Ship Building Bug

Not sure if anyone has noticed or said anything yet. I was playing a game and had about 40 ships que'd up being built. during that time a planet of mine was lost and put my fleet limit at a negative -15 ish. Then I noticed several minutes later when I went to manage my fleet being built that.. it wasnt being built. it was stuck at about 30ish ships in que and wasnt producing them untill I unloaded some from the que so it was a posative number again.

on a side note will there be any que'ing of ships after you already reached your max? that way when your ships are destroyed it makes new ones right away?
13,404 views 6 replies
Reply #1 Top
About how much supply worth of ships did you have queued, and how much did you cancel before it resumed?

If you have a save and/or replay showing this issue, send it in to support@ironcladgames.com with a description of the problem, and where/when in the save/replay to find it.
Reply #2 Top
I dont have a save of it. but it did it twice. the first time like I said there was about -15 fleet points which it wasnt building because it was in the negative. I just had to go and right click to cancel build on about 3 cobolts to make it start the build timer again. the 2nd time it droped again about -8 and again just canceled a few ships being built. to get it to start again. Also.. when he took over all but my homeworld I had like way over the amount of ships allowed by the fleet cap for my homeworld. it didnt destroy ships and I didnt need to build anymore. but when he started to destroy my ships off and the number went back down the ships that were in que did actualy start building again automaticly which was nice lol.

this actualy sounds a bit confusing after I read it. maybe I can do example to clear it up more. like.. say my fleet cap started at 200 points.. I had say only 10 ships = 50 fleet points. so I que up to build 30 ships = 200 point total. when my planets are taken over.. fleet cap goes down to say 150 but the que stoped making them even though it couldnt make all 30 ships.. it wouldnt even make the 20 ships it can make. in the later of the fight the next planet falls.. leaving my cap at say 100. but I already have 20 ships made but in que was for 10 more to be made. (to put at 150 original) .. I dont need more ships I have 20 but when those 20 die it started to rebuild automaticly. hope its more clear.
Reply #3 Top
It was a multiplayer game, I was the host of our little blood bath. I should have the saves in there. I'll look through them and find where I need to send the save in.

Edit, sent the replay with time of incident mentioned and nearest two saves.
Reply #4 Top
hmm....

this all brings up an interesting point...


I think we should que up PAST our fleet points

so if one ship dies, and lowers the fleet cap enough, then the next ship could be built




HW was the master of quing at stuff like this, it only used reasources AS the ship was being build (which to me is alot more realistic, and fun) so you could que up your entire fleet (only as far as you reaserched, and fleet cap of course) and it would only spend your reasources AS IT WAS BUILD!!! so I could que up one hundred heavy cruisers without spending a penny, it was when they where being build did it spend money, quite often it would stop production in the middle of a ship if you ran out of reasources

that would be awsome if Sins could do that.


...woe, that got WAY off subject.
Reply #5 Top
Reason why progressive spending isnt used is because a player is likely to overwhelm himself and make everything screech to a stall.
Reply #6 Top
However, being able to queue past the fleet point limit would be beneficial. Perhaps queuing past it wouldn't take resources until it was actually starting production (so when the fleet cap allowed you to build that ship) and if you didn't have the money available it would wait until you do.

That way it would be a little easier to resupply your fleets, especially if you let AI do a bunch of fighting on several fronts and it becomes hard to keep track.