French accented characters

Does anyone know how I can ensure that french accents are recognized when creating a widget/gadget? It looks like everything is working great but when you export it as an EXE, the french accents are all showing up as strange characters.
3,825 views 8 replies
Reply #1 Top
Only require one post on the same item. If someone has an answer for you they will reply.  :)
Reply #2 Top
Sorry but I thought I was on different forums for some reasons. I guess no one has the answer thoug.  :p 
Reply #3 Top
As far as I can understand, you are saying that the font you have selected for an object gets changed when you r exporting it as a gadget/widget.
I just tried it with an object and I didnt saw any change in font.

You may just write a text in a imageeditor and then save it as an image and select that image for your object.

If your problem is something different then please let us know....
Reply #4 Top
remember it is the holiday vacation time, most are out and off.. so the answer may be slow in coming..
Reply #5 Top
Actually only some characters are changed when exported to EXE format. For example, instead of the words "trouvé" or "été", I get "trouvé" and "été". In other words, the "é" gets turned into "é". It all works properly in DesktopX Builder but when exported the é is messed up.

Reply #6 Top
I see no change when exporting either.  :NOTSURE: 

Is the text set by you or is this pulled from somewhere like from off the internet with an rss reader?
Reply #7 Top
You should use the code given in Character Map, alt+number.
Reply #8 Top
I do use the character map - alt + num. For é, I use ALT + 233. Now the funny thing is the text that is showing on the gadget shows the correct accents. It's the programmatical text that shows incorrect fonts. My gadget basically does 1 thing. It scans the registry keys to see if the value exists. If yes then it shows that value. If no then it says something like it cannot find it. It's this text that is not showing properly.