Your first combat tech for MP?
from
Sins Forums
I was wondering what combat techs people go for, I find that by the time my cap ship is in its first fight with a human I already have 2 upgrades in the green HP tech. Giving me 10% health and repair rates.
If they are really unlucky I also have the armor upgrade... was wondering what other people go for?
Perhaps the lasers?
If they are really unlucky I also have the armor upgrade... was wondering what other people go for?
Perhaps the lasers?
Their long range allows them to start shooting fast, and keep shooting and easily keeping up if it's trying to retreat. I detest using Cobalts against capitals, not because they're ineffective but because their range is so short, when a capital starts retreating it usually flies forward and loops around, causing the Cobalts first to try spinning in place to get the ship into their firing arc, and then when it's already out of range and well on its retreat course they finally get to face it but then they need to catch up. LRMs don't have that problem
