A Negative Review
After playing the demo I must admit, this is not what I had hoped for.
from
Sins Forums
When I first read about Sins of a Solar Empire I got excited. Could there finally be a game that could match my all-time favourite Imperium Galactica II? No, after having spent a few moments on the official website I knew this wouldn't be the case. However, it sounded like a game full of potential so I stuck with it, waiting for the demo. Finally the demo came and I installed it. After playing several hours (the 90 minute time limit didn't seem to work in one of my games :LOL:) I removed it from my computer.
Having spend time looking at fancy pictures of close-ups of epic battles and beautifull worlds I had high hopes. Only a few pictures actually showed me what to expect for real; spending most of the time in an overview where you could see and control most of your empire. Forget zooming in on battles to the point where you can see the details on ships, I didn't have time! I was almost constantly directing my ships, telling them to kill of which ship next. Not to mention the fact that it was somewhat mandatory to zoom out once in a while to take a look at the rest of your empire (is someone else attacking me?). The game is quite opposite of what the pictures on the internet tell you, epic battles are just a small part of the game, you spent most of your time managing your empire.
Then there's the technology tree. If the eight levels that are on display in the demo, are the only technologies to research then it might as well have been left out. For crying out loud, you can spend days trying to conquer an entire galaxy (from what I've read), yet the technology tree can be completely researched (by my estimates) in about three to four hours. And I'm not talking about just the civilian or military research here, I'm talking about those two and the fleet research combined!
The next dissappointment came in the form of diversity, or rather, lack of diversity. Only a handfull of ships and buildings exist per side. Once you've researched all the available buildings, colonizing a planet becomes a boring routine consisting of colonizing and placing a few buildings. You can't even upgrade them later on.
As for tactics in battles, forget them, a dreadnought and five heavy cruisers let me take out an entire pirate base. Yeah I lost the heavy cruisers but it just shows you don't need tactics. So why all the different ships? It just all comes down to who has the most firepower anyway.
I beg the creators to come out with an 'expert' add-on, containing dozens of new technologies to research, dozens of new buildings, upgrades for buildings and dozens, if not hundreds of new ships with proper stats so tactics will matter.
Note that these experiences are completely based upon my time with the demo. In no way have I played the full game nor have I exploited all features of the game. The latter simply is not needed within the demo, build a big enough fleet and you will win.
Having spend time looking at fancy pictures of close-ups of epic battles and beautifull worlds I had high hopes. Only a few pictures actually showed me what to expect for real; spending most of the time in an overview where you could see and control most of your empire. Forget zooming in on battles to the point where you can see the details on ships, I didn't have time! I was almost constantly directing my ships, telling them to kill of which ship next. Not to mention the fact that it was somewhat mandatory to zoom out once in a while to take a look at the rest of your empire (is someone else attacking me?). The game is quite opposite of what the pictures on the internet tell you, epic battles are just a small part of the game, you spent most of your time managing your empire.
Then there's the technology tree. If the eight levels that are on display in the demo, are the only technologies to research then it might as well have been left out. For crying out loud, you can spend days trying to conquer an entire galaxy (from what I've read), yet the technology tree can be completely researched (by my estimates) in about three to four hours. And I'm not talking about just the civilian or military research here, I'm talking about those two and the fleet research combined!
The next dissappointment came in the form of diversity, or rather, lack of diversity. Only a handfull of ships and buildings exist per side. Once you've researched all the available buildings, colonizing a planet becomes a boring routine consisting of colonizing and placing a few buildings. You can't even upgrade them later on.
As for tactics in battles, forget them, a dreadnought and five heavy cruisers let me take out an entire pirate base. Yeah I lost the heavy cruisers but it just shows you don't need tactics. So why all the different ships? It just all comes down to who has the most firepower anyway.
I beg the creators to come out with an 'expert' add-on, containing dozens of new technologies to research, dozens of new buildings, upgrades for buildings and dozens, if not hundreds of new ships with proper stats so tactics will matter.
Note that these experiences are completely based upon my time with the demo. In no way have I played the full game nor have I exploited all features of the game. The latter simply is not needed within the demo, build a big enough fleet and you will win.