slurple slurple

Give the community the necessary tools to create a Multiplayer mod, BRAD!!!!1

Give the community the necessary tools to create a Multiplayer mod, BRAD!!!!1

slurple demands this

What kind of tools would the community need to develop a multiplayer mod? Please let us try.

How hard could it be to create a simple lobby system that allows players to connect to each other. You can already fake a MP game on a single computer by allowing a friend to control an AI. A simple lobby system could make this possible between multiple computers.

I know nothing about programming. Someone else please provide the technical argument explaining why programming a mod like this would be very simple if we had the proper tools.

kplzthx.
29,964 views 31 replies
Reply #26 Top
He doesn't need to say that. Multiplayer requires not only the addition of several functions deep in the core of the engine code, but an extensive rewrite of most of the other features.

And I'd like to know which games can be 'modded' for multiplayer. Off the top of the hat, I can think of exactly none.
Reply #27 Top
.. Listen, Slurple, give up. I know such a small amount about computer programming that it's pathetic, but even I know that it would require changing a *large* percentage of the code of the game to make it doable, and adding in much more.

Basically, it would require almost as much work as went into making the Twilight expansion pack. It's not something some hack could do in his basement over the course of a couple weeks without access to the code.

.. the only analogy I can think of is this: what would you have to do to a chess set to make it fit more then two players?
Reply #28 Top
A better analogy would be: How hard can it be to take an ordinary car and make it amphibious?

It can be done, but you have to know what you're doing, have access to parts and documentation - you also need to fundamentally change the propulsion system (rather, add a new one). And this change is more or less the same when trying to 'mod in' multiplayer.

Maybe you can really make your car float by sealing off large parts of the chassis. Maybe you can even make it go the forward in water by simply plugging in an external boat-engine - but that doesn't really make it amphibious or good at travelling over water.

I think just adding multiplayer in the form of 'I take over the AI for it's turn' isn't hard. In fact, there is a cheat that does exactly that. But that doesn't make it a multiplayer game. Never will.



(The opposite is also true - most games designed for multiplayer have a singleplayer component that seems very bland and disappointing, most likely there just to get a few more sales instead of providing additional value. I wish more developers had the guts to say 'This is a singleplayer game and nothing else.' or 'This is a multiplayer game and nothing else.' In my opinion, games that try to do both fail most of the time.)
Reply #29 Top
I didn't say he said that, I (and everyone else) said that. It's obvious that they engine doesn't make that possible, hence you'd need the source code and you'd also need to heavily re-write the game. Basically you'd have to make a whole new game using a few things from the engine. That's the only way it could be done. Please take the word of everyone here who knows what we're talking about.

Let me say this one more time so you can understand this. I'll try to be simple, since you refuse to understand.

IT IS NOT POSSIBLE TO MOD ONLINE MULTI-PLAYER INTO THIS GAME. It doesn't matter how many "tools" we are given. (and I'm not even sure if you know what you mean by "tools")

It can't be done. Period. Stop asking brad to help you turn the sponge into a hammer. It can't be done.
Reply #30 Top
Sorry, but I wouldn't play a multiplayer GalCiv 2. Someone would end up destroying the galaxy. ;)
Reply #31 Top
Sorry, but I wouldn't play a multiplayer GalCiv 2. Someone would end up destroying the galaxy.
End of quote

That's a bad thing? ;)

Kzinti empire2.JPG Sentient species taste better...