F.U.B.A.R Modification for Ultimate Edition

***F.U.B.A.R -Movies&Games-***

Mod Version: 1.2
GalCiv 2 Version: Twilight of the Arnor 2.03 (Galciv2Ultimate) only!!!
Tools used: Galciv2 Starmap Editor, Notepad++, Spartan Map Tool, DesktopX-Public, RadVideoTool, Windows Movie Maker, Gimp, Paint
Mode: Singleplayer only
Language: English

Pictures:




Download:

http://library.galciv2.com/index.aspx?m=737

http://www.file-upload.net/download-3415209/Fubar.zip.html


Content:

- New individual Hull Sytems, 29 instead of 6 Hull Types (complete)
- 12 new Major Species, replacing the Vanillas (complete)
- 8 new Minor Species, replacing the Vanillas (complete)
- 4x slower Research Time by Default (complete)
- Milky Way based Star Map, 22x22 TotA for all Species excluding Dreadlords (complete)
- rearranged Main Window Ui (complete)
- new intro Movie (complete)
- 30+ new race pictures (complete)
- 37 new technologies (complete)
- 37 new anomalies (complete)
- All abilities now have 4 and negative choices (complete)
- 7 new (old) abillities (complete)
- 17 new goverment types (complete)
- 10 new race logos (complete)
- 6 new planet improvements (complete)
- 7 new invasion tactics (complete)
- 25 new station modules (complete)
- 5 new UP issues (complete)

installation:

1. Extract Fubar.zip to a folder of your Choice...
2. make sure there's a "Mods" folder inside your "Galciv2Ultimate" Folder, if not create one
3. copy the Fubar  folder into the Mods folder...
4. delete the "my documents\my games\GC2TwilightArnor" Folder
5. make sure the folder in point 4 is deleted, otherwise you'll get weird behaviour of the game
6. activate Fubar Mod ingame, leave Galciv2 and start again, to play with the Mod...
7. Have Fun.

First of all, i want to say thanks to all the people that downloaded this modification. i've never, ever expected so much downloads. i also wanna say a special thanks to the people, that let me use their logos. Another thank goes out to the developers of Galciv2 and the community, which shared their knowledge, ideas and tutorials.

introduction:

The inspiration for F.U.B.A.R came from a various of different space themes like Alien, Predator, the Thing, Star Wars, Freespace, X-Universe and other movies and pc games. From the first day i played Wing Commander, back in the 1990s, i always had the imagination to create my own universe. With Galciv2 that dream finally came true. Not only it´s one of the most modder friendly games, it also has it´s own set of edditing tools to easily mod almost anything in the game (excluded the hardcoded). To create the starmap (Milky Way Galaxy) i did not only use the Spartac map tool, but old hand written maps of my universe, that i imagined when playing WC2. You will find familiar star systems inside the map, like Capella, Vega, Deneb and yes, also Sol. The most habitable systems are around the galactic core and so your competitors will push to the middle of the map, with it´s center Dengaja Uvesu. The map is suited for all races and the distance to other races is caped to the difficulty. Strong enemys primarly life in the eastern side of the galaxy. This map is also suited for 9 Ai Players, all minor Races enabled, techdevelopment set to "very slow" and techtrading disabled, but you don't necessarily have to play like that.

The hull system is totally different to all the other hull mods on the Metaverse. i simply did some codehacking and altered some of the hulls to show more ingame variety of ship types...that´s all. There are now 29 instead of only 6 different Ship Hulls. Hull System as followed:

Modell / Name;Class / Cost / Size / Sensors / HP / Speed / Logistics

Tiny0  / Bomber / 30 / 20 / 1 / 6 / 1 / 2
Tiny1 / light Fighter / 20 / 12 / 2 / 3 / 2 / 1
Tiny2 / Fighter / 25 / 16 / 1 / 5 / 2 / 2
Tiny3 / Scout / 25 / 14 / 3 / 3 / 1 / 2
Tiny6 / Probe / 25 / 10 / 3 / 1 / 3 / 2

Small0 / Shuttle / 40 / 20 / 2 / 8 / 2 / 2
Small1 / Gunboat / 40 / 24 / 1 / 9 / 1 / 3
Small2 / Corvette / 55 / 30 / 2 / 12 / 1 / 4
Small3 / Transport / 40 / 22 / 1 / 10 / 1 / 3
Small6 / Plattform / 40 / 30 / 2 / 9 / 0 / 3

Medium0/ Frigate / 70 / 46 / 3 / 20 / 1 / 5
Medium1/ Destroyer / 80 / 50 / 3 / 25 / 1 / 6
Medium2/ Flagship / 90 / 48 / 5 / 20 / 1 / 6
Medium3/ Escortship / 80 / 40 / 4 / 16 / 1 / 4
Medium6/ Depot / 80 / 55 / 3 / 22 / 0 / 5

Large0 / light Cruiser / 140 / 65 / 3 / 35 / 1 / 5
Large1 / Cruiser / 160 / 80 / 2 / 45 / 1 / 7
Large2 / Dreadnaught / 170 / 80 / 2 / 48 / 1 / 8
Large3 / Battleship / 175 / 90 / 3 / 42 / 1 / 8
Large6 / Outpost / 160 / 87 / 3 / 46 / 0 / 7

Huge0 / Sporeship / 335 / 150 / 5 / 84 / 1 / 10
Huge1 / Super SD / 320 / 155 / 4 / 84 / 1 / 12
Huge2 / Star Destroyer/ 300 / 150 / 4 / 80 / 1 / 10
Huge3 / Baseship / 320 / 155 / 4 / 88 / 0 / 11
Huge6 / Base / 360 / 160 / 4 / 92 / 0 / 11

Cargo0 / Military Cargo/ 65 / 60 / 3 / 10 / 1 / 6
Cargo1 / industrial C. / 55 / 60 / 1 / 1 / 1 / 3
Cargo3 / Economy Cargo / 55 / 70 / 2 / 1 / 1 / 5
Cargo6 / Civil Ship / 55 / 60 / 3 / 5 / 1 / 6

So, you´re able to build multiple different ship types, with multiple different purposes. Each class of ship suited for another task. The ship creator of Galciv2 is magnificent, but i always felt like there weren´t enough different ship designations possible.

Complete Changelog 1.1:

- modified the hulls to show more variety
- modified the races and changed all of them, including the minor races
- set research time 4xslower by default
- created a fictional and Milky Way based star map
- rearranged title window and made a new intro movie
- ported to Dark Avatar 1.80g
- ported to Ultimate Edition (Twilight of the Arnor 2.03)
- added 30+ new race pictures

Complete Changelog 1.2:

- 37 new technologies
- 37 new anomalies
- All abilities now have 4 and negative choices
- 7 new (old) abillities
- 17 new goverment types
- 10 new race logos
- 6 new planet improvements
- 7 new invasion tactics
- 25 new station modules
- 5 new UP issues

Final Word:

i´m not planning to replace the intro video and main window. The main ui is far from being perfect, but after installing the Mod, i realized it has it´s own charm. Also, to make proper animations is a whole lot of work compared to the result and it uses tons of downloadspace. Maybe i include new animations as a bonus package, whenever i find the time to do so. Future Plans:

- new campaign
- new maps

...and what else my mind comes up with.
 
Credits and legal information:

Kudos to Stardock and Galciv 2 modding community. Thanks for sharing your logos and ideas.
Special thanks to Foxthree and Drengin for inspiration and cool attitude.
Kudos to Axel Rogad for the Spartac map tool.

The files inside the package are provided as is and the author holds no responsiblity for anything that may come to happen from using this modification.
This mod uses races from several different “Sci-Fi” genres, such as Alien and the Predator. Any content lent by theese space genres are copyright by their trade mark.
You're not allowed to use this mod for any commercial purposes.

28,430 views 31 replies
Reply #1 Top
You can upload into the Library as soon as you want, but before anyone can download it it has to be approved.
Reply #2 Top
Hallo GC! nochn deutscher hehe komm uns doch bei I-Mod besuchen, wir sind die grösste und primäre Modding Seite für Galciv 2!

Wir suchen noch deutsche Fans und wollen sie bei uns unterbringen, wir können dir in jeglichen GC2 Modding sachen und filespace helfen.

Wir sehn uns hoffentlich bald!

Stefan

I-Mod Productions

www.i-mod-productions.com
Reply #3 Top
Ok so I got some Issues with the IDE Editor...the bad Thing about it is, I first recognized it, after building half of my Map...I did a fourth Game Yesterday and the Hulls seem well balanced, also the 4x Research Time is much more suitable for Giant Maps...finally I want to ask about some Copyright Things...am I allowed to use the Alien and Predator Race (only Pictures) in my Modification and maybe some other well knowen Races, or are there goin to be Copyright Issues...im asking cause I won´t start modding the Races, without the Permision to do so...

@Terraner

Jup hab schon ein Auge auf euer Forum geworfen, dachte mir aber ich sollte es erst hier mal versuchen...ich meld mich mal bei euch an...ihr findet mich als GalaxyCreator...

danke für die Einladung...

Reply #4 Top
Seems like an interesting Idea.
I'd certainly use the ship tech tree that you've created.
I made something similar for persoanl use, in order to try to intergrate as many of the Starwars ships released over on I-mod.
It didn't turn out great to be honest, so I turned most of the SW ships into jewelry instead.

But with your set up, I think I could place them all nicely into categories...and include some ships from other sci-fi shows/mods into it too.
Look forward to seeing a release.
Reply #5 Top
Ok so there are some Problems with the IDE Editor, but @MrKorx is on it, I think...

@dragoon

So you have some Knowledge about building new Hulls/Jewelrys...thats perfect, I had made a List with about 60 different Ship Types and had to strict them down the 29 that where available...Example, with Fighter Types:

Probe
Drone
light Fighter
medium Fighter
heavy Fighter
Fighter/Bomber
light Bomber
Bomber
Gunship

The Ship Types/Classes are mainly based on Wing Commander/Star Wars Classes and I always missed more Variation in the different Hull Types...so I thought this needs to be changed...but before I Release it, I have to sort out some Questions, like...

1. Is there going to be a Problem with the Template Ships, do they change also ?
2. How the AI is acting with so many different Hull Types ?
3. Are the Variables balanced perfectly ?
4. Why the Hell did I pour the Coke over my Keyboard...  

Reply #6 Top
I've not been able to do much with the whole hull template.
All I can do is take custom models that others have made for galciv and put them together with ships from other mods.

The AI as far as I can see need to have the hulls they use designated to them. I've never seen the AI use anything i've put into the game... though not sure. I'd advise that you do a search on the Forum for Gauntlet. He did the minor race mod, and made a huge number of individual race templates.

The ship variables you put up there, look okay, though you'd have to set it all up and playtest to check.

No idea why you poured Coke on your Keyboard.
Reply #7 Top
Ok so its about Time to release the 0.1 Version...I had to rename it, because its not only about Hull System anymore...expect Release by Today or Tomorrow...

THX GC
Reply #8 Top
I don't see FUBAR in the dictionary??

Hopul, go see if one of them is Private Ryan!!!
Reply #9 Top
What ?

I don´t know what you mean...can you further descripe it...The Name of the Mod is Fubar...because the Galaxy it plays in, is much more horrorfying...actually there are so many Evil Races that (besides Humans), that I can´t name this Mod..."Flowers and Teddybears"...  
Reply #10 Top
FUBAR = ##$$##$ up Beyond all recognition. I believe the term was coined in WW2 when generals would make stupid mistakes.

The reference is to the movie Saving Private Ryan. If you watch the movie, you will see what I mean.
Reply #11 Top
I know what F.U.B.A.R means...and actually you are pretty %&%%&§$ up, in the Universe I want to create...I also watched Private Ryan...but what all that has to do with my Galaxy ???

I don´t understand your Statement...was it a Joke...was it Sarcasm...or do you just don´t like the Name ???
Reply #12 Top
Not a joke, nor sarcasm. Post was 100% serious. My original post was an attempt at Humor, which didn't go over too well, as I guess not many people are itimately familar with Saving Private Ryan.

By all means, continue with your creation.
Reply #13 Top
The Mod is uploaded and under Review...download Link will follow soon...
Reply #14 Top
Seems like the Mod is trough Preview...you can find it here...

http://library.galciv2.com/index.aspx?m=737

There are some Things you should know...

1. This is a very early Stage Beta Version, just to show you what im up for
2. The Mod will evolve over Time

The Review took about 4-5 Days and in this Days I further improved the Modification...

1. made a new Intro Video
2. made a new Main Screen
3. finally finished the Starmap

18x18 Dark Avatar Map

168 Stars
240 colonizable Planets
21 Asteroid Fields
69 Resources

4. rearanged many of the new Races and its Ingame Text, to fit with the Scene

Im now working on the Intro Video, still have to configure the minor Races and want to make a new Main Screen, since the first I made is a bit to much of improvisation...
Reply #16 Top
Hello Folks,

here are some Pictures of the new Ships that come up with the next Version (when the old one is through Review)... 

Marauder Type - Phönix MKI:

  

A Marauder Type is a Cargo Ship, that has been suited to act as a Space Combat Vessel...the Version you see upside is the TCS-103 Phönix MKI Class, designed for Attack Purposes...

Shuttle Type - Starbug MKI:



A Shuttle Type is of greater Size as a normal Fighter, but uses less Logistics as a normal heavy Fighter...upside you see the TCS-111 Starbug MKI Class, designed for defensive Purposes...

Missile Boat Type - Starhound MKI:



A Missile Boat Type is like a standard Vanilla heavy Fighter, but with more carrying Capacity...the one upside is the TCS-148 Starhound MKI Class, designed for Patrol Purposes...

In case you wonder...TCS stands for Terra Corp Spaceship...the Terra Corp is one of the greatest Starship Constructor in the F.U.B.A.R Style Human Empire...  

Reply #17 Top
Hey Guys. Sorry to bump that old Thread, but i´ve made a zpdated Version. Look in the first Post of this Thread.
Reply #18 Top

Hey guys. Just wanted to let you know that i'm about to update the modification, for hopefully the last time. I've purchased the ultimate edition of Galciv2. I'm updated to 2.03 TotA. The Mod will be for booth, German and English version games. With the new editors included into the UE I will also try to make the 60 different ship type hulls I imagined from the very first beginning. I hope the editor will make it so that new hull types are useable by the AI. If you have something you wanted to see in the mod, any suggestions, let me know, i'll try to incooperate it.

What i'm also trying to do is to retract the race based techtrees. I really, really don't like this change to the game and I wonder what made the developers do it. In my opinion, it simply s%%%s that you can't research anything that's in the tech tree. I have to seek thorugh the forums to figure out if this is possible at all, or if it's hardcoded.

I can't promise that I can do this over the weekend, specially because the map i've created was made with the old 1.0.7.3 IDE version and it seems like the included editors don't like the map. Recreating this map will take some time. The codechanges are 75% done. So here's what your gonna get with the new version:

- updated to 2.03 TotA version

- 60 new different hull types ranging from light fighters to oversized base and mother ships

- English and German version

- all new made Milky way map in an area 12.000 ly around Sol

- finally im going to include at least 25 custom made ship for Terran race

- other minor/major changes if I get some feedback and or new ideas

Have fun, cya!

Reply #19 Top

im glad someone besides me and scoutdog are still making mods you can use any my stuff found in the library here and over at www.i-mod-productions.com.Its okay with me good luck with your mod.

Reply #20 Top

So, necroing an old thread here... Did this ever get updated and completed for TA, or did it just die?

Reply #21 Top

No, F.U.B.A.R isn't dead. Just was on a hiatus. I had to figure out last year, that porting over to TA is a complicated process and abandoned the process. I'd spend copple of days to get things working as they should, but never got the time to fix some certain bugs, with the images and custom races built.

However. Now I'm on a 2 week Easter Holiday and ultimatively found the time and muse to get back working on it...and yes...I finally ported the whole mod, with all the old content to TA. I still have to finish the custom Milky Way map, but apart from that, anything else is done. I'll probably release the mod within the next days.

I also fiddled around with the scenario and campaign editors. And if I can do it in time, I will also make a campaign based on the F.U.B.A.R races.

Reply #22 Top

The mod has been updated for Twillight of the Arnor 2.03.

I use the ultimate Edition, so the mod should go into the vanilla Galciv2\mods folder. Make sure to update to 2.03 and delete your ...\my games\GC2TwilightArnor...folder.

Edit: Oups...I've made a failure. Make sure to rename the Fubar1.1UE Folder to Fubar...otherwise the game won't read the mod.

Reply #23 Top

Is the version in the library here the most up-to-date one please?

Reply #24 Top

Quoting Drengin, reply 23
Is the version in the library here the most up-to-date one please?
End of Drengin's quote

Yes it is. I would have uploaded a new version, but there semm to be problems with the database and adding new files. I also can't link to it in the first post, because the replay box won't allow urls.