Hey guys.
I've been lurking around here for quite a while now and figured it was time to post as I have a few questions that have been bugging me.
After being turned off this genre after my long time anticipation of then bitter bitter disappointment with MOO3 I'm glad I gave GalCiv2 a go. I've got a bad case of restart syndrome but I've spent the past few months playing games becoming familiar with the mechanics and restarting with improvements on my mistakes of the last game.
Anyways yesterday I started my first Metaverse game (though for all intents and purposes it seems identical to sandboxing - I hope it counts. (Yes I've never seen the victory screen) I do so in the hope that I'll become motivated to actually play my games through to the end.
When I opted to start playing Metaverse I patched up to the latest version (I have Gold Edition Dread Lords - No TA Beta)
Well onto my questions, apologies if I ask anything that is available on the forums I have tried to scan through many posts yet have not found the answers I was looking for. I did try looking through patch notes but did not see the answers there either.
1) Set as Homeworld. What happened to this function? Its greyed out now. I can see how abusing the button could be a problem but I did like the option to move my capital to one of my juicer planets. The morale and innate food bonus in particular. Surely instituting a cost to move it would be a better solution than blocking the option altogether?
2) Along a similar line I noticed you can no longer decommission projects like the Economic Capital. Is this intentional? Again I liked having the option of moving it to a better planet if one became available. Having to hold back these buildings on the off chance a better opportunity will come along seems to stifle my options.
3) Stuff randomly disappearing and appearing. This did not used to happen before I patched up but now objects seem to phase in and out of the universe. Sometimes this is only cosmetic such as starbase/miningbase graphics disappearing but I could swear that anomalies I've already cleared have reappeared later on. Sometimes the ships I dispatch to collect them stop as though they have been beaten to it but the anomaly is still there and requires issuing a repeat order. Perhaps this caused by the anomaly graphic being invisible but several hours into a game and all sentient life in the galaxy trying to kill you makes one paranoid.
4) This is perhaps the question I would like answered the most. What the hell is wrong with the Governors. I've restarted a game more than once due to this. Now I don't want to go through 20-30+ planets and tell each Governor to stop auto upgrading. Because auto upgrading is good. As long as I am careful to cycle through all my colonies after a major production tech and correct what I want and I don't want upgraded things are peachy.
But sometimes the Governors hold a secret meeting and decide its upgrade everything day. Just out of the blue every single planet randomly switches back to upgrading every nailed down board to the highest tech version available. If I catch on fast it is not tooo much of a problem but there are some issues. If I'm 5 turns into building a Basic Factory on ArseEndoftheUniverse IV I do not want to Governor to decide that this brand new colony could really use a shiny Industrial Sector instead.
Cause Industrial Sectors go up to 11 right? Who cares about the massive upkeep and build time right? It will sure show the Joneses on ArseEndoftheUniverse III a thing or two about how to build a colony. But after the Governor has scrawled Industrial Sector in crayon on top of Basic Factory if I correct it back to Basic Factory the existing work is lost. I could probably screw up my eyes and pretend its money lost to corruption or incompetence but then theres the other problem.
I have to go back through 20-30 colonies and remember what my master plan on each of them was and correct them all again. This can be really tedious work not to mention disruptive if you are in the middle of an exciting war or something.
So does anybody know either what triggers this? Or how to prevent it such as a handy acid breathing sharktank for over eager Governing?
I think I had more questions but this is getting rather lengthy for a first post so I'll conclude it here. Cookies for all who read this far.
Edit: After observing several Governor rebellions in a row I believe its caused by planets culture flipping to me. I've had a few turn in rapid succession and its stasis locking some of colonies from developing because I keep having to cancel the Industrial Sectors and revert them to Basic Factories