Just some thoughts...

I like HUGE galaxies. Lots of planets to explore. Gives the ai plenty of time to expand. And it makes for some pretty epic battles. However it can get very cumbersome making the right planets produce the right things at the right times. Or say the ai's are warring with each other and one of the races surrenders and gives me their planets only I can't tell which new planets I got because I already have 35 colonies and now I have forty and can't figure out which planets i didn't have before. Getting the drift? I have an idea that (with my limited coding experience) should be an easy fix. Qaudrants! Imagine if you will that a huge galaxy is 100 by 100 sectors.(I'm not sure if that is accurate but lets say so for sake of argument) All systems in X0,Y0 to X9,Y9 would be in the Alpha quadrant. X10,Y10-X19,Y19 in Beta quandrant ect. Now imagine clicking on the govenors screen and have all planets in Alpha quadrant produce this or in the planets screen have an option to be able to only list planets that are in specific quadrants. I really think that this would help a lot of the micromanaging that I am always doing. The smaller the galaxy size the fewer the quadrants. I love this game but it can be tedius at times.
Another thought is an option to put a new tech achievment on every planet that you own. For instance the orbital defence thingies. I just get the tech and it's a must have for every planet. I hate having to click on every planet and manually place them. Those fusion plants i think are must haves as well.
Finally perhaps a master cue list for those planet govenors to use. I have just colonized 5 planets in one turn and having to set up each planets cue take my mind away from more important things like total domination of the galaxy.
This game rocks the way that it is but some tweaks to make it a little less cumbersome than it is would be greatly appreciated.
4,435 views 6 replies
Reply #1 Top
I can tell you right now that no matter how trivial it may sound on paper, coding wise, implementing this grouping is quite involved. New UIs, proper responses, lot of testing. Like you I would really love to see this added, but I'd wager they wait with this stuff for the sequel.

Something that is easy and quick to code is one thing that's been bugging me ever since GC2 was out and is the inflexible surrender feature. I'd like to have an option to randomize or make race specific the probability a race will take its chances and surrender or fight to the death.







Reply #2 Top
Something that is easy and quick to code is one thing that's been bugging me ever since GC2 was out and is the inflexible surrender feature. I'd like to have an option to randomize or make race specific the probability a race will take its chances and surrender or fight to the death.


I couldn't have said it better myself. What I really hate is when you and another race are both fighting someone(we'll say it's you and the Terrans vs. Iconians) and you have the more powerful army. So you and the Terrans aren't allied, but both just going for planets. I've had this happen where the Iconians(or whoever) surrenders to the OTHER race. So I don't get jack for all my hard work and all the money pumped into the war. Seems kinda' weak too me.

-Spencer
Reply #3 Top
This was a topic debated and discussed rather hotly a while back... Let me see if I cant give you guys the quick and dirty conclusion we got from the Devs:

The game has been specifically designed to do just that! When an AI is on the ropes, it is designed to surrender. This is actually a feature so that players don't get bored with the mop up phase during a war once an enemy is beaten and all that is left is to collect planets. When the AI surrenders it looks at a few different things: First it looks to surrender to someone with the same ethical alignment. Next it looks at military strength. Then it looks at its diplomatic history with the other races.

So if you are equal to another race in all those categories, then thee will be a random selection made of who an AI will surrender to. My advice to you guys is to hold back on an AI's last few worlds, and then take them all in a single turn blitzkrieg style.
Reply #4 Top
Teancum thanks for the summary, didn't know it looked at those factors. Always appeared random to me.
Reply #5 Top
I can't tell which new planets I got because I already have 35 colonies and now I have forty and can't figure out which planets i didn't have before


Easy fix for this is to rename your planets as you colonize. Also gives you a way to track progress and sort your planets in the colony list by stage of devolopment using an alphabetic order. You can then see by the names in the colony manager which are new.




Reply #6 Top
Easy fix for this is to rename your planets as you colonize. Also gives you a way to track progress and sort your planets in the colony list by stage of devolopment using an alphabetic order. You can then see by the names in the colony manager which are new.


I have used this practice before but there are many times when I gain a pile of planets from war or culture and I just don't have the opportunity to rename them. I go to the details screen of the planet to rename it and it kicks me to the next conquered planet. Maybe I just miss the govenors of moo2 that made life just that much easier. I would like to use more starbases early in the game but because they can only be ugraded so little and the constant changing of waypoints for planets is so cumbersome at later stages of the game I don't bother. This is a great game, don't get me wrong but it could be THE great game for us 4x lovers.