Will Stardock fix all factories/labs exploit in upcoming addon ?
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GalCiv2 Forums
Hello.
I guess many of people here, know about economy "issue" in GalCiv2 when you can get more planet output points by building all labs or all factories and focusing planet on opposite (while moving absent buildings spending slider to zero).
I think that works because of other really odd economy rule in the game - player cant keep all labs and factories work on full capacity, he needs to divide some unclear 100% (what is it anyway?) between science, soc. production and military production.
I would like to know if Twilight of the Arnor will change any of this.
I believe the game's economy will be much more attractive if those three sliders would not be related, so player can vary spending from 0% to 100% for all branches independently. That is more logical and I guess that would fix all labs/factories exploit as well.
I guess many of people here, know about economy "issue" in GalCiv2 when you can get more planet output points by building all labs or all factories and focusing planet on opposite (while moving absent buildings spending slider to zero).
I think that works because of other really odd economy rule in the game - player cant keep all labs and factories work on full capacity, he needs to divide some unclear 100% (what is it anyway?) between science, soc. production and military production.
I would like to know if Twilight of the Arnor will change any of this.
I believe the game's economy will be much more attractive if those three sliders would not be related, so player can vary spending from 0% to 100% for all branches independently. That is more logical and I guess that would fix all labs/factories exploit as well.

Not as good as GalCiv2, however