Things I dont like in Sins...
from
Sins Forums
Heard about Sins a long time ago. I dont like beta. First time I have played waas yesterday.
Ill keep it short. I can go into the great stuff about the game, but seems everyone already knows what they like about Sins so no point in going into those.
First off I am an "older" gamer and have seen pretty much everything in a game, so it takes quite a bit to impress me...so dont get me wrong, I am liking the game for the same reasons other folks are. After playing for about 5 hours, these where the things bugging me personaly.
If these are things that I am over-looking or just plain incorrect on, please let me know.
1. I was really under-impressed with the graphics. While they are not bad, they are far from "pretty". The ships models look neat, but there is no eye candy at all. With a space game it seems you can crank up ship models/details since the background of "Space" is pretty barren. Think X-3 Reunion. Pretty game great shadows...even just looking at space stations or plants was a treat. Even in a system that had 1k+ asteriods, planets, ships, factories in it etc.
2. I know this had been said...but combat animations...ugh. Turrets dont "aim". When a ship gets hit, it doesnt matter if its in the front back or side, you get the same damage model (although the model of the flames and smoke is REAL neat). I just wish there was a bit more oomph to the combat since its such a huge part. Think Sword of the Stars. Turrets would move to aim. Hit a ship from behind and they lose thier engines...and couldnt move. Hit a ship from the front and bam...their main gun couldnt fire. Annnndd...hit a ship with a laser and it would leave a singe-like mark...hit a ship with a mass driver and you could actually knock it off course.
3. Diplomacy. Seems there is NO real reason for it. Eventually the faction you gave credits, metal, etc to will break all the deals because they asked you to kill ships with a faction that you cant even see yet. Its odd. Seems you cant get a reliable ally. Think Total War (modded mind you), where allies and trades make sense. A faction is about to wiped out...you make them give you money for protection...and YOUR allies ease up aggression twords them.
I have to say I am impressed with Ironclad and Stardock. Never played one their games much (bought GalCiv2 but only played for a few hours), but I really like the way they listen to customers. Thats the ONLY reason I am posting what I consider areas that could use improvments.
Ill keep it short. I can go into the great stuff about the game, but seems everyone already knows what they like about Sins so no point in going into those.
First off I am an "older" gamer and have seen pretty much everything in a game, so it takes quite a bit to impress me...so dont get me wrong, I am liking the game for the same reasons other folks are. After playing for about 5 hours, these where the things bugging me personaly.
If these are things that I am over-looking or just plain incorrect on, please let me know.
1. I was really under-impressed with the graphics. While they are not bad, they are far from "pretty". The ships models look neat, but there is no eye candy at all. With a space game it seems you can crank up ship models/details since the background of "Space" is pretty barren. Think X-3 Reunion. Pretty game great shadows...even just looking at space stations or plants was a treat. Even in a system that had 1k+ asteriods, planets, ships, factories in it etc.
2. I know this had been said...but combat animations...ugh. Turrets dont "aim". When a ship gets hit, it doesnt matter if its in the front back or side, you get the same damage model (although the model of the flames and smoke is REAL neat). I just wish there was a bit more oomph to the combat since its such a huge part. Think Sword of the Stars. Turrets would move to aim. Hit a ship from behind and they lose thier engines...and couldnt move. Hit a ship from the front and bam...their main gun couldnt fire. Annnndd...hit a ship with a laser and it would leave a singe-like mark...hit a ship with a mass driver and you could actually knock it off course.
3. Diplomacy. Seems there is NO real reason for it. Eventually the faction you gave credits, metal, etc to will break all the deals because they asked you to kill ships with a faction that you cant even see yet. Its odd. Seems you cant get a reliable ally. Think Total War (modded mind you), where allies and trades make sense. A faction is about to wiped out...you make them give you money for protection...and YOUR allies ease up aggression twords them.
I have to say I am impressed with Ironclad and Stardock. Never played one their games much (bought GalCiv2 but only played for a few hours), but I really like the way they listen to customers. Thats the ONLY reason I am posting what I consider areas that could use improvments.