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Planetary landing events

Planetary landing events

I really think that there should be some (doesn't have to be many, just SOME)events where you actually get a bonus for picking good. Right now there is not a single landing event where choosing the good option does anything for you other than keeping you from having to pay to align yourself with good. If the idea is to make it hard to be good, then have the evil choices also provide a boost, but differently.

I was thinking something like.
"A sentient race at pre warp tech level is found to be living underneath the planet's surface. How should we deal with them ?"

Good: This was their planet first, make every effort to accomodate their society.
Planet population -5% ; Reasearch +15% (you find they are excellant researchers0

Neutral: Work with them, but this planet is ours now. reasearch +5%

Evil : Hmm, well the troops really do need a live fire exercise. Planet population +15%


It just seems that good is ALWAYS penalized and I think there should be some situations in which it would actually PAY to be good.
30,466 views 34 replies
Reply #26 Top
Although evil civs are "sopposed" to have hard time because the "Large" quantity of good civs will gang up on them, but it never happens, I've never seen two races form an alliance (this may not be true in D.A.) unless I was one of those races. Good Civs should get the benifit of relationship, in otherwords, they should cooperate, to rid the galaxy of evil. It should be an even match up, all good fights bad, instead of evil picks the do-gooders off one by one, and wins. Maybe if you choose the good ethical alighnment, one of the bonuses should be,"You can instantly form alliances with all other good civs."

This way evil gets huge benifits, but good has friends.
Neutral would just be in the way.


Absolutely. That's how the other GC games played. There were generally more good/neutral races in the game, and if you went evil, almost everyone was after you. With DL/DA there is no downside to being evil. Trade was the other factor in the previous games that made going evil tricky. In GC2 trade is a joke.

The worst thing that can happen from being evil is the jagged knife event. Which is more of an inconvenence since they don't do anything, you just need to send transports to slaughter all the folks that rebelled. All the other "bad" consequences of evil are just pathetic.

I agree the game should make you want to chose evil for the gains. But it should also make think twice about it. To me the worst offender is the mind control center. 100% bonus to economy. What comes even close for being good?




Reply #27 Top
[quote]
If it is more beneficial to be evil, then why do evil civilisations fail to prosper throughout history?

History shows that most evil civilisations fall behind economically and technologically, just look at North Korea for example.


Nope. The reason evil fails is that it tends to in-fight, and the goody-too-shoes tend to team up to take them down. Imagine 10 evil people against 10 good people. The evil side would be trying to win individually. They'd be more worried about coming out above the other 9 evil people than beating good.

The good side would work together much more effectively because they could trust their team.

True evil is to act good, and then betray them...

Reply #28 Top
This is a single player game. The devs can do things that don't always result in game balance. Have you heard about how the Yor are not going to be affected by morale in TA?

Sadly, good got gimped during the development of DL, and remained that way ever since. There are some benefits for being good, but not enough to win most forum arguements. If you guys have problems with that, please speak up in the next dev post about the expansion. I can't make enough noise by myself to make a major change.
Reply #29 Top
I would argue that being evil, in some cases, actually improves your ability to develop technologically.


Lack of ethics simply creates lazy scientists who loose the 'magic' touch of invention along with their humanity.

Nope. The reason evil fails is that it tends to in-fight,


from the bible... "a kingdom divided against itself cannot stand". Jesus refering to the kingdom of evil, making it quite clear it is not divided against itself. Fear and pride are what leads to in fighting, not evil.... of course evil does nothing to resist, fear and pride in humanity, and infact promotes it.

Not to go off on a wild tangent of turn this into a non game thread, but evil civilizations don't suffer technologically, small communist ones do. Hitler's Germany was in no way technologically inferior to the allies. Its really about money.


I guarrantee Hitler would have done allot better if his government wasn't evil.

Um, how about the good ole US of A?


hehehe i dunno about that, but i have considered that the US probably could easily turn evil if some muslim extremists managed to nuke em. I can easily imagine an enraged USA rampaging the world to exterminate all muslims if that happened. Scary as hell that thought!

Reply #31 Top
Good one areostar.. took me a sec.

Reply #32 Top
Soo now you see Lonestar ,that evil will always triumph because good is dumb lol


Good one areostar.. took me a sec.


Your smarter than me if you get it!?!?



Reply #34 Top
It's off thst Spaceballs movie jus thought it would be funny kinda suits the topic heh.


Oh, ic, I think the spaceballs movie was funny for about the first 10 minutes and the rest is just a blur! There is only so much mocking comedy the human brain can take befor it gets old... these things should be kept for short comedy skits not movies!!!