[MAGOG]Kruelgor [MAGOG]Kruelgor

Wow! Multiple Frigate Factories are Amazing!

Wow! Multiple Frigate Factories are Amazing!

Wow! I didn't realize just how fast a planet can pump out ships when you have multiple frigate factories located there.

When you place multiple factories at a single planet then all the ships come out of just one of the factories, but they are built extremely fast....and I mean really fast!
38,043 views 101 replies
Reply #26 Top
megavolt is correct, queue two ships and watch them pop out of the two factories.Did you just say each ship will come out of each of the two factories?Also, that is not what megavolt said. It sounded like megavolt implied that the ship production rate (per ship) does not increase despite having multiple factories. I'm not sure if he's right on that one.Each ship seems to come out a much much faster rate.
End of quote


what I said is exactly what megavolt was implying, I was implying that if you queue 2 ships and theres 2 factories, each factory will produce one of the ships simultaneously.

Itharus gave a good description.

Reply #27 Top
Are you 100% positive on that assertion? Maybe it was my imagination, but it seemed like each ship was individually produced at a quicker rate.
End of quote


What can happen is if you queue in a single ship, and one of the factories starts working on it, then a bit later you queue in a second ship and a second factory starts to work on it. They won't finish at the same time because they didn't start at the same time, but they'll finish pretty close together. Depending on how you queue your construction, it can give the appearance of producing ships at a faster rate when, in fact, it's working on many ships at the standard rate with the ships getting completed not simulatenously, but in a staggered fashion.

Also, the build panel that will show a yellow progress bar indicating how close to completion a ship is shows the progress of the ship closest to completion. If a ship is built and the next closest ship to completion in the system (not in a particular frigate factory) is at 80%, the yellow bar will drop back to 80% to show progress on that particular frigate.
Reply #28 Top
The ships come out of one factory is a bug. You can tell each makes its own ship by queing different kinds of frigates in a sequence. Then see how long it takes for the first frigates to come out.
Reply #29 Top
The ships come out of one factory is a bug.
End of quote


So, it's a bug? Do you know if they plan on changing/fixing it?

Reply #30 Top
Build a planet with 2 factories.
Queue two different frigates.
Watch the progress bar for both frigates (at the same time) advance in normal speed.

Yeah, thanks for your little tactless rude comment there at the end. Anyway, I thought it was something important for the newbies to know. Maybe not for your highness Mr. Member 1,323,197.
End of quote


You are welcome! Two factories produce two ships. Duh. Seriously ...
Reply #31 Top
Ok, I just fired up a quick game as Advent, built another factory, queued two ships, and watched. It SHOWS the ships being built at EACH factory, but when completed, they both get launched from the SAME factory.

But the build time behaves as if I do indeed have two independent factories, since when I click twice fast to build two, they both get completed at the same time.

-HM
Reply #32 Top
You are welcome! Two factories produce two ships. Duh. Seriously ...
End of quote


You're not 100% accurate there. There seems to be some kind of bug if you read Astax's reply. Yes, the 2 factories are contributing, but only 1 factory actually spits out the ships when they are the same ships. "DUH"? Is that the sound you normally make? "Duh, which way did he go George, Duh"...Haha
Reply #33 Top
Ok, I just fired up a quick game as Advent, built another factory, queued two ships, and watched. It SHOWS the ships being built at EACH factory, but when completed, they both get launched from the SAME factory.But the build time behaves as if I do indeed have two independent factories, since when I click twice fast to build two, they both get completed at the same time.-HM
End of quote


Its worth pointing out that there is only one queue per system. When you click on the factory, you access the planets queue, not the factory's.
Reply #34 Top
Who cares where the ship finally pops out? Is it relevant in any way? It gets built in the system the factories are in and each factory builds a ship. No idea if it's a bug or a feature that all frigates are created in the same place in the gravity well ... but as I said: does it matter?
Reply #35 Top
Yes, correct, it's one queue. The game automagically recognizes that you have two (or more factories), and figures out the time to completion accordingly. It just dispenses them all at the same location. So you may have a factory on the other side of the planet, and it may show a ship being built there, but a ship may never get dispensed from there. My guess is that the first factory built is the one that is designated as the dispenser.

I'd say that some people may expect that ships dispense from one location, say slightly closer to the front lines, but in actuality they'll dispense from across the planet.

-HM
Reply #36 Top
Who cares where the ship finally pops out?
End of quote



I actually like the fact that they come out of 1 factory. You do a lot of assuming there, don't you Megavault.
Reply #37 Top
It is true that if you individually queue up several frigates, that when completed, they'll pop up out of a single factory, that being, the factory you have selected. However, if you do a Shift+Click, and queue up 5 ships at once (whether or not you've got 5 factories), all those ships will be completed at the same time, and exit different factories. The reason is this: even if you click quickly, individual ships are being built at different times, across however many seconds you queued those ships. So, when the first ship is completed, it leaves the building slip, opening up the space, and the next ship follows it out. It's a bug, but a sensible one, considering the mind of a computer.

Now, I haven't gone out of my way to test this, so I can't recall if the simultaneous exit works only by a fast queue (the Shift+Click method), or if it also (or only) works by selecting all of your system factories (Alt+Clicking on a factory) then setting your queue. All I know, for sure, is you can have ships coming out of multiple factories, or just one factory, depending on how you have the ships queued.

As for usefulness, so long as this bug remains, you can manually place factories at the Phase Lane exit points, then individually queue up ships from one factory when you've got an enemy fleet incoming, that way, you'll have a flood of ships from one factory near or in range of the incoming fleet, making reinforcing defending fleets easy. Just remember the 45 degree cone in which the phase jumping fleet can enter your system, place factories accordingly, and pump them out as fast as you can click from the approprate factory.

So, as an example, you have a planet with 3 phase lanes. You build at least 6 factories, 2 at each lane, spread out to cover either side of the cone (and that's 45 degree's from your planet, with the center of the 45 degree cone lined up with the phase lane). Then, a fleet moves in, and you see that it is moving along the left side (from your planet's perspective) of a lane, so you select that factory and queue up with clicks only (no shift+click), and after the build time is up (and there is no noticable change in build time. I haven't used a timer, but it doesn't feel like a quicker build, so I can't be certain), you can have at least 6 frigates pouring out within a couple seconds, depending on your clicking speed. Viola, quick defense, where you need it.
Reply #38 Top
Its worth pointing out that there is only one queue per system. When you click on the factory, you access the planets queue, not the factory's.
End of quote


No, there's one queue per factory. However, you access all the queues at once regardless of whether you click on the factories or the planet. The ships do pop out of the one factory, unless they emerge at roughly the same time, in which case simultaneous ships will emerge from different factories.

To see for yourself; start a game, make 2 more factories, then select one and click to build a scout 3 times, with a half second between clicks. If you watch the meter fill up as the ship builds you'll see the first one fill up all the way, then the meter will show the progress of the second one, almost complete, and then again for the third. I guess you could say that instead of there being three queues that there is 1 queue with three heads. Basically; however many factories you have is many ships you can build at the same time.
Reply #39 Top
Hrm, just tried what Solaron suggested, and he's right. Shift-clicking will spit the ships out of multiple factories. And he's also right that if I click on a specific factory, then single-click build multiple times, the ships will come out of that particular factory (thus negating my hypothesis that they will come out of the first factory built at the planet).

-HM
Reply #40 Top
Hrm, just tried what Solaron suggested, and he's right. Shift-clicking will spit the ships out of multiple factories. And he's also right that if I click on a specific factory, then single-click build multiple times, the ships will come out of that particular factory (thus negating my hypothesis that they will come out of the first factory built at the planet).
End of quote


So, it's not a bug at all. It sounds like it's specifically designed to be this way. I like it. Awesome.
Reply #41 Top
I can't say I know what the intended behavior is, but it is neat that we spent so much time figuring this out. Now we can treat the factories as if they had multiple build queues, even though management-wise the user only has to deal with one. Single-click to dispense from one factory, shift-click to dispense from multiple. I guess if you single-click fast, we can rationalize the behavior by saying the workers at all the factories have moved themselves to work at the same one. :)

The one thing I haven't tried yet, but I assume will work. If I click on one factory, and build a ship there, then a click on a different factory, and build a ship there, will the ships dispense from the separate factories?

I also don't know if you click on the planet, and use its menu to get to the build ship screens, how it decides which factory is the one that it will dispense from.

Man, we all have to get together and work on the Wiki. There's so much information that would be useful to have all in one place (stuff that I'd like to be in the manual, but what can you do).

-HM
Reply #42 Top
thanks for the info there Hollow Man and everyone else (except for megarude)
Reply #43 Top
Thanks for confirming, HM. Now that it is confirmed, you now have a pretty nice planet defense strategy. Back that up with Hangar Defense, either spread out, or centrally placed in close orbit by the planet, and you'll have a planet that will require a heavy fleet with cap ships to break. And it needs to be quick, otherwise, all those ships will slow down the attacking fleet, perhaps long enough for major reinforcements to arrive.

Of course, it's important to note that you need to turn off the Vasari Phase defense on the factories, otherwise, ships won't come out of the factories you need to produce from, and you'll lose your flood capacity. Better to have them keep producing, rather then shut them down, lose the tactical edge, and only have them 33% longer. Better to use the time left to pump out ships while the factory lasts.

And Kruelgor, it still is a bug, since it isn't a logical or realistic process (can't have multiple ships streaming out of a single ship factory, unless they've got Vasari Phase Jump Portals, which is nuts in a grav well). But if they're willing to leave it in, this is one bug I'd be happy to exploit.
Reply #44 Top
Hey, it may have seemed obvious to some of yall but not to me. I can't wait to do this in my next game.
Reply #45 Top
Hey, don't feel so bad, Necronic. Strategies always take making before they can be used, and not everyone thinks up strategies to make and use. Even that strategy I wrote out here, I was only using it for a little while, and it took a while to fully make it. Sure, I'm new to the game, but I've burned a lot of hours making and testing out a few strategies, and even this one with the factories, I didn't fully implement it (like I didn't spread out my factories precisely, as I suggest in this strategy, cause I didn't really think about it before today). Now that I've written it out and fleshed it out, I'll be using the whole strategy.

Really, the only thing I was thinking about before was the whole Factory flood, when I found out about how they get built simultaneously. Before, I was wasting time selecting each factory seperately, thinking that each factory had a seperate queue. Now, after some observations, I don't waste my time that way, and will now use that knowledge to strategically position my factories.
Reply #46 Top
Hey, it may have seemed obvious to some of yall but not to me. I can't wait to do this in my next game.
End of quote


...and THAT is exactly why I started this thread. I don't think it's fair that just hardcore veterans keep all the little tricks to themselves.

There's a bunch I haven't learned yet, but if I stumble on anything else that is interesting then I will be sure to post it.

Cheers!
Reply #47 Top
I'm pretty sure this feature was in the 'original' RTS game Dune. I can't think of a single RTS game that doesn't have this behavior. However, I agree that it is informative to those who have never really spent time in the RTS genre.

There is no quicker overall build time, however. Each ship is built at the same rate as if you had only one frigate factory. However, the TEC military labs decrease the build time, and there are several techs that decrease build time.

This can be TRIVIALLY demonstrated by just going into an instant-win game, building one frigate factory and ship, then building two frigate factories and two ships. You can even watch it as a replay and get the exact time if you don't feel like using a stopwatch. I have done this before just for the hell of it. So I think I'm in the clear when I say this.
Reply #48 Top
There is no quicker overall build time
End of quote


You might be right, but I don't know. I only did it once, last night, but it sure did look like the little yellow meter bar moved faster when I had two factories there.

I'm going to test it again when I get home.
Reply #49 Top
Thanks, Mettra. I thought that was the case, concerning build time. Like you, I didn't bother with a stopwatch, although I also didn't want to waste the time with a replay timer (lazy :p ). Still, it seemed like the rate of building didn't accelerate because of multiple factories, other then the fact that you've got several ships getting built simultaneously. Individual contruction speed didn't improve. So thanks for confirming that. I can rest easy now, lol :p

As for Dune II, you could build several Vehicle factories, but you'd have to select each one to build your Trikes, Tanks, Launchers, etc. The Westwood Command and Conquer used faster build times by having more of the necessary buildings, and you could set the primary structure, although with enough buildings, the units could be coming out so fast that exiting units need to leave from an alternate site, but you couldn't build multiple units. You'd have to wait for the queue which had a delay, even with the sped up build time.

Here, in SoaSE, it uses the multiple factories for improved efficiency, in a similary fasion to Dune II, but here, you could simultaneously pump out units by selecting one factory, instead of jumping around to several factories.

So, while various RTS games implements a system of improved efficency by mass building structures, SoaSE does it in a way that differs from most of them, combining elements to make for an efficient system. Combine that with the Empire Tree, and you can be fleet building at one planet while half a galaxy away, and I can't think of any RTS that uses both of those elements, particularly the Empire Tree.
Reply #50 Top
omzg liek if you make 2 extractors you get so much faster resource extraction!

it's like double!!11