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I'll admit, I'm an RTS fan, specifically a Homeworld fan and am bit of a newbie (maybe 10 hours under my belt)
But why Crystal and Metal? They don't seem to add anything other than you have to constantly do a buy/sell minigame to get what you need. Personally I'd prefer money only, but if it needs more, than say Crystal Only.
Next, Why do I have to build a crystal and metal harvestor? I've got 100 things going on at the same time to remember to jump over to that planet and figure out if everything is being mined.
Is there a fast way to figure out from the map what planets are under developed?
Why aren't all ships "searchable?" What if I want to find my Siege Frigates without staring at a million little icons and shift clicking?
I know you can set a rally point within a planet gravwell , but is there any way to say, all ships made at this factory, go to spot X on the map, even if its on another planet? I hate when I'm trying to quickly build a fleet to have to jump around all these planets as ships are built to tell them to go do something useful based on a press I want to make.
Speed, why isn't there a speed jump mode in single player that accelerates time by a factor of X until you stop it. Sitting and waiting for my ships to make a 5 planet jump is painful
Is there any ability to move your ships on the Z axis? Seems rediculous in space to have everybody flat with each other.
Thos whole culture thing seems like another variable that is a PITA.
I guess what I'm saying is are any of you mod-boys working on turning this into a true RTS and less Sim City?
But why Crystal and Metal? They don't seem to add anything other than you have to constantly do a buy/sell minigame to get what you need. Personally I'd prefer money only, but if it needs more, than say Crystal Only.
Next, Why do I have to build a crystal and metal harvestor? I've got 100 things going on at the same time to remember to jump over to that planet and figure out if everything is being mined.
Is there a fast way to figure out from the map what planets are under developed?
Why aren't all ships "searchable?" What if I want to find my Siege Frigates without staring at a million little icons and shift clicking?
I know you can set a rally point within a planet gravwell , but is there any way to say, all ships made at this factory, go to spot X on the map, even if its on another planet? I hate when I'm trying to quickly build a fleet to have to jump around all these planets as ships are built to tell them to go do something useful based on a press I want to make.
Speed, why isn't there a speed jump mode in single player that accelerates time by a factor of X until you stop it. Sitting and waiting for my ships to make a 5 planet jump is painful
Is there any ability to move your ships on the Z axis? Seems rediculous in space to have everybody flat with each other.
Thos whole culture thing seems like another variable that is a PITA.
I guess what I'm saying is are any of you mod-boys working on turning this into a true RTS and less Sim City?