Good lord do I ever stop asking questions :)
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GalCiv2 Forums
Hey all, first off let me thank everyone on this forum. I have already found a wealth of information that otherwise would be inaccessible. some more questions
1) The Kyrnn...why do they only get 9 pts to customise with, their super ability is kinda wack, is it the +50 morale boost? if there is a reason for this please let me know.
2) The "Cash Crash" or how fast is too fast to expand? I am playing a Huge game (until my poor box taps out to the inevitable OOM, but that is what some would call a 'me problem' lol) with tech trading off and the rest of the default settings. I am running into a bit of a problem where I don't seem to get enough income out of any of my outlying planets...maybe I am researching in the wrong manner(I kinda try to get xeno economics early), I am using the kyrnn with max econ boost and technologist party...should I lower my production capacity? raise the tax rate...
3, or perhaps 2b) how does taxation work in the game?
4) is there a way to build a population transport to move my pop off my main planet?
5) what is the strategy with survey ships, should I put a survey module on a cargo, tiny or small hull ship, and how many to build early?
6) how does approval rating work, does it have a bonus for different percentages?
As always thanks in advance
1) The Kyrnn...why do they only get 9 pts to customise with, their super ability is kinda wack, is it the +50 morale boost? if there is a reason for this please let me know.
2) The "Cash Crash" or how fast is too fast to expand? I am playing a Huge game (until my poor box taps out to the inevitable OOM, but that is what some would call a 'me problem' lol) with tech trading off and the rest of the default settings. I am running into a bit of a problem where I don't seem to get enough income out of any of my outlying planets...maybe I am researching in the wrong manner(I kinda try to get xeno economics early), I am using the kyrnn with max econ boost and technologist party...should I lower my production capacity? raise the tax rate...
3, or perhaps 2b) how does taxation work in the game?
4) is there a way to build a population transport to move my pop off my main planet?
5) what is the strategy with survey ships, should I put a survey module on a cargo, tiny or small hull ship, and how many to build early?
6) how does approval rating work, does it have a bonus for different percentages?
As always thanks in advance