Few thoughts about 0.98c
... just got this thingy, so -
from
GalCiv2 Forums
Kay, i finally got to install TotA this afternoon and went on to give
it ride without X-Worlds custom stuff by playing straight outa-the-box
using Terran against 6 minors and five majors (AE-IR-AR-YC & KR)...
and all i can say so far is that i'm quite pleased with the experience.
Haven't really ditched into all it has to offer yet, but figured i
would need to share a few comments before i forget -- not THAT much
important and still the following puzzled me up a bit;
1- The events screen has lost its bottom row of clickable items. Clearing the list is really a useful option to me and i hope this situation is related only to beta status.
2- Map editor was real buggy all over. I suspect again that this is only temporary. Just trying to put up a single Star on the interface only gave me a huge blobby fireball from which i couldn't even zoom in or out from! Thus, probably a DX flaw from my own PC-side or maybe a simple transition state of the beta copy itself.
3- Revamping of the races with some negative abilities (took the liberty to compare xml files and clearly, it is a very smart balancing attempt) and the whole tech-trees scramble is, indeed, quite complex to handle. Not questioning developpers choices here, ya know. As i consider myself, by now, a relatively knowledgeable GC player... it still wrecked up my mind far more than i expected just staring at these numerous changes to the buildings names and images (could call it the XCom_Mod bad habits, also) and what else.
Given quality gameplay time and extensive testing, it will surely become obvious that the entire experience has been boosted to huge variables. Certainly a perfect design feature when one considers the target audience; TBS players. It's not a bug, in fact -- but rather a risky gamble that may turn off the more casual gang. I don't mind, but maybe some will.
Thus a sort of fits all Tech-Tree (ala DA or the default Minor version) option to distribute to all active races (instead of the init config) BEFORE any given game starts would be somehow, welcomed.
PS; I agree that the DarkYor are better off with_out us all, custom driven warriors of the galaxy!
Yet, lotsa experimentation in the weeks ahead befofe i even begin to fathom about adapting X-Worlds to this tera-bytes-size like expansion. Nevertheless, i've always been the kind of person to take up a challenge head-on... and it's not today that i won't.
If i can find something else worth mentioning about this subject_forum (bug or not), i'll chime in this thread.
Now, back to modding AND playing the new stuff.
1- The events screen has lost its bottom row of clickable items. Clearing the list is really a useful option to me and i hope this situation is related only to beta status.
2- Map editor was real buggy all over. I suspect again that this is only temporary. Just trying to put up a single Star on the interface only gave me a huge blobby fireball from which i couldn't even zoom in or out from! Thus, probably a DX flaw from my own PC-side or maybe a simple transition state of the beta copy itself.
3- Revamping of the races with some negative abilities (took the liberty to compare xml files and clearly, it is a very smart balancing attempt) and the whole tech-trees scramble is, indeed, quite complex to handle. Not questioning developpers choices here, ya know. As i consider myself, by now, a relatively knowledgeable GC player... it still wrecked up my mind far more than i expected just staring at these numerous changes to the buildings names and images (could call it the XCom_Mod bad habits, also) and what else.
Given quality gameplay time and extensive testing, it will surely become obvious that the entire experience has been boosted to huge variables. Certainly a perfect design feature when one considers the target audience; TBS players. It's not a bug, in fact -- but rather a risky gamble that may turn off the more casual gang. I don't mind, but maybe some will.
Thus a sort of fits all Tech-Tree (ala DA or the default Minor version) option to distribute to all active races (instead of the init config) BEFORE any given game starts would be somehow, welcomed.
PS; I agree that the DarkYor are better off with_out us all, custom driven warriors of the galaxy!
Yet, lotsa experimentation in the weeks ahead befofe i even begin to fathom about adapting X-Worlds to this tera-bytes-size like expansion. Nevertheless, i've always been the kind of person to take up a challenge head-on... and it's not today that i won't.
If i can find something else worth mentioning about this subject_forum (bug or not), i'll chime in this thread.
Now, back to modding AND playing the new stuff.