Donal Graeme Donal Graeme

Evil Civilizations are disappointing me...

Evil Civilizations are disappointing me...

I don't know if I am the only one, but it seems as though the evil civilizations are not nearly as dangerous in the latest versions of DA. When playing on tough or intelligent, it seems as though they severely lag behind on building up their military. Several times I have entered the mid-game and the evil AI just starts to build ships. Is anyone else noticing this? Is there something wrong with my settings? I have checked, and I haven't accidently gimped their resources or AI at all.
16,971 views 33 replies
Reply #26 Top
IMHO.

One thing I want to point out about folks saying this AI is weak and that one is strong. One player, playing a particular style will find one set of AI's to be strong and another set to be weak. Another player, playing a different style will find the opposite to be true.

This is natural and in fact a good reason for AI's to have different personalities.
Reply #27 Top
I tend to disagree, because some AI's really are stronger, and the Drengin AI really is a little weak. Actually, I think evil alignment in general is weaker than the other two. It's okay, though, Stardock is focusing on the AI; it'll come out in the wash.
Reply #28 Top
I've seen Yor and Drengin be very strong in some games and weak in others. Same with Torians, Arceans and Altarians. I will agree that some of the secondarily derived AI's like Korx and Drath seem perennially weak. I really haven't seen it be "only" evil that can be weak. Perhaps it has to do with the alignment you're playing.
Reply #29 Top
Much is game dependent as well. In my current game the Thalans are significantly stronger than all the other AIs (playing DL not DA). This was a bit of a surprise, as they have been part of the perennially weak category for all of my previous games. I would list the regularly weak as:

Krox
Drath
Thalans
Iconians

Which is fairly balanced across alignments.
Reply #30 Top

When I was tuning the AI the problem I ran into had to do with when to research what.

Seriously, do this next time you load up the game:

Look at the entire tech "tree". It's not a tree at all. It's a forest. The AI literlaly has to choose what to research and forgo getting something else.

In other strategy games, a given technology will have multiple benefits.

But in GalCiv, you are researching weapons and there is no economic, technological, political, cultural, morale boosting or any other benefit to it.

IMO, the AI in GalCiv 1.4 works decently but it isn't nearly as good at picking technologies as it is now (in the internal gamma of Dark Avatar).



Reply #32 Top
Other space strategy games allow you to spread your research in a turn...


Spreading your research wouldn't get you to your goals any faster. If you split it 50/50, you'd have to wait, say 20 turns to get both. If you focus on just one, you get one after 10 turns and the other after 10 more.
Reply #33 Top
It allows you to research low level techs at the same time as more advanced techs.
I guess it's all those other games that have it wrong, right?