How do you protect your freighters?

I'm curious as to what specific strategies GC players employ to protect their freighters. I tried equipping them with some weapons to defend themselves. Unfortunately it didn't work out too well, as they couldn't compete with actual military ships.

I also thought about attaching fighter squadrons, maybe in numbers of 2-4 to follow them along their routes. I don't remember for sure, but I think that actually made it worse. It might have been because the enemy vehicles were making a point to single out my freighters first.

Any suggestions?

One more thing, has anyone ever successfully created a combat freighter?
6,714 views 12 replies
Reply #1 Top
Build the Privateer wonder.

Otherwise it's difficult. Occasionally the UP holds a vote to appoint a guard for them, but the measure is short lived, maybe 2-3 years.

The only other options I see is to:

1. Carefully plan out trade routes away from hostile civilizations. This isn't always possible, though.
2. Lightly arm freighters & then build military starbases all along their route. Not very feasable, particularly since the bases themselves will come under attack.
3. Establish fleets to patrol trade routes and destroy enemies and pirates.

I've never armed freighters. I have put Sensors on them as "headlights" lighting up regions as they travel.

One tactic I do use is to have a reserve of them in the event of war, to immediately establish new trade routes. If you don't mind cheesy manuvers, you can buy freighters from other civilizations, immediately turn them around and establish a new route. I've found through testing that a route is established between their planet and your nearest one.

Late game, keeping Minor races around - even if they have no tech or other use for you - is a way to at least have some trade revenue when its just you and one other opponent.


Reply #2 Top
i usually use large or huge hulls for freighters and then arm them

pirates tend to leave them alone in the end game


remember that the freighters main job isn't money but influence
Reply #3 Top
if you want to protect freighters, build starbases! Why? because the AI will usually prefer to go for your starbases as a priority target. Starbases are then much easier to protect with ships. helpful hint - remember not to bother with starbase defences, those constructors used, will always be better off being warships instead.
Reply #4 Top
The galactic wonder is the only feasible option in my opinion.
Failing that, possibly the best option is to decrease the effects of your freighters getting ripped apart by more income from taxes and higher diplomatic relations. Because they will get ripped apart. As soon as a pirate event or the first war.
Reply #5 Top
Honesty, other than building the Privateer wonder, I just leave them be because I don't have the time to worry about them.

I play in a huge galaxy and my main focus is managing my planets so that I have a good balance between military, social, and research production. Frieghters in my games play an insignifcant role. For example, in my current game my weekly revenue (before expenses) works out to 83K BC, of which a measely 1,303 BC comes from trade. While I can establish up to 11 trade routes, I actually only have 4 active. The other races have sent frieghters to my planets though.

Other than managing my colonies, I spend a lot of time build ecomonic starbases to boost my military, social, and research production. That itself is very time consuming because I need to fortify them as well. There's nothing more wasteful then an undefended starbase during a war.

Anyway, frieghters definitely takes a backseat in my gameplay strategy and it is not worth the time and trouble to protect them from their point of origin to their destination. Leave 'em be. If you loose a trade route due to wars between other races, then there's nothing you can really do. Just set up another one that does not go into hostile territory.

Reply #6 Top
Privateer rules. I always try to build this in priority.
You don't have to ever bother about trading the rest of the game.
Reply #7 Top
Thanks for the feedback, I didn't think that trade could be so easily ignored, but now I know. Just one thing, what is the privateer wonder?
Reply #8 Top
A few strategies I've used:

*Load freighters up with guns. Sure, they'll only get a single shot, but a fleet that is continually harassing freighters will take some hits. Probably not worth the cost

*Don't bother arming them. Instead, load them up with other things that will be of use along their routes... specifically, sensors. It's probably the single best and safest way to gather intelligence.

*Use large or huge hulls as freighters, and you can do some nasty damage to an attacking fleet.
Reply #9 Top

Thanks for the feedback, I didn't think that trade could be so easily ignored, but now I know. Just one thing, what is the privateer wonder?


Try the Galactic Civilizations II Wiki. Its a bit dated (pre-DA), but chockablock with GalCiv2 goodness.

Reply #10 Top
While were on the topic has the Privateer trade good been fixed in DA so the enemy doesn't futilely waste its time trying to kill unkillable ships? It's gonna be another couple of days in my current game of cheese(700% manuf tile on homeworld) before I get enemies capable of attacking me.
Galactic Privateer Bug Post
Reply #11 Top
You got a Precursor Mine (700% manuf tile) after the 1.50X patch? I have never seen a 700% manuf or research on any planets since the patch.
Reply #12 Top
I got a Precursor 700% research on my 1st game's homeworld (at Painful). It was a killer game, too, changed my opinion about Tech rushes.