[MAGOG]Kruelgor [MAGOG]Kruelgor

Wow! Multiple Frigate Factories are Amazing!

Wow! Multiple Frigate Factories are Amazing!

Wow! I didn't realize just how fast a planet can pump out ships when you have multiple frigate factories located there.

When you place multiple factories at a single planet then all the ships come out of just one of the factories, but they are built extremely fast....and I mean really fast!
38,043 views 101 replies
Reply #51 Top
Each factory around a planet has its own queue. Start with 5 factories at a planet. If you build one ship or 5 at once, they'll all come out of the factory at the same time.

There is a bug when you have multiple frigate factories around a planet. The ships will only come out of one or two factories. Supposedly, they should be coming out of each factory as their ships finish in turn. So you end up with one factory pumping out 5 times the ships, and the rest of them end up looking pretty.
Reply #52 Top
Each factory around a planet has its own queue. Start with 5 factories at a planet. If you build one ship or 5 at once, they'll all come out of the factory at the same time.There is a bug when you have multiple frigate factories around a planet. The ships will only come out of one or two factories. Supposedly, they should be coming out of each factory as their ships finish in turn. So you end up with one factory pumping out 5 times the ships, and the rest of them end up looking pretty.
End of quote


I'm having deja vu for some reason :NOTSURE:
Reply #53 Top
Kruelgor,

You have demonstrated a pattern of harassing, unnecessarily antagonistic behavior in your posts. I feel that the tone and delivery of an atypically large volume your posts is designed solely to prompt harsh defensive responses from people, which you then respond to in kind.

I don't appreciate your demonstrated trend of consistently degrading the quality of interactions on this forum, like you have over the last several weeks. I don't believe that I'm alone in this opinion.

Feel free to make your obligatory retort about how I am attacking you by saying this. This isn't an attack against you or your character, it's a commentary on your behavior, and a request that you please tone down your vitriol.

Respectfully,
Grid
Reply #54 Top
Umm, Bobucles, you should try reading some of the later posts from Kruelgor, HollowMan, and I. I've already pointed out, and they've proven, that building individually from one factory allows ships to exit that one factory, but doing a fast queue (shift+click) will have five ships simultaneously exit 5 factories (if there are at least 5 factories). I've posted a strategy using this, and they've noted it's usefulness.
Reply #55 Top
Kruelgor,

You have demonstrated a pattern of harassing, unnecessarily antagonistic behavior in your posts. I feel that the tone and delivery of an atypically large volume your posts is designed solely to prompt harsh defensive responses from people, which you then respond to in kind.

I don't appreciate your demonstrated trend of consistently degrading the quality of interactions on this forum, like you have over the last several weeks. I don't believe that I'm alone in this opinion.

Feel free to make your obligatory retort about how I am attacking you by saying this. This isn't an attack against you or your character, it's a commentary on your behavior, and a request that you please tone down your vitriol.

Respectfully,
Grid
End of quote


Thanks for ruining the peace GridGlider. You just couldn't stand peace, could ya?

Now, shut up you biased buffoon. Another messageboard bully....you guys wont stop will ya?

If you take a close look then you will notice that every so-called "harassing and unnecessarily antagonistic" statement I've ever made was in response to another's "harassing and unnecessarily antagonistic" statement.

Do I see YOU saying anything to them? Of course not, because you are a biased wimp on the bully band-wagon against Kruelgor. You display true courage by jumping on this band wagon to hell.

There is nothing wrong with me being "harassing and unnecessarily antagonistic" second when someone else has done it to me first.

Now, begone.
Reply #56 Top
Admittedly, no one should be offering "harassing and unnecessarily antagonistic" statements, since they are rude and vulgar. However, I'd like to make a couple points:

1) Kruelgor didn't make such a comment to Bobuncles, nor has he made any such comments to any other post in this thread, except against those who foolishly mouthed off about this thread without thinking. If this is the level of "harassing and unnecessarily antagonistic" comment making that Kruelgor conducts elsewhere, then I'm grateful that Kruelgor has the guts to speak out against foolish and ignorant comments which harm new players who have a desire to learn (you should realize most negative comments were made in this thread concerning the noobishness of this thread, that is, the aspect of using multiple factories).

2) You are being unfairly biased against Kruelgor, because I have made such "harassing and unnecessarily antagonistic" comments, when necessary, and not, actually, in a harassing manner. Yet you did not state your displeasure at my own "actions."
Reply #57 Top

Shut up you biased buffoon. Another messageboard bully....you guys wont stop will ya?

If you take a close look then you will notice that every so-called "harassing and unnecessarily antagonistic" statement I've ever made was in response to another's "harassing and unnecessarily antagonistic" statement.

Do I see YOU saying anything to them? Of course not, because you are biased.

There is nothing wrong with me being "harassing and unnecessarily antagonistic" second when someone else has done it to me first.

Now, begone.
End of quote


Strange how it's always *YOU* that they do it to isn't it? Repeatedly over the last several weeks, I've seen this sort of behavior out of your. Like I said, you are degrading the quality of these forum conversations with your antagonistic behavior.

Again, I'll repeat my request for you to tone down your intentionally antagonistic behavior.
Reply #58 Top
Strange how it's always *YOU* that they do it to isn't it? Repeatedly over the last several weeks, I've seen this sort of behavior out of your. Like I said, you are degrading the quality of these forum conversations with your antagonistic behavior.

Again, I'll repeat my request for you to tone down your intentionally antagonistic behavior.
End of quote


Why don't you put your money where your mouth is and CUT AND PASTE these so-called statements of mine. I can guarantee you they are in response to another's "degrading" behavior first. Provide the links too. I bet you can't do it. I have always been polite to the general public, and polite to those who are polite to me.

Just admit that you're trying to be somekind of "hero" to the other bandwagoners to hell.

Personally, I think not only are you a wimp on the band wagon to hell, but I think you're also a LIAR.

Let's see the proof buddy. Come on...let's see it.
Reply #59 Top
Shut up you biased buffoon. Another messageboard bully....you guys wont stop will ya?

If you take a close look then you will notice that every so-called "harassing and unnecessarily antagonistic" statement I've ever made was in response to another's "harassing and unnecessarily antagonistic" statement.

Do I see YOU saying anything to them? Of course not, because you are biased.

There is nothing wrong with me being "harassing and unnecessarily antagonistic" second when someone else has done it to me first.

Now, begone.
End of quote


Voila.
Reply #60 Top
Now this is getting out of hand.

Kruelgor. You need to be careful. Proof is irrelevant, since you have resorted to name calling. Even if GridGlider started the exchange, the fact remains that he's maintained a cool and civil hand, while you have called him a buffon, bully, and wimp. Should this go anywhere, you would be the target, even as the victim.

GridGlider, I'd like to know what authority you've got to be openly critisizing posters on the public boards. Looking at your Profile, I see you are a Citizen, just as Kruelgor. I'd recomend (only so, since I am also only a Citizen, with no authority) taking this exchange out of this thread before Moderators close it. And Grid, if you have any grievences, I'd suggest sending a moderator a PM, instead of spilling it out here.
Reply #61 Top
To his defense, that comment IS in response to yours.

And I agree all this bashing of Kreulgor needs to stop. Yes he was wrong about the Disciple vs. LRM thing but he manned up and admitted it, and it's come to the point where people are trolling each and every one of his posts. After that he has done nothing wrong, , if he wants to talk about frigate factories on a forum where you talk about the game then let him.
Reply #62 Top
BACK ON THE SUBJECT... (if anyone cares)

If you pause the game, then queue build orders from the planet, then unpause, the ships will all exit different factories, just as if you'd queued up by shift-clicking.
Reply #63 Top
Chasington, I certainly agree, but I must point out, again, that Kruelgor's method of counterattack wasn't exactly the most tactful method, considering GridGlider's carefully constructed statements. Sure, I believe that GridGlider would've wanted to respond with rude comments, but I don't think he'd want the title of "Hypocrite" along with the title of "Troll."

Rhedd_V, sure, you could do that, and sure, it wouldn't take up game time, but I don't think I'd want to waste real time doing that. Bleh, and yuck (:( Already giving up a lot of sleep with normal game operations, lol :SURPRISED: 
Reply #64 Top
what business do you have to be posting advice to anyone on these forums if you've just now discovered how multiple factories works in this game?

its fine if you had made come here asking for advice, which you clearly need in abundance. but you've repeatedly posted threads making strategic recommendations that go completely against game mechanics. mechanics that you are clearly very ignorant of.

you have minimal intellect. you have a very poor ability to assess your own state of ignorance. your learning process seems to be fundamentally flawed because you assume that your first impressions are correct even before you've seen how something works.

you should just shut up and not post your misguided strategies here ever again. read and read and play and play until you know how this stuff works. if you have an honest question then ask it. we have no use for anything else from you.
Reply #65 Top
I have nothing against him. In fact I've voiced support for one of his opinions before (on implementing ground combat).

I just enjoy reading/lurking in these forums because I love this game and it's such a civil place generally. Having come from the WoW forums, I'm used to seeing this type of openly combative behavior in every thread. The SoaSE forums are my attempt to *escape* that kind of junk, and with the overwhelming majority of posters here, that has been the case.

Anyways, I'll extricate myself from this conversation, since I don't have anything to add except for being like 95% sure that ships do NOT all spawn at a single factory if multiple facs all inhabit one gravity well. :P

Solaron - Thank you for your tact in this. I've picked up a thing or two about mediation from my time as an Air Force NCO.
Reply #66 Top
Now, what transitive just did does warrent a Moderator taking drastic measures. I should hope that you are being sarcastic, and should also hope that you note your post as such, since you also have no authority to be telling people to never post ideas and strategies, which is one of the purposes of this forum. You also have no right on these boards to be calling people ignorant and exhibiting of limited intellect. It violates forum rules and guidelines requiring respectful exchange on these boards.
Reply #67 Top
GridGlider, as an Air Force member myself, I understand what you are saying, and can support you, so long as you don't push people who have shown signs that they don't exhibit as much moderation. There is no telling how this arguement could've turned out, and I've been in plenty of forums where arguements like this shut down very nice, interesting threads, and that was a shame. I wouldn't want that to happen here.

And I understand where you are coming from concerning combative behavior in other forums, been there, dealt with that, and it can get very wearing on someone's patience. I can certainly agree that this forum has been far more civil then most others I've been in.

As for the ship spawning, it's true that they won't spawn from a single factory if the frigates are build simultaneously (shift+clicking), but if they are built individually, then they do indeed come out of a single factory, the one that was selected when those units were being selected. It was so in 1.02 and 1.03. It may change in 1.04 or 1.1, but we can't be sure. Only time will tell.

Oops, sorry about the double post. This needed to be a seperate post, and I figured someone would've ended up posting in the interim.
Reply #68 Top
what if u queue them 1 by 1 but not by selecting the factory, but rather the planet? Either way it makes little difference in the grand scheme of things, it just seems buggy to me.
Reply #69 Top
Solaron, there's a difference between a person who comes to a forum looking for good conversation, or seeking answers to questions, and a person who comes to a forum with the purpose of degrading the level of discussion with misinformation. Let the moderators moderate, its not your job and its not mine either. I will greet Kruelgor with nothing but hostility and derision until he has amended his intellectually destructive ways.

If you look at my posts to any other person in this entire forum you will see that even when I disagree with people I argue my points thoughtfully and respectfully. This is the default state of respect that I give to everyone. Kruelgor has lost my respect, and I'm curious as to why he hasn't lost yours yet.
Reply #70 Top
There is no quicker overall build time
End of quote


Yes, you are right. I actually just used a track and field stop watch to test it. :CONGRAT:

Still, this whole time I was wasting effort by placing frigate factories on different planets when it could have just been a lot easier to place them all on 1 planet.

I didn't realize it would be so easy to manage.
Reply #71 Top
Well, I mentioned it before, but I'll go ahead and repeat it. I haven't confirmed it, but I would figure that if you queue 1 by 1 from the planet, then the units will leave from the first factory that was built in the system. Of course, it could be that units leave from the last factory you built. Well, only a simple test can answer that. Just build a few factories, then select the planet, frigate or cruiser construction, and queue up ships 1 by 1.
Reply #72 Top
(un-extricates himself, offering the Kitty of Peace)



After testing this issue in-game, here's what I came up with. Your mileage may vary.

Setup 1: Box-selected 5 frigate factories at one planet. Click-queued the frigate icon 5 times.
Result 1: Factories 1, 2, and 3 produced 1 frigate almost simultaneously after the full frigate timer counted down. Shortly thereafter, Factories 1 and 2 produced another frigate apice, although it was clear that those frigates' build timers had been counting down even while the first 3 were cooking.

Setup 2: Select a factory, queue a scout, select a second factory, queue a scout, etc, up to 5 factories at one planet.
Result 2: All 5 scouts were produced from Factory 1, all in a stream.

Setup 3: Select the planet, shift-click the Scout icon. This queues 5 frigates at once.
Result 3: 1 Frigate was produced at each of the 5 factories *simultaneously*. The doubling up effect didn't occur when they were shift-queued.

Bug? Methinks so.
Reply #73 Top
transitive, he has lost some respect, certainly, although I've got a bit more history to back up what respect is left, since I've seen some of his activity on the WiC boards. Yes, he does tend to be uncooth in his responses, but not without at least some justification, and I'm willing to give him the benifit of a doubt.

You, on the other hand, made openly degrading remarks against Kruelgor, which I notice he has not counterattacked against. You have also degraded the value of this thread which Kruelgor opened up, and have systematically ignored his progress to enlightenment, and have, instead, called upon his ignorance and have challenged his right to make his observations known. Since you failed to understand the purpose of this thread, I'll point it out. It is for people like Kruelgor to offer observations and ideas, which can then be looked at and clarified by people like HollowMan and myself, and then formulated into sound strategic planning, for use by anyone who desires to use such strategies. Anyways, even if Kruelgor was being ignorant or wasn't being observant, which is possible for a newer player still learning (heck, I'm a new player too, still learning), it's his right to post so that others can correct his ignorance, and show him observational data to back up our corrective claims.

So I would suggest that you follow my advice and take care in what comments you make publically on these boards, lest you incur a moderator's wrath.

Of course, fair being fair, I should also note, Kruelgor, that you have not apologized for your public statements which were rather uncooth, even if there was provocation. Such comments should not be made publically. That is one of the purposes of the PM system.

(un-extricates himself, offering the Kitty of Peace)After testing this issue in-game, here's what I came up with. Your mileage may vary.

Setup 1: Box-selected 5 frigate factories at one planet. Click-queued the frigate icon 5 times.
Result 1: Factories 1, 2, and 3 produced 1 frigate almost simultaneously after the full frigate timer counted down. Shortly thereafter, Factories 1 and 2 produced another frigate apice, although it was clear that those frigates' build timers had been counting down even while the first 3 were cooking.

Setup 2: Select a factory, queue a scout, select a second factory, queue a scout, etc, up to 5 factories at one planet.
Result 2: All 5 scouts were produced from Factory 1, all in a stream.

Setup 3: Select the planet, shift-click the Scout icon. This queues 5 frigates at once.
Result 3: 1 Frigate was produced at each of the 5 factories *simultaneously*. The doubling up effect didn't occur when they were shift-queued.

Bug? Methinks so.
End of quote


Ahhhhh, sweeeeetttt!!!! A Hello Kitty fan :p Although, admittedly, I'm only a fan because my mom is a fan.

Anyways, yeah, setup 1 and 3 I can agree with. If you click sufficently fast enough, you can queue up and have them exiting from different factories, since you queue them sufficiently fast enough to force the other factories to take up the strain. Just like my example concerning faster building times in Westwood made C&C games. Same deal with setup 3, except with greater strain, forcing all 5 factories to spit out units.

As for setup 2, I actually do recall that it does happen that way. Unless you queued up from another factory at exactly the same time as another factory was starting a ship, they would end up exiting from the first factory you started building from (not necessarily the first factory built). So the first factory selected for queue does influence where deployment is done. Of course, that was the observation that initially made me realize that I didn't need to select each factory to queue up ships, so it's been a while since I noticed. That must be why it slipped my mind. But your test reminded me of that fact, so a small correction is in order, although it doesn't effect the overall strategy. Just, be careful how quickly you click the icon's and watch out for the timing, plus stick with just one factory.
Reply #74 Top
After making that post, I started thinking about it, and I'm prone to agree with you. It probably has more to do with the interval of time between them being individually queued and less to do with the exact method of selection / clicking.

Although that being said, shift-clicking seems to reduce that interval to 0 and does indeed change how they are created.
Reply #75 Top
Yup. That does seem to be. So, as it is with almost every aspect of SoaSE timing is the #1 influence that drives, and shift-clicking is the same. Just pick the appropriate factory, and depending on what timing scheme you're interested in, you can single click moderately fast, or shift click, if you want a flood, or a fan :p