100% CPU Usage

while idle in lobby

Sometimes, I'll be sitting in the lobby and walk off for a few minutes.  When I come back the mouse cursor is seriously lagging.  I ctrl+alt+delete out of the game (which takes 5 minutes to do), and it shows CPU @ 100%.  I don't believe it can be a hardware issue because I'm in the lobby at idle.  It's not supposed to be using that many resources just sitting in the lobby.

939 Sandy 3700

BFG 7800GS

Abit UL8

why is it double spacing now?  thats weird i didnt press anything...

320GB RAID 0

2GB dual channel pc3200

Antec 450W

machine is tested prime stable

18,968 views 36 replies
Reply #1 Top
What else do you have running on your PC when you play?
Reply #2 Top
What else do you have running on your PC when you play?
End of quote


avast and spybot s&d
Reply #3 Top
I have both of those running at the same time as sins and I do not experience this problem.
Reply #4 Top

norton 360 and some other programs run anti virus sweeps when your idle, i wonder if it could be something like that.
Reply #5 Top
I get 100% CPU usage all the time too. Now it's nothing else I run either, I know its the game.
Reply #7 Top
Well the game runs fine. But I notice in my system tray when I open that it has 100% CPU usage while the game is on.
Reply #8 Top
I also just noticed that memory usage is at 391,768 K.
Reply #9 Top
My computer is pretty much at 100% when running Sins too. It does it on Homeworld and HW2 also.
Reply #10 Top
i have dual core and the game just eats one cpu the entire time no matter what the games doing
Reply #11 Top
I did a reformat and clean install of XP Pro X64 and still get the problem.
-Nvidia display driver 169.21 and all current Uli chipset drivers installed.

When I do ctrl+alt+delete, it shows the program as "not responding." So I wait about 10 minutes to be able to click "End Now" and my PC is fine after the program closes.

There doesn't seem to be any discernable pattern regarding exactly when this occurs; sometimes in the lobby and sometimes in game--sometimes not at all.
Reply #12 Top
i should probably add that my game runs perfectly fine, its just odd that it eats an entire cpu
Reply #13 Top
I also have one core cranking at 100% when sins runs, starts to lag very annoyingly later into large and huge maps.

MSI K9A Platinum
AMD 5800+ X2
ATI Radeon 2900 Pro 512 bit 512MB DDR3
2GB DDR/2 666
XP Pro Sp2

KP
Reply #15 Top
That is odd. I have an old P4 HT and it tanks this game like a pro for some reason.
End of quote


Its actually quite possible it would keep up with modern processors, as basically these newer chips are only better due to the multiple cores. So a P4 3.2ghz may actually perform 75% as well as say a C2D6750, simply because of the high clock rate.

I'd want to do some tests on this actually, to see whether its the case :D
Reply #16 Top

Decided to OC my 5800+ from 2.8 to 3.0, and it was a crazy improvement. The game does just slam one core so I would think a single core over 3 may well be better than a dual core under 3. At least this is what I am seeing atm.

freaking wierd as i normally OC the vid and don't worry so much about the CPU. My PSU can really only OC one or the other without me worrying about it. Now when i go from Crysis to Sins I got a ton of things to tweak, this will become annoying very soon, but you do what you gotta.

KP
Reply #17 Top
Yea, single cores look like they are the best bet for SINS. I have a friend with FX55 and 2x8600GTs, and he gets like 30fps+ (he says no lag, he doesn't know the exact fps, so im just assuming at least 30 to not have lag), where i get 12-19. Damn badly-coded engine, should be getting way more!!!

Oh well, looks like one game I won't be buying till they can fix this (seriously, he didn't have all that many units, so it would be hard to experience SINS the way it should be played with massive fleets etc)
Reply #18 Top
That is odd. I have an old P4 HT and it tanks this game like a pro for some reason.Its actually quite possible it would keep up with modern processors, as basically these newer chips are only better due to the multiple cores. So a P4 3.2ghz may actually perform 75% as well as say a C2D6750, simply because of the high clock rate.I'd want to do some tests on this actually, to see whether its the case
End of quote


I have it clocked at 3.4

It had serious problems with Supreme Commander, but it does very well on here despite the pretty large scale of Sins.

But yeah, the responses here are a pretty good indication that Sins does not fully exploit C2D tech.
Reply #19 Top
I'm having trouble as well with 100% CPU usage. I can play a Single player game fine but if I go into a multiplayer then it freezes the game.

The only thing I can think that changed is that the other day I installed Steam, but I don't have it running while I play Sins.

This is my computer specs:

1.6 Ghz processor (used to run just fine).
1 GB RAM
Geforce 6600 256mb card

EDIT: I just thought about this, is it possible that there might be a CPU or memory leak?
Reply #20 Top
The Game Seriously crunches ur CPU and RAM i had to get superfetch batch File patch for Vista 32 in order for it to stop all idle able programs when Sins is running

2.1 Ghz Athlon 64 x2
512mb ATI (VisionTek (best 1 outside ATI proper)) Radeon x1650
2gb Ram (Game Performance Cards)


The Batch i use is:

NET STOP SuperFetch
START / WAIT "C:\Program Files\Stardock Games\Sins of a Solar Empire\Sins of a Solar Empire"
NET START SuperFetch

Copy it on notepad and save it as a .Bat to your desktop and that should alleviate some issues with alt tab, Ctrl alt del, and whatnot. I used it for alot of cpu intensive nut busters like Crysis and Sins.
Reply #21 Top
I am not sure what the cause is or how to fix it properly but I know I was having a similar problem before I even got the game where windows would run some Helpsvc.exe service and go insane and use 100% and like all my memory which kept causing program crashes and other obvious irritations.

I found a temp fix for it from some site forget which where you go into control panel, administrative tools, services and disable help and support and its auto-run option the only problem is that this causes problems with a couple other programs so occasionally you need to re-enable it and do whatever then disable again. Hopefully one day I will find a proper fix probably be switching to vista by then tho.
Reply #22 Top
My game locks up at least once sometimes twice on really long games. Every thing just freezes for a 20-30 seconds the just picks up from where it froze and i can just keep right on playing.
This is in a solo game as I have yet to play multi-player.
Reply #23 Top
I also have one core cranking at 100% when sins runs, starts to lag very annoyingly later into large and huge maps.
End of quote


Same problem here... always one core at 100%... process jumping from one core to the other after some time...

On very huge maps ( 500 or more planet ), memory problem... more of 2 Gb used...

People with Xp and 4 Gb can edit the boot.ini and add the "/3GB" switch... Win XP with 4 GB ( not really 4 Gb since some address range are used for material ) use 2 GB for application and 2GB for kernel... Unless you run a server, you don't need so much for the kernel... the switch allow 3 GB for application.

Sins don't work with the "/PAE" mode... PAE allow 36 bits memory address on 32 bits processor...

About my own material : supermicro motherboard with two Xeon 2.66Ghz quad core, 16 GB Ram ECC 1-4-8 bit 4 channel ( mounted in mirror mode, mean 8 GB can be used ), Nvidia 8800 GTX 768mb...

With these machine, Sins is already very slow with the huge map single player... don't shoot the creator of Sins... very few application are able to use multiple core... the only one i know and use is Poser 7 ( a 3D render software ) who can use from 1 to 4 core for the render... "/PAE" mode is not supported by a lot of application since only the professional version of XP have a kernel who accept it...

My method for a good result on so machine was to use linux 64 bit with VM ( virtual machine )... by example, i can assign 5 core to the VM... so the VM "think" that the speed of my processor is 13.3Ghz( 2.66*5 )... for the Ram, i assign 4 Gb... problem on Linux, only the Nvidia card have a good support for fast 3D...
Reply #24 Top
Would like to point out, you're high Thoumsin when it comes to games/apps that don't use multi-threading or SMP(google if you don't know what it is).

Lemme roll off the list that I can think of off the top of my head
Supreme Commander and Forged Alliance(heavy SMP and MT reliant)
Black and White 2 and Battle of the Gods
Unreal Tournament 3
Unreal Tournament 2004
Unreal Tournament 2003
World of Warcrap
Quake 4
Doom 3
Enemy Territory Quake Wars
X3
Conquest Frontier Wars
BioShock

as for applications
Almost ALL encoding of almost every format sound and video, even lame has a MT/SMP version
Adobe everything(things that came from Mac durr)
Almost all 3d rendering programs(major ones)
Compression programs, winrar winzip winace, etc.

The list seriously goes on and on and on to the point where this would become redundant and lame.

This is game came out in 2008 it should AT LEAST be multi-threaded to handle the script functions of the units. Hell they stopped making single core cpu's when dual cores came out for intel after amd released their dual cores in what.. 2004-2005? It's a "get with the program" thing that these game makers need to do, we have quad cores, dual cpu quad core, quad quad core, soon to be octa core with dual cpu's(16cores) etc maybe by the end of this year early 2009, yet some of the game makers are like "Multi thread? what the hell is this?!" Though honestly I guess you could blame who ever they learned from, if it was straight out of college I guess I could say that maybe their lessons were only single core oriented, who really knows. But to say that very few applications use it, well that's just ludicrous.
Reply #25 Top
hahaha this is ridiculous it doesnt matter single to Penta cores the prob is that rite now its behaving like a bitch from hell sucking ur blood/life through ur wallet and only giving u an inkling of why u put up with her