Settings for a Game

somewhat ambiguous

When you start a new game, you get to choose among various settings, from tech rate to various celestial bodies. However, I am confused about what some of them actually do. Specifically the relationship between planets and habitable planets. Are they separate amounts, or does the setting on habitable planets account for a proportion of the planets in general? Basically, I'm want to set it so that there are more habitable planets than uninhabitable. So does anyone know the actual numbers or rules that apply to this? Info on the others (stars, anomalies, etc) is also appreciated.
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Reply #1 Top
I generally set it to Occasional for 'Number of Planets' and Abundant for 'Habitable Planets'.

That way the ratio of habitable planets is higher, which is the way it sounds like you want it.


One way to find out, just start changing the settings and see what it does. You don't have to actually play the game very much to see the differences.
Reply #2 Top
hey millertime,

i'm pretty sure that the 'habitable planets' sets a proportion, while 'number of planets' determines the average number of planets around each star.

i like playing with habitables set to abundant, and the other two set to occasional or uncommon. i want mostly habitables but not too many planets over all (the games end up taking too long).