Bombardment

Yet another vote for it.

I really, REALLY want to hurt the Dregin right now. I'd love nothing more than to demolish it's stupid ships & nuke the planet into the Stone Age. I really don't want to take (most) of them over - kills my economy as I'm still struggling with juggling too many planets - so what I've taken to doing is invade & the raze the colony. Kinda a permanent solution since you can't re-colonize but it does satisfy my need for vengeance & wrath somewhat. Just another vote for orbital bombardment for one of the post-TA release "tweaks". :)
7,719 views 6 replies
Reply #1 Top
I second that. And add planetary blockades. :-) Colonies simply cost too much in TA right now for this to be the only way to deny a resource to the enemy.
Reply #2 Top
Ooooo! Hadn't thought about blockading. Maybe I was blocking that subconciously; I can't image what sort of havoc the AI would wreak on me if it could blockade colonies. I have the bad habit of leaving colonies undefended for a bit too long & tempting the AI into making a salad out of my carefully constructed economy. When I first played, I pushed hard for the Planetary Bombardment tech, assuming I'd be able to level any AIs' outliers that irked me, and was very confused when I couldn't do anything to a planet (the forum helped me figure out that I needed transports.) Maybe some sort of ship module to support such actions? Something like the fleet support devices so that not any old ship can whallop a planet.
Reply #3 Top
Maybe some sort of ship module to support such actions? Something like the fleet support devices so that not any old ship can whallop a planet.
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I rather like that idea. It would take a fleet of ships to do the damage that way. The game could calculate how much damage a ship could do per turn based on the quality of planet vs the attack strength of the ships and the quality of module. One would then have to actually devote resources and time into the whole process of bombardment, building specialized ships for just that purpose.
Reply #4 Top
While I think that makes sense from a balance POV, planetary bombardement is actually all too easy, especially if there is an asteroid field nearby. All you need is a certain number of starships, and whammo. Just handle it like the "mass drivers" planetary-attack option without the invasion, albeit with a *massive* diplomatic penalty for their use (a-la Babylon-5. Damn, that was an awesome episode. :-)) Maybe you get kicked out of the UP if the vote goes against you.
Reply #5 Top
Along those lines, wouldn't it be cool if you could beam asteriods from your mining fields as a weapon against enemy planets. ;-)
Reply #6 Top
Mollari!

Yes same scene popped into my mind reading the above. Would be cool but I wonder how cool you'd think it was if the AI did it to you? Can't have it both ways :)

The AI is even nice enough to use traditonal warfare all the time. However flip side - look at the sympathy the Narns got for the bombardment - maybe some sort of diplomatic bonus or aid could be rendered in an effort to rebuild. For instance the bombarded* planets production and maintainence costs are paid for a set number of turns divided evenly between UP members. So an 'Aid' column would appear on the domestic screen.

I'm not sure how this would work if the planet was conquered after a bombardment, but presumably you would not trash the planet you were planning on conquering?

This drain of resources of UP members would cause the diplomatic penalty Lycenae put forward. I don't think kicking civilisations out of UP would be a good idea but sanctions/reparations for war crimes could become prohibative enough that a civilisation willing to use such measures may come to a point where opting to leave UP of their own accord would be the correct course of action due to the economic strain.

Yes I'm looking at you Korath. I think it would also go a long way to highlighting the difference between the Korath and the Drengin Empire - With the Drengin conducting wars well within the boundaries of the UP but the Korath going to such lengths that interstellar pressure forces them to withdraw (and all the penalties that go with it)

* I'm talking about the proposed bombardment changes not the existing bombardment options (does anyone even use those?)