Social and Military Production

I am having a problem with social and military production. I recently started a new game and decided that I would use social and military production. When I created a custom race I put both of them at +20 and I chose the appropiate political party for another +20 giving me a +40 in both catagories. When I started the game I received another +10 to both because of the moon. I checked the stats for racial configuration and seen that I had a +50 in both catagories. However when I looked at them on the planetscape they were nowhere near +50. The only reason I can figure this out is because they have not been implemented properly. Right now I am at +70 in both for the racial stats but only at +30 for the planet. If someone can figure this out and tell me it would be grealy appreciated.
5,005 views 5 replies
Reply #1 Top
The planet does not list your civilization ability. It only lists bonuses that are specific to that planet.
Reply #2 Top
Hi!
However when I looked at them on the planetscape they were nowhere near +50.

Check the plant's details, and note how many basic production points it can produce. Now set spending to 100%, military slider to 100%, soc and res to 0% and check the planet's output. It should be exactly the base_production * (1 + race_bonuses + tech_bonuses + planet_bonuses).

BR, Iztok
Reply #3 Top
When I started the game I received another +10 to both because of the moon.


I feel stupid. I never knew that. I always thought that 10% came from the initial colony somehow.
Reply #4 Top
Thanks for the input about the production. I thought that when you setup both of the production units that they would be separate. This to tetleytea the rings around the planets also give a +10 to research.
Reply #5 Top
On another note on the topic of social and military production, this is what makes you win games. All the other stats are way to weak to win a game. With a good bonus to military and social production and a combination of expansion, the game is already in your pocket. Plus, there is no way, like other strategy games, win a game without expanding. If you stick to your solar system without expanding your empire, you simply don't win. It's even hard to achieve the other victory conditions like a tech victory, alliance, and especially influence and military victory. Because everything is related, you still need a good number of colonies say at least 6 to drive to a tech and alliance victory or else you simoly don't have enough resources to aim for those victories. Think about it, if you have 4 colonies and your enemies have more than 6 colonies each, even if you have a good social and military production your enemies(AI) have better resources to achieve any victory.