If the beta would have been released as a full game, what socres would you think it get??
just a speculation, with each beta phase, we evaluate and predict on how much could Demigod score, so by the end, we could get a good score....
just a speculation, with each beta phase, we evaluate and predict on how much could Demigod score, so by the end, we could get a good score....
Right now? 5-6/10.
"Limited replay value holds back what could have been a hit."
let me add that,
'riddled with ridiculously high number of bugs, no internet and single player mode, and extremely limited content'
with beta 2 i'd expect some of that to be added, repaired, corrected
can anyone else add more?
yeah.. like leg said. 5 or something simply for production values.
I think it has lots of potential, and i look at it for what it is, a beta. The question is kind of silly..
at max. 2-3
No singleplayer, no internet. 3 Heros. ^^
What kind of a stupid thread is this? The beta has been intentionally stripped down, and is mainly for the purpose of technically testing the game's engine.
The game will drastically change over the coming months, I'm sure the guys who were in the Sins beta can attest to how much change can happen during the beta.
sins change during the different betas? ![]()
Hells yeah! Beta 1 had caps, and scout/siege/colony frigates. THAT'S IT. It also had a much more rudimentary economic system, no advent (and for a long while no vasari) among other things.
One gazzilion out of one billion...
Beta, "Duh" to quote Homer and to show how out of it u r
Beta 1: 2/5 at best.
Incomplete functionality, grotesquely poor selection, lacking most features, and all that jazz, I must agree with frogboy. The real question is what you think it would've gotten with all demis, maps and modes implemented.
Even if it had more content (more maps and demigods) it would, IMO, geta 3 out of 5 at best.
For Demigod to be a great game it needs these things IMO:
1) Enough Demigod skills and items in order for players to play their demigods in very unique ways. Otherwise, you would need to have 50+ Demigods like Dota has but that would completely alienate most gamers who would be overwhelmed.
2) The arenas must have strategic depth to them. It can't be just about going and bashing the other guy (like it is now). It has to be about making lots and lots of trade offs. Do I attack point X or do I try to capture point Y or do I return to my base to upgrade my Citadel (which isn't in yet) or do I make use of special tiles on the arenas (not in yet) to give my side an advantage.
3) Multiplayer has to "just work". This is a big thing. Obviously right now it's not in. But I'd like to see multiplayer work without even requiring open ports. The game should just work if you have a modern router. This is something Stardock and GPG will have to deliver for the game to be a success.
4) The generals will have to be interesting to play as and provide a distinct but well-balanced gaming experience.
5) There needs to be an over-arching universe to the game so that each game isn't merely a skirmish. What exactly am I working towards in this game? I won. Yay. No what? How do I "ascend"? I don't want a scripted, pre-designed "campaign" in single player. I want something more dynamic that goes together nicely that lets me take each Demigod to ascension and is interesting.
6) I need to have computer players that are lethal and intelligent. I am fine playing online but I want to be able to play online and have AI allies who have settable intelligence and I want to be able to play single player and have an interesting, unpredictable challenge.
Those are 6 things off the top of my head that I think the game needs to reach above 4/5. I think missing any of the 6 items above would automatically disqualify it from much above 4/5. Miss two things and it would be lucky to get 4/5 unless it made it up big time somewhere else.
10 more skills is enough, 30+10 for the stat enhancer, out of 25 max points at lvl 25. 15 or 20 more might not be bad but i think it's more of an issue of a lot of skills needing more depth, more synergy, and stuff like that.
Perfectionist. I think that if you hit all those things you'll have an excellent case for 4.75/5 or the equvalent. but perfectionism's good, it's why I love your games.
I kind of meant with all that full stuff done properly, with just the mechanics left to do.
Yeah i agree with it though.
Except 5 i'm not sure it matters THAT much.
And with the 1st I think a lot of the issue isn't just QUANTITY of the skills, but the quality of them. You could tripple the number of skills to add variaty, but i don't think that'd be as good as making more skills work together like how the rook can make towers, suck his own towers for life, make towers to link up more with other towers on the map, and make them so his own tower of light on his shoulder upgrade does more damage. More things need to work together like that. Those 3 skills on the Rook are the only current example of that which i think is the bigger problem.
Oh and #7 polish. The game needs a lot of polish still. For instance, when we start the game, the camera should zoom in on your demigod and introduce him. then zoom out and zoom in on the enemy's citadel (stronghold) and make clear what the objective is.
I agree, that level of synergy would make the game play much better.
That would be awesome, and I think that kind of attention to detail will help this game a lot.
Or add pinging and make the stronghold get pinged.
Demigod won't be a truly epic game if we don't end up with some unintended game mechanics / gameplay bugs which improve the game so don't polish it too much.
*hints at strafe jump in quake , stacking/sliding workers in starcraft.
What I mean is that each unintended behaviour should be evaluated before being removed just because it isn't in the design docs.
Truth. Some of the most fun things are unintended.
It could not get more than a 3 in my opinion but I'd go with a 1.
-No Internet play.
-Lan over hamachi is laggy.
-Limited hero selection.
-Limited maps.
-Buggy as all get up(from a retail game standpoint).
Of course all of these things could be fixed but we're not talking about what could be are we?
Gunz comes to mind.
A cruddy korean third person grind shooter which has one major maret.. a bug where attacking with a melee weapon resets your dash and jump. So you can basically play the whole match flying through the air.
It'd be a horrible game without that. With it it actually is kind of neat.
I hated strafe-jumping in quake though.
Most people disagree with me there though heh.
Most certainly a 1.
Now that I've gotten over my initial "This is totally awesome" bit, I'd say 4.5/10.
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This is a stupid thread
Its a Beta 1, its purposly has no internet, single player and 3 heroes
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