My issue with surrendering

It's probably not a bug, but it should be one ha ha. I was in a war with the Krynn, and I basically had their last two planets surrounded, and was merely waiting for transports to arrive to take them out once and for all. One turn before they got there, the Krynn surrendered....not to me, but to the Korath, who had done nothing to them at all the whole game. Ticks me off. You shoudl only be able to surrendur to people you're in a war with.
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Reply #1 Top
Maybe the Korath makes better milkshakes.
Reply #2 Top
There's a toggle to turn surrenders off, if you dislike the AI's logic in this respect you should use it. Personally I very much like it the way it is. The only surrenders I take issue with are exactly the ones you seem to want, actually, those to the power crushing them. It makes no sense, really, to surrender to the power conquering you. It makes far more sense ot surrender ot the friendliest substantive power left in the game in the hopes they will "save you from your oppressor" as it were.

But, as I said, fortunately if you don't like them you don't have to play with them.
Reply #3 Top
I always turn surrendering off... makes for a more interesting game.
Reply #4 Top
Vinraith, I guess I never thought about it that way. I guess it does make sense. Just annoying ot put all that time and effort to see it all go away, but part of the game. Thanks for iluminating me.
Reply #5 Top
surrendering to a neutral power should really hurt relations in that case. the neutral race is effectively entering the war on the loser's side.

i think its mostly kind of dumb. at the very least it shouldnt be random.
Reply #6 Top
Well, both kinds of surrender are actually logical. If your enemy is attacking you for land or something similar, and not really on the path to genocide, you might find it in your best interest to surrender to your enemy to prevent further bloodshed (and the massacre of your people).

If your enemy is actually on a warpath to destroy your entire race (as in the case of Korath), or you can't even imagine living under their rule of your enemy (dunno, Drenging conquering Altarians maybe?), then you'd probably seek shelter from an ally (however weaker they are compared to your enemy).

I wonder, are there actually such parameters for the AI in the game? As in, will certain races be more reliant to surrender to specific races? As in, Torians would never surrender to a Drengin conquering them because of their history, but they would actually surrender to Thalans or Korx even if they are under attack from said races? Or nobody ever decides to surrender to the Korath because they are genocidal maniacs?

Or is it just that nobody likes surrendering to evil races?
Reply #7 Top
The AIs like to spite their enemies.
Reply #8 Top
The AI is naturally going to surrender to a different civilization- why would it surrender to the people who were killing it? They should surrender to an ally or strong other race for protection, albeit only as a last resort.
Reply #9 Top
The AIs like to spite their enemies.


IMO, the surrender mechanic is one place where having the AIs immitate bratty players might not be the best approach.

A more tolerable approach would be that if an AI cheeses out and decides to surrender, that it takes 10 weeks (or some number of weeks) before the transfer comletes.

So instead of seeing:

The XX have surrendered to the YY, who now insta-magically control all their planets, resources, and ships.

You'd instead see:

The XX have wussed out and surrendered to the YY, all assets of the XX will belong to the YY in 10 weeks.

And you'd have 10 turns whip up on and exterminate the cowards before the cheesewhiz hardened.
Reply #10 Top
Thinking about it some more, I'm not sure what to think. I guess I can see a race surrendering to someone not attacking them, but I can also see where they shoudl have to. For example, in WW2, Poland was invaded by Germany. Would it make any sense if Poland surrendered to Britan? Of course not. IRL, countries usually, if nto always, surrender to the attacker, hoping to someday be able to restore their country.
Reply #11 Top

Instead of surrendering, think of more along the lines of transferring territory. The Kuwaiti's did something similar in the 90's with their tankers. They reflagged them to U.S. Also, in WWII, after being invaded by the Nazi's, Denmark transfered possesion of greenland and iceland to the u.s. The U.S was neutral at this time in the war, and germany knew if they invaded either province it would draw us into the war. So, they didn't. I think that's something along the lines that the dev's had in mind when programming.
Reply #12 Top
Well, if that's the case, that's ok, but they shouldn't call it "Surrender" then. But that's just my opinion.
Reply #13 Top
Personally I would like to add the ability to not accept surrenders, as well as attaching an ethnical alignment your decision.

For example, the Evil choice would be to simply disallow the surrender. Make it clear that there is no escape from your wrath regardless of what flag is waving over their planets. The Neutral choice would be to accept the surrender (Whatever it may be.) The Good choice would be to spare the civilization and simply begin peace talks in the [special] diplomacy window. Maybe even give the option of returning captured territory because you're just that nice. Or if that's too hard to code, just say "No, that's OK, we'll back off."
Reply #14 Top
I agree. When Germany surrendered in WWII they surrendered to the guy's who beat them into the ground not Switzerland. Also when Denmark transfered control of Greenland and Iceland it was before they surrendered not after. I'm glad I read this though cause I never noticed you could switch off surrender. I'm so gonna do that; no escape for those lousy Thalan now. MUAHAHA
Reply #15 Top
Speaking of which--what's the deal with that "Surrender" option in the Diplomacy screen? That's kinda stupid.
Reply #16 Top

Speaking of which--what's the deal with that "Surrender" option in the Diplomacy screen? That's kinda stupid.



I use it, if I'm clearly getting my ass kicked, to end the game without watching the mop-up. It'd serve more purpose if you could watch the game progress after you've been knocked out, though.
Reply #17 Top
In Europa Universalis, they have a few surrenderish mechanics that make a bit more sense here... You can have people declare themselves vassals, in which case, they share tax money, can't attack you and rely on you for military support when attacked. Countries will do this either for stronger nations with which they have very friendly relations and a lot in common, or for countries with whom they were losing a war. There's another type of surrender in which during a war, a country annexes the other...

The Gal civ mechanic seems similar to the latter...I guess it could make things more interesting to add other diplomatic options like vassalage. but I don't see a big problem with the way it is now.

The one problem I do have is when this happens in the middle of a cultural victory. If your dominant culture is impressing the opponents populace so much that they're all just thronging to join it, it doesn't make sense that the government would be able to transfer control to a different race without some serious problems.

Maybe that would be a good fix in general - have populations stay the same but make them very unhappy after transferring control to another race -regardless of which race. give something like -75% morale due to "cultural differences" which will go away over time (depending on the difference between the old and new culture's level of influence). Thus one group surrendering to another would be a mixed blessing...creating social unrest in all new planets, and requiring a change in policies to create a smooth transition.

Along those lines it would be cool if when conquering a planet, the previous population was not completely exterminated or at least give an option: good - integrate the old population with the new government 40%of original population preserved -40% morale which improves over time, Neutral-offer ships to take refugees to a new home -200 bc, evil - enslave the old population +10% production bonus -10% morale. That could make alignments a bit more fun and meaningful...it could also help to highlight the differences between the good races and evil races - as it is it just appears like all of them wind up exterminating the populations of every planet they conquer.

Anyway those are a couple of changes that would be fairly major and difficult to implement in a patch...more like expansion/sequel ideas.
Reply #18 Top
Along those lines it would be cool if when conquering a planet, the previous population was not completely exterminated or at least give an option: good - integrate the old population with the new government 40%of original population preserved -40% morale which improves over time, Neutral-offer ships to take refugees to a new home -200 bc, evil - enslave the old population +10% production bonus -10% morale. That could make alignments a bit more fun and meaningful...it could also help to highlight the differences between the good races and evil races - as it is it just appears like all of them wind up exterminating the populations of every planet they conquer.



Along those lines, why not have it so that Good races retain a larger population than Evil ones? Evil races would have no problems with commiting genocide when they conquer a planet, while the Good ones wouldn't even concieve of such a thing. Therefor they'd have many more people to start the newly conquered planet out with.

Reply #19 Top
I have similar issues ...

This past game the Korx were at war with the Terran Alliance and the Drath Legion, and they were at "close" with me. I had avoided an alliance, because I wasn't ready to fight the Drath and the Terrans. Yet, when they surrendered, rather than surrender to me, they surrendered to the Terran Alliance, which makes no sense, because I have never had an AI surrender to me if I am attacking it, and they were all but allied with me.