Memory leak in XP
from
Sins Forums
I'm having a pretty large memory leak occur. First my system specs:
AMD Athlon 64 4000+ (single core version)
Windows XP 32-bit (latest service pack/fixes)
2 GB DDR-400 memory
Nvidia GeForce 6800GT (with various drivers tried, see below)
On-board Creative Live! 24-bit sound chip (with latest drivers)
When I first run the game, 1.37 GB of physical memory is free according to Windows Task Manager. Game starts, and generally plays fine, but after a while it starts to slow and start thrashing my hard disk as the page file starts to get used instead of RAM. Viewing task manager in game shows me nearly out of physical memory, yet the Sins game process DOES NOT show the missing memory. Once I quit Sins, the memory does not come back, and I'm forced to restart. This occurs in game versions 1.0, 1.1, 1.2. Obviously that makes me think it's something in my system. I'm hearing there are similar problems with Vista 32-bit, but obviously I don't have Vista so that solution won't work for me. Having read some threads here that showed issues with some Nvidia cards I've tried a variety of recent beta versions of Nvidia drivers, but they all exhibit the same behavior.
I tested a wide variety of other games (using OpenGL & DirectX) and had nothing similar occur.
Great game though from what I've been able to play, so kudos to the developers.
AMD Athlon 64 4000+ (single core version)
Windows XP 32-bit (latest service pack/fixes)
2 GB DDR-400 memory
Nvidia GeForce 6800GT (with various drivers tried, see below)
On-board Creative Live! 24-bit sound chip (with latest drivers)
When I first run the game, 1.37 GB of physical memory is free according to Windows Task Manager. Game starts, and generally plays fine, but after a while it starts to slow and start thrashing my hard disk as the page file starts to get used instead of RAM. Viewing task manager in game shows me nearly out of physical memory, yet the Sins game process DOES NOT show the missing memory. Once I quit Sins, the memory does not come back, and I'm forced to restart. This occurs in game versions 1.0, 1.1, 1.2. Obviously that makes me think it's something in my system. I'm hearing there are similar problems with Vista 32-bit, but obviously I don't have Vista so that solution won't work for me. Having read some threads here that showed issues with some Nvidia cards I've tried a variety of recent beta versions of Nvidia drivers, but they all exhibit the same behavior.
I tested a wide variety of other games (using OpenGL & DirectX) and had nothing similar occur.
Great game though from what I've been able to play, so kudos to the developers.