Solution to All Planet Related Defense Issues

PJI's, Hanger Bays, Nano Jammers, etc

I don't know if anyone has posted this already but I had an epipheny after 36 hours of no sleep. Alot of people have been complaining about the lack of power PJI's have and tht the next patch should fix it. Alot of people have argued for more squadrons in hangers. Alot of people have asked for more support for turtlers. Some people are even asking to increase the ship cap for defensive reasons. I figured instead of reworking data to increase all these problems one by one why not jsut create a blanket solution that will have a minimal affect towards gameplay dynamics in comparison to altering every single little aspect of the game. The answer is simple.

INCREASE MAXIMUM TACTICAL SLOTS!!!

I experimented and discovered that if you have 4 PJI's the enemy if completly boned allowing you enough time to take down 2 capital ships if you happen to have a fleet guarding.

Max hangers is more then enough protection for most fleets.

Etc. etc. etc. THe problem is that you can't actually do this in the game because the planet becomes highly specialized tactically and you sacrifice its versatility. But simply increasing the Max Tact Slot by say 12 would improve all those aspects of gameplay. More combinations of hangers and PJI's or Hangers and repair bays, or turrets and repair bays. I strongly feel that this solution is simpler then most, and at the same time adresses the most problems simultaneously. AND it will alleviate the problem of fleet overextension in large maps. As well as giving those who like turtling a fighting chance against an armada of enemies.

Of course the max would have to researched so as to now give the players a defensive freebie, and so that inner planets could be at risk if the plaer forgets to upgrade cause he thinks he's safe. Oh and a 1 superweapon limit should be imposed per planet so as to not alter that balance.

I would really like to know what any dev's think about this for the next patch. I would have put it in the 1.03 posts but it's just too long.
16,493 views 5 replies
Reply #1 Top
I'd suggest you make tactical slots (and other, similar factors) an option when you set up the game - perhaps hidden under an "advanced setup" button so as not to confuse newer folk.
Reply #2 Top
If you believe this to be the answer, make a mod, adding # Tactical Slots to every planet. Its very easy to do, if you like I'll walk you through it, or if you really can't be bothered, I'll do it for you ;)

EDIT: Well, after further reading of your post (skipped a bit), modding the Tactical slots is easy, making it a Research item is still pretty easy, but would take a lot long to make, at least for me. And adding a limit to Super Weapons per planet might be doable, but I'm not sure.
Reply #3 Top
I definitely like the idea of everybody having a tech to unlock a (very expensive) extra level of tactical slot upgrades. Defenses seem a little weak for their cost at the moment, but due to the way they support each other their value increases exponentially as you cram more of them into a system. Have to be careful with the balance though, should be expensive enough that you couldn't reasonably upgrade every planet you own without spending so much that you're sacrificing offensive capability. Full defenses certainly need to be a heavy investment to keep them balanced, you'd be getting several cap ship's worth of firepower for no support costs.
Reply #4 Top
*shiver*

no, I'm sorry, just no. tactical slots are prolific as it is.
Reply #5 Top
with the default 35 slots you get on a planet (not asteroid) you can maintain 4-5 Defence Hangars, some repair structures and a couple of guns. Which will stop pirate raids dead in their tracks, and can handle siege frigs very well too. For defence against a real fleet you'll need a fleet of your own ofcourse, but when assisted by the structures your fleet can be fairly small and still hold the line.