Good lord do I ever stop asking questions :)

Hey all, first off let me thank everyone on this forum. I have already found a wealth of information that otherwise would be inaccessible. some more questions

1) The Kyrnn...why do they only get 9 pts to customise with, their super ability is kinda wack, is it the +50 morale boost? if there is a reason for this please let me know.

2) The "Cash Crash" or how fast is too fast to expand? I am playing a Huge game (until my poor box taps out to the inevitable OOM, but that is what some would call a 'me problem' lol) with tech trading off and the rest of the default settings. I am running into a bit of a problem where I don't seem to get enough income out of any of my outlying planets...maybe I am researching in the wrong manner(I kinda try to get xeno economics early), I am using the kyrnn with max econ boost and technologist party...should I lower my production capacity? raise the tax rate...

3, or perhaps 2b) how does taxation work in the game?

4) is there a way to build a population transport to move my pop off my main planet?

5) what is the strategy with survey ships, should I put a survey module on a cargo, tiny or small hull ship, and how many to build early?

6) how does approval rating work, does it have a bonus for different percentages?

As always thanks in advance
4,203 views 2 replies
Reply #1 Top
Here some answers (for example I don't feel qualified to answer your first question since I haven't played the Krynn more than a few times)

2) Researching econ techs is not the only way to increase your income, you can also go for population growth boosts. Early colonizations will always run into debt, regardless of the tax rate; boosting the population will get them into the green much faster.
Also, it's often worth only colonizing decent quality planets, leaving the PQ 4 -6 in the same cluster for the AI to colonize. Later on the influence from your higher quality planet should be enough to flip the small ones.
In addition, some of the governments are worth to be researched as well (getting your party into power will give you their bonuses)

3) Income from taxes = taxation % * population
Taxation influences your approval (you'll see the influence by changing the taxation % slider). Note that increasing taxation from 9 to 10, 19 to 20, etc. takes quite a bite out of your approval.

4) Yes, either using troop modules or using colonization modules (or however these are called)

5) I would say take the cheapest hull. No idea how many to build in a huge galaxy. Keep in mind that finding some of those "1000 credit treasures" helps a great deal to stay out of debt early on.

6) Approval for each planet depends on total population, planet buildings, tax %, race abilities. The main influences from approval are:
- population growth (e.g. is bigger at 76% approval; in particular super breeders get an extra boost with 100% approval; there is another breaking point at lower approvals, you should be able to find it on this forum, I've forgotten it)
- winning elections to get the bonus from your political party + to be able to go to war when needed
What exactly did you mean with the "different percentages" you mention?
Reply #2 Top
Hi!
1) The Kyrnn...why do they only get 9 pts to customise with
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That's a question for developers.

2) The "Cash Crash" or how fast is too fast to expand?
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Rule of the thumb: when your treasury is below 2000 BC and when you rise taxes to overall ~50% approval and you're still losing more than 100 BC, it's time to stop, or take some other action:
- go shopping for money: sell tech, extort minors,
- research techs that can give you more money: advanced governments (republic), econ and morale buildings, trade, growth bonuses, sensors...
- start building Trade Centers on colonies with 2B+ pop,
- stop building anything on less important colonies...

2b) how does taxation work in the game?
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Check wiki: Tax.

5) what is the strategy with survey ships,
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I use cargo hull with three ion engines, rest life supports. Significantly faster than tiny/small-hull based, and with longer range. How many depends on galaxy size and density of anomalies. In a gigantic galaxy I had 7 of them. In medium one just two.

6) how does approval rating work
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Check wiki: Approval.

BR, Iztok