All Lab / All Factories . Do they still work?

Back into galciv2 after a long while..

Greetings
I was wondering if the All Lab / All Factories strategy still works in Dark Avatar latest version.

My hope is they dont anymore, and if they dont care to explain what game design changed prevented them for being effective ? (especially the OP all lab approach)

Thank u

Bisio
6,666 views 5 replies
Reply #1 Top
It's so hard for all the people in the forums to say :

- Yes they are the only viable strategy to play at higher level
- No they're no longer a viable option because....
- I have never heard of that strategy

Reply #2 Top
You can make your own strategy work, whether it be all factories... all labs... or a balance between the two.

It is simply trading off one for the other.

And if you wonder so much, why not simply play the game with different conditions to experiment?
Run your own tests, instead of taking the easy way out.
Reply #3 Top
Thx for the answer

To answer to you the limited time available is the factor. investing even a few hours to try out a strategy that could completely screw the game means around 2 weeks of gametime for me being able to play around 30 min every 2-3 days :)
Now i know they still works (d'oh...unfortunatly) and just need to tune it to my own playstyle.
Reply #4 Top
And if you wonder so much, why not simply play the game with different conditions to experiment?
Run your own tests, instead of taking the easy way out.
End of quote

At least you provided some answer before making this response but in any case that's not very nice to say.

Of course this is a valid response to any question anybody asks. However I don't think it's unreasonable for someone to ask a question that they could possibly eventually figure out for themselves. It certainly saves a lot of time if someone that happens to already know the answer just gives it to them. The reasonable assumption is that it takes far less time for someone to share something that they already know than it takes for someone to derive it for themselves. Who knows someday you may have a question that Bisio has the answer to and because of your response he may be less than willing to share it with you.

Possibly such a response is warrented if someone is being an obvious pest but I see no evidence of that.

If you begrudge the answer then leave it for someone else.

Sorry for the moralizing but it just seemed to me to be a snotty answer. But who knows, everyone has reason to be grouchy on occasion. Perhaps it was just a bad day.

As far as Bisio's original question it's really a question of whether focus still takes 25% of the productive capacity enabled by the sliders from the other categories of production and adds it to the "focused" category in the latest version of DA. I'm sorry but I simply don't know.
Reply #5 Top
In DA nothing has changed.

In the TA betas "waste" has been introduced to the focus technique... so that you still spend the full amount. It appears to be about a 10-15% waste factor. On a starting colony in TA in my most recent game:

100% research yielded 13 beakers. Focusing on social yielded 2 hammers and 9 beakers, but still cost me 13bc.

However... I haven't found the waste factor to counteract the large value of being able to juice 100% out of all of your buildings. This is even more true for things like the drengin slave pits and an all-factory strategy. And what the Altarians can do now with all labs... when their STARTING labs give you +12tp!! I mean, who cares about waste?? Don't focus at all, it's time to learn how to lease.

None of the three all-x strategies are necessary on the top levels. They offer greater power with certain trade offs you need to compensate for. Mumble is really the expert on all econ, my specialty is more all-labs, although about 25% of my games I'll go all factory.

About 25% of my games I still go with a traditional mix, just for variety.

Hope that answers your question,
~ Wyndstar