, Large Scale Building and Basic Miniaturization.  The Stock Destroyer M1 that was available to me was listed as Beam 10 and Shielding 1 with Speed 4.  The best I could build with the same Destroyer template was a Destroyer with only Beam 6, Shielding 1 and speed 4 with the 88 size limit.  Now that I think about it I may have noticed this before when looking at the shipyard but, dismissed it.  Didn't dig into it as detailed as you just did.

As to my explanation of the Focus button I was thinking of the Upgrade button when I wrote my explanation.  Oops.

Don't know if this is a bug or a planned feature of the game.  It would be interesting to hear from Stardock on this.  I know that stock ships are upgraded as better Techs are researched say Laser V and Superior Deflectors.  I'm not sure if the Destroyer will upgrade to Particle Beams and Shields or new ships kick in with those.  In any case it would be interesting to see how far the Destroyer ship is upgraded. 

Reply #10 Top

The only way I could see it being a "feature" is if it's some kind of difficulty-level slider...  But then again, there is no such slider, so, there goes that theory.

 

Reply #11 Top

It's clear the player isn't getting all the size points needed to match the stock designs.  Whether or not this was intentional is a good question.  The stock Destroyer does continue to upgrade with new relevant Techs such as engines, beam weapons, shields and miniaturization.  I experimented up to M4 and I'm pretty sure it goes higher.

Good catch slik.

Reply #12 Top

All of our reports on here seem to be discussing the Destroyer.  Is this the only stock ship for which this occurs?

Reply #13 Top

I just checked the Battle Axe M1 and it too has the same problem.  Stock ship has more beam, shield and speed than you can build in the shipyard.

Reply #14 Top

Maybe this gets fixed (or explained) in 2.0?  :)

Reply #15 Top

It did occur to me why this might be deliberate, gameplay balance.  Since this is a single player game and the AI players do not make use of the shipyard, it could be a means of limiting the advantage the human player could have over the AI. 

If my AI opponent has beam weapons and shields I could build ships that are fast with shields and driver weapons.  Limitimg how much stuff I can have on my custom ships blunts any advantage I might gain from this.  Just a thought.

Reply #16 Top

the AI players do not make use of the shipyard
End of quote

If I understand things correctly, the computer players most definitely create their own designs. With the most recent updates, I've even begun seeing some interesting experimentation where an enemy ship design actually includes a secondary weapon (e.g. missles) that targets an unpopular or unused defense type.

Also, if I recall correctly, a major benefit of using the Max CPU option is that the computer updates its ship designs more frequently. I'm pretty sure that doesn't mean just picking from a stack of templates, but even if it does, the stack must be pretty big given the variety of designs I've been seeing in late DA and TA.

Reply #17 Top

Quoting BigDogBigFeet, reply 15
If my AI opponent has beam weapons and shields I could build ships that are fast with shields and driver weapons.  Limitimg how much stuff I can have on my custom ships blunts any advantage I might gain from this.  Just a thought.
End of BigDogBigFeet's quote

 

That, to me, is the whole point of having the ship design part of the game in the first place.  In essence, though, this bug sort of makes it seem rather pointless to ever design your own ships, since the ones the game gives you are going to be way better than the ones you can build yourself.

I think at this point I've given up trying to justify it, and switched over into "hope it gets fixed in 2.0" mode.  :)

Reply #18 Top

In essence, though, this bug sort of makes it seem rather pointless to ever design your own ships, since the ones the game gives you are going to be way better than the ones you can build yourself.
End of quote

At first it seemed that way to me too but, I've discovered that in order to have some really effective ships with torpedoes or rail guns, I have to build often build them.  While it's true a stock ship should be preferred when available sometimes they just aren't.;)

Reply #19 Top

if I recall correctly, a major benefit of using the Max CPU option
End of quote

I haven't tried this option.  Don't know what it does.  However, I'm thinking the AI opponents really work from an inventory of pre-designed ships. IMHO

On a another related matter to this topic I tried upgrading a custom freighter to have speed 3 thinking it would improve the income rate from trade.  When I sent it on it's destination to establish the route, it moved at speed 3.  However, once the route was established it was reverted to being just a speed 1 trade ship like all others.:thumbsdown:

While ToA is my favorite GCII game style, it still needs a bit of polish.  Looking forward to what they'll do with it.:thumbsup:

Reply #20 Top

1) It's a bug, and  a bad one that I've noticed as well. There's very little point in having a ship design screen if the defaults are superior to what it is actually possible to design. I've noticed there is a rather strange attitude that this bug should not be fixed for some reason. I could see the arguement for having the defaults be the best possible design with available tech (it surely can't be that hard to, for instance, get the computer to design a ship with the maximum possible attack value), but it makes a mockery of the whole thing for it to break the rules. I really hope to see this fixed.

2)It does become less of an issue in the later stages - the default designs seem to be very one sided ships and poor on survivability. It may also be that the bug is related to miniturization, which will become less pronounced as you get more tech. However I do find it does make ship design a waste of time at least until medium hulls and second level weapons/defenses are around.

Reply #21 Top

MrCynical is correct, and I think the attitude that it's not really a bug is a psychological buffer against the possibility of it not being fixed in 2.0.

I'm sure if it was announced that it was addressed and fixed in 2.0, everyone would happily agree that it's a major bug.  :)

 

Reply #22 Top

I thought that this bug was already fixed? without owning any of the miniaturization techs will researching just the first upgrade the design as i am sure my ships have upgraded (might be better to wait for some of the better weapons/defenfences to try it)

Reply #23 Top

However, I'm thinking the AI opponents really work from an inventory of pre-designed ships. IMHO
End of quote

I still can't quickly find a remark from a dev, but in early August Kryo said about the Max CPU option "IIRC the biggest difference is that the AI plans further ahead, and designs new ships more frequently." That doesn't sound like working with a design library.

Re the "strangeness" reported in the OP, I tend to keep a minimal fleet (enough not to look like easy pickings) until mid-game and so I don't pay close attention to designs until I have several miniaturization techs and at least one well-developed offense and defense tech line. If there is, or was, a bug, I expect it has something to do with the new auto-design option for ships, which I've never enabled.

Reply #24 Top

Quoting GW, reply 23
I expect it has something to do with the new auto-design option for ships, which I've never enabled.
End of GW's quote

 

Well, you don't know what you're missing!  (Specifically, lots of free tech!  :) )

Reply #25 Top

Until mid game letting the auto design feature build war ships is ok but after that it becomes better to custom build a ship that takes advantage of the AI's tendency to build fleets of the same attack/defense types. By building a fleet of custom ships that cover a wider spectrum of attack/defense I need fewer fleets and can build an incredible number of HP's by doing this. But again this is by personal choice not a perfect solution.