Ship Hitpoint Bug

A new one?

I created a custom starship with an attack of 42 (beam). It opened fire with around 27/75 hitpoints left. The defending Yor Frigate was destroyed, but had a chance to return fire. My ship was reduced to 1 hitpoint. When I went back to the main map, the ship had full hitpoints.

What's going on here?
2,174 views 3 replies
Reply #1 Top
When I went back to the main map, the ship had full hitpoints.

What's going on here?


It may have gained enough XP to level up.
Reply #2 Top
I don't think it's a level up. First, are ships automatically healed on level-up? I seem to recall they get their bonus points, but aren't healed up to full.

Besides, when I encountered this behaviour myself, it didn't change max hitpoints. Plus it only happens when a ship is at 1 hitpoint but survives the battle (and not always then). I've reported the bug under 'AI Ships Healed by Damage' and sent in a save game where it can be reproduced. Hopefully it will be fixed in the next patch.
Reply #3 Top
This bug was introduced in v1.2 when the first strike advantage was modified. Instead of the attacking fleet firing before the defending fleet, they fire in parallel but if both the attacker and defender are destroyed the attacker should survive with 1 HP. However, instead the attacker is restored to full health! I had hoped that such an obvious bug had been fixed by now but I see by your report it has not!