Shield mitigation - how does it work exactly?

Does it go up in proportion to the number of ships firing or the damage that is being received? If the former then it's a reason to buy fewer, more powerful ships.

Does it take into account the size of the target ship? Ie if 5 frigates attack one frigate will that frigate have more shield mitigation than five frigates attacking a cap ship?
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Reply #1 Top
Shield mitigation goes up based on the DAMAGE a ship takes. Shielding follows a race template, and is found in the race template file. It increases at a rate of .1% per point of damage taken (dunno if it's before or after modifiers), and goes down at a rate of 1.25% (per second?).

Mitigation protects both shield and hull, and is meant as a deterrent to focus fire tactics. It does not completely turn the tables around, but it does make focus fire only marginally better than spread fire.

A lower health ship like the disciple suffers immensely early game, because the vast majority of its health is not lost under max mitigation.
Reply #2 Top
So bigger ships are better because in order to damage them you end up reaching max mitigation pretty fast. Hm... It also means that even if you are using weapons that skip shields the mitigation level rises at the same rate.
Reply #3 Top
So,should I not target a cap ship first?