Multiplayer balancing issues--discussion (plese be civil and constructive)
from
Sins Forums
I was noticing that with new RTS coming out, and a few more 4x TBS games coming out, with supported multiplayer incluing Sins, there has been a lot of talks of games being need to be "balanced" Call me naive or some of us who really never have issues with mulitplayer experiences naive. So just what is this elusive concept call "balance"
I will give examples. In the most simplest of all games between 2 players, Chess is balanced period. Another example where you might consider as having strategy involved and psychology and probability playing a significant is Poker.
In a computer strategy games, RTS or TBS, obviously there has to be fairless between players in the sense that one side are not giving unfair advantage over another, unbalancing units allowing for massive quick builds. achieving such a balance can be done in many different ways.
Another issue is take the classic example of Starcraft 1, or many other example you can come up with, that game has been consider very balance for multiplayer in the sense that for every type of unit, there is a counter unit.
If you don't like RTS, take any avalon hill type computer converted table top war games as examples, I myself never has played much of those. But are those games balanced for both single or multiplayer???
Also if a game is balanced in single player, can the same techniques or principles applying to the single player balancing issue can be successfully applied to multiplayer. This question definitely applies to co-op play.
Finally, can a game be it both mulitplayer and single player be ever be perfectly balanced, or what does the term balanced mean really.
It would be good to hear you people's suggestion. please keep your discussion civil. Thank you
I will give examples. In the most simplest of all games between 2 players, Chess is balanced period. Another example where you might consider as having strategy involved and psychology and probability playing a significant is Poker.
In a computer strategy games, RTS or TBS, obviously there has to be fairless between players in the sense that one side are not giving unfair advantage over another, unbalancing units allowing for massive quick builds. achieving such a balance can be done in many different ways.
Another issue is take the classic example of Starcraft 1, or many other example you can come up with, that game has been consider very balance for multiplayer in the sense that for every type of unit, there is a counter unit.
If you don't like RTS, take any avalon hill type computer converted table top war games as examples, I myself never has played much of those. But are those games balanced for both single or multiplayer???
Also if a game is balanced in single player, can the same techniques or principles applying to the single player balancing issue can be successfully applied to multiplayer. This question definitely applies to co-op play.
Finally, can a game be it both mulitplayer and single player be ever be perfectly balanced, or what does the term balanced mean really.
It would be good to hear you people's suggestion. please keep your discussion civil. Thank you