A new personal best

Culture flipped 42 planets in one turn. I'm guessing another 10-20 will flip each of the next few turns due to the ones that flipped this turn. I'm really enjoying the MCC working the way it's supposed to. I just wish the Thalans had it in their own tech tree, instead of having to buy it off others.
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Reply #1 Top
Question...why are you playing Thalans?

Wanted a challenge? ;)
Reply #2 Top
Nice work. I never got why Thalan MCC use was so talked about, and not any other race using it. This goes back to like DL and DA.
Reply #3 Top
I never got why Thalan MCC use was so talked about,
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Well, pre-fix the TA Thalans 'needed' it for their economy. Now post-fix coupled with the 'pink blob of doom' strat the AI seems to enjoy, they are an influence machine. Give them instant flips and they are a fairly good empire.

The new MCC however works wonderfully with the Korath's Dark Influence buildings. Every planet you flip, build a DI on it right away and the universe are just dominoes.
Reply #4 Top
When is this going to be fixed for DA? OR will it or has it already?
Reply #5 Top
Hasn't as far as I noticed. The 2.0 update however I'd expect it since they said that they would be porting back various fixes.
Reply #6 Top
Nice work. I never got why Thalan MCC use was so talked about, and not any other race using it. This goes back to like DL and DA.
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Could you clarify for a newb who has never played Thalan what MCC is?
Reply #7 Top
MCC is the Mind Control Center that evil races can build after choosing their evil alignment and the researching one of those yellow techs.

In DA all evil races could build it but apparently in TA not all can unless they trade for the proper tech.

It was originally intend to make any planets in your area of influence flip immediately when they are ready to as opposed to seeing the skull and cross bones turn after turn after turn. Instead it was giving a 100% bonus to your economy. Legend has it that it actually made planets NOT flip to you at all, or at least take a very long time to do so.

It seems that it has now been fixed in TA and soon to be in DA.
Reply #8 Top
Legend has it that it actually made planets NOT flip to you at all, or at least take a very long time to do so.
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It definitely hindered flipping very seriously. Planets eventually flip, but take a very very long time.

Kzinti empire2.JPG Sentient species taste better...

Reply #9 Top
Legend has it that it actually made planets NOT flip to you at all, or at least take a very long time to do so.
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Yeah, I read this here on the forums. I've never got that far to use it.

I play tiny maps and have used one 'good' 'neutral' 'evil' races starting on cakewalk (I will not advance to the next level of difficulty untill I beat the level with all types) and have now advanced too....I am starting my first game tonight on 'TOUGH' dont laugh please....lol.
Reply #10 Top
And I think that 100% economics wasn't just for that planet, but empire-wide. Very OP mistake that's lasted for far too long.

~sees the glare of all evil players out there upon him~ I mean, jeez, who would want some money if you could just mentally tell your opponents that your Aul Incinerator is the newest dance club right? Right? CONGA LINE!!!

Also to note here, the MCC only appears (or possibly could for most TA races) if you choose Evil after learning/buying/obtaining the Xeno Ethics tech. Just playing a race evilly, or one that starts out evil doesn't yield you this tech.
Reply #11 Top
Now post-fix coupled with the 'pink blob of doom' strat the AI seems to enjoy, they are an influence machine
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I haven't seen them act any more influence-y than any other empire. I have not witnessed a pink blob of doom that acts more aggressively than any other *insert race color* blob of doom. Perhaps this is a phenomenon observed on larger galaxy sizes than I play.
Reply #12 Top
The pink blob of doom beckons more to beta times, but is still somewhat prevelant depending on research speed.

The Thalan tech tree's first building it can mass produce under most AI thinking is the Embassy. Thus all planets get filled with these blasted things, causing insane influence 'blobs'.
Reply #13 Top
And that matches my usual play style perfectly. I've taken another 58 in the three turns following that (four if you count the load turn) and will take another 50 in the next 5 turns - including wiping out the Drath, Korx, and Altarians simply from influence.
Reply #14 Top
I always had the feeling that the MCC working properly would be a stronger structure than it was with the 100% bonus. Many didn't want this fixed but it seems like it can win games better than the old way did.

It would be nice though if the AI would ever build these, or any other one-of-a-kind ethic specific building. i ALMOST saw an AI build that neutral structure that gives income from other neutrals' tourism income.

So if you have the Restaurant at the End of the Universe errrr of Eternity, you can look forward to steamrolling your way across the galaxy. Seems that with the new MCC some new strategies might be used.

Of course you have to watch out because all those ships that were sitting ducks become space-borne when their planet flips.
Reply #15 Top
I always had the feeling that the MCC working properly would be a stronger structure than it was with the 100% bonus.
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Better for winning games, but probably not as good for scoring purposes.

Kzinti empire2.JPG Sentient species taste better...

Reply #16 Top
Better for winning games, but probably not as good for scoring purposes.
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It does help speed up an invasion process however...which may help the score. Not as much as a +100% empire-wide econ bonus though.

Take out an enemies' homeworld with the Korath tech tree, fast-buy a Dark Influence building on a 100% influence tile, park some more troop ships in orbit to refill the planet and watch the enemy empire fold like cards.

This has turned into a practice of mine as the Korath (or at least their tree) instead of spore ship-blitzing. Instead I shoot for the DI building and go ultra-influence on the opponents. Every new planet gets a DI building and so on and so on. A Super Diplomat, Pacifist, Korath tree, max influence bonus, makes for a nice explosion.
Reply #17 Top
Better for winning games, but probably not as good for scoring purposes.
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Could be true but having a planet flip with 6 billion people on it rather than invading and having about 1 billion left is a good thing for your economic score. Also since this can happen faster than invading alone (assuming you're doing both) you have more time to get a higher score since you'll have those planets earlier. But this is just speculation on what would give a higher score. You still may be right.
Reply #18 Top
Better for winning games, but probably not as good for scoring purposes.Could be true but having a planet flip with 6 billion people on it rather than invading and having about 1 billion left is a good thing for your economic score. Also since this can happen faster than invading alone (assuming you're doing both) you have more time to get a higher score since you'll have those planets earlier. But this is just speculation on what would give a higher score. You still may be right.
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I dont invade too many planets the way I've been playing recently. Instead I swindle them away, which is much quicker than invasion, and maybe faster than flipping. In my most recent game I conquered a huge-all-abundant galaxy (505 planets) by the end of year 1.

Flipping in conjunction with swindling would probably be fastest of all. :)

Kzinti empire2.JPG Sentient species taste better...

Reply #19 Top
It would be nice though if the AI would ever build these, or any other one-of-a-kind ethic specific building. i ALMOST saw an AI build that neutral structure that gives income from other neutrals' tourism income.
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At the higher difficulty levels, they build them quite often. Before the end of the first year, I've seen races build diplomatic translators, the Restaurant, and sometimes both. Also Tir-Quan and aphrodesiac. I work to acquire these plants ASAP.
Reply #20 Top
I've seen races build diplomatic translators, the Restaurant, and sometimes both. Also Tir-Quan and aphrodesiac.
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Still, not too many build the actual ethics-specific wonders like the MCC we were talking about.
Reply #21 Top
'pink blob of doom' strat the AI seems to enjoy
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What is that? I do notice that when I have the Thalans as an opponent they seem to be expanded the most.....especially in the early part of the game.
Reply #22 Top
Exactly that. They are pink on the map...thus that portion of it. Their tech tree lends to high influence early on since an Embassy is their first repeatable building they get.
Reply #23 Top
In my most recent game I conquered a huge-all-abundant galaxy (505 planets) by the end of year 1.
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Nuh-Uh.
Reply #24 Top
Well, technically you are right. I had the last AI down to one planet by the end of year 1, and could have killed them off, but I played 5 more years to build up points, getting 591k. :D

Kzinti empire2.JPG Sentient species taste better...

Reply #25 Top
How do you manage not influence flipping that last planet? I mean, it would still be a problem without MCC, although a smaller one. Save every turn and reload? Gift them influence mining starbases (they tend to decommission regular influence bases...)?