The AI is why i still play this game.

I cant help it.......


The AI is just about the best AI ive ever seen anywhere anytime and thus I cant help but still enoy the game.

Stardock's support is top notch and their communication and emphasis on a stellar AI must be commended.
10,346 views 16 replies
Reply #2 Top
I agree too, the AI is great. I've been playing it more now
due to the release of the beta GC2:DA .. Looking forward to
the final release of GC2:DA ...
Reply #3 Top
I can't understand why some people say that on these forums... The AI seems okay to me, but Civ4 AI is far better, especially with warlords and the 'BetterAI' plugin... In galciv2 you have hundreds of flaws in the AI that you can use to win. They don't invade well, they don't surrender at the good time, they don't use diplomacy well, they don't really exploit your weaknesses and so on... In Civ4 the AI does a much better job of using its strengths. They know how to win by conquest or by culture. You can't win easily in an 'average' level of Civ4, you have to play well. If you don't defend your cities well, they attack and take it... There is no cheesy tactic like in Galciv2 where you can win even when the AI gets insane bonuses...

Reply #4 Top
I can't understand why some people say that on these forums... The AI seems okay to me, but Civ4 AI is far better, especially with warlords and the 'BetterAI' plugin... In galciv2 you have hundreds of flaws in the AI that you can use to win. They don't invade well, they don't surrender at the good time, they don't use diplomacy well, they don't really exploit your weaknesses and so on... In Civ4 the AI does a much better job of using its strengths. They know how to win by conquest or by culture. You can't win easily in an 'average' level of Civ4, you have to play well. If you don't defend your cities well, they attack and take it... There is no cheesy tactic like in Galciv2 where you can win even when the AI gets insane bonuses...


Don't play it on cakewalk then.
Reply #5 Top
I can't understand why some people say that on these forums...


I think it may be some kind of Pavlovian response or something...  
Reply #6 Top
Seriously guys, I even never get invaded, do you ?? Last game I played on tough (no advantage for the CPU, but neither for me), I just built a few ships and invaded my neighbour et voila, it was won. The Krynn didn't build any defender because it research colonization techs. That's so stupid. In Civ4 if you attack the AI at least it can rush defenders, and it researches military techs.

I don't call that a 'brilliant AI'. It's not bad, but it definitely needs some work... Do you sometimes loose in this game, I mean without the stupid bonuses the AI gets at the highest levels ? In Civ4 the AI is so good they give you a run for your money even with no bonuses (noble level).

No troll intended, just played both and I don't understand the hype.



Reply #7 Top
Basentay, you're absolutely correct. Also, I think the AI on galciv is similar to the original Civilization. lol... I honestly don't think these peeps know what they're talking about. But hey..at least the AI looks at the weapons of the other empires and researches shield techs for them.

=D.
Reply #8 Top
Oh please... the AI in Civ4 is plain stupid. Unlike GalCiv2....
Reply #9 Top
Heh, I get stomped fairly often on Challenging. The AI's have been really good at ganging up on me when I am not allied and or am a different ethical alignment. I went back and tried a game of MoO2 on one of the harder settings, and I completely destroyed the AI in relatively short order.
Reply #10 Top
GalCiv 2 might have a more advanced AI, but Civ 4 is the more challenging game for me because of the game rules. I can beat Suicidal in GC2 fairly regularly, but I can't beat the highest level of Civ4, even though the bonuses there are smaller. In GC2, there are some rather simple things you can do to get very big advantages, such as tech trading, surprise attacks, fast ships, big shifts in spending, and matching weapons to defenses, and the AI doesn't do these things well, or at all. But Civ4 has a better balanced set of rules. Even a super-ingenious move doesn't result in a big advantage, and every choice has pros and cons.

The GG2 AI is good, but it is hampered by the fact that it is in a very "tricky" game. Some choices are clearly more powerful than others, and others are very wrong. The AI sometimes doesn't use the really powerful moves, and sometimes it falls into the choices that are very wrong by designing a ship that has high defenses but little or no attack, building soil enhancement when there are empty tiles on a planet already, and things like that. Civ4 has fewer choices like that, if you put the "wrong" promotion on a unit, it's no worse than an unpromoted unit, no city improvements are useless, if you lose a race for a wonder, you get some money back, etc.

It's hard to tell which AI is better when they're playing two different games. I think Civ4 is balanced much better than GC2, and this makes its AI look better, and put up a stronger fight.
Reply #11 Top
I love the AI in GalCiv 2. I played Civ 4 a couple of games, but honestly I was too bored to continue (even if it is a top notch game, just not my cup of tea).

The one thing I LOVE about GalCiv 2 that I HATED about Civ 4 is that the AI in GalCiv 2 act like people. The same cannot be said about Civ 4.

eg. When you are putting the boots to a GC2 AI they will frequently plead for peace. I never had this happen very much in C4.

In C4 the AIs were unreasonably demanding You could be 3 times as powerful as someone and get- "Hey friend, mind if you give me Gunpowder that you speant the last 20 turns working on? In return I will give you - nothing"
"Thanks but no thanks"
"I hate you now"
Lame. In GC2 they never make this demand unless it is a threat (cloaked or otherwise)

Lastly - In C4, you could have stripped all of their defenses and be ready to march into their last cities. You go to diplomacy and say "I will give you peace if you give me this one technology", and the AI responds "Stuff it". In GC2 when you have utterly beaten an AI they will pay a HIGH price for peace.

Things like this irked me about C4. Maybe its been patched since a year ago, but when it comes to acting like people in diplomacy GC2 AI screams INTELLIGENCE while C4 AI screams ARTIFICIAL.

Anyway just my opionion. What do I know?

Dano
Reply #12 Top
Seriously guys, I even never get invaded, do you ?? Last game I played on tough (no advantage for the CPU, but neither for me), I just built a few ships and invaded my neighbour et voila, it was won. The Krynn didn't build any defender because it research colonization techs. That's so stupid.


Invaded, most certainly, although not so much in the DA beta so far. Flaming the AIs for researching the new colony techs is jumping the gun b/c DA is still in beta.

I also get an impression that this quote is about small-map games. I suspect that smaller maps do not give the AIs time to really show their ability to build well-specialized ships, or to seriously gang up on you when you pull into the lead.
Reply #13 Top


I don't call that a 'brilliant AI'. It's not bad, but it definitely needs some work... Do you sometimes loose in this game, I mean without the stupid bonuses the AI gets at the highest levels ? In Civ4 the AI is so good they give you a run for your money even with no bonuses (noble level).
really? I can easy blow Civ4 AI away on Noble using just about any strategy even on my first game. Even with Brake mod noble is easy to beat. Also Civ4 diplomacy and units are a lot more limited than in Galciv2.

Reply #14 Top
The fact is it's really harder to win in Civ4 with no bonus than in Galciv2. I never lost any game in Galciv2... As for the dumb decisions you talk about, you have many more of them in Galciv2 than in Civ4 in my opinion : attacked AI who forgot to build any ship defense (did you see any undefended city in Civ4 ? I didn't), AI who surrender to people they don't even know (doesn't happen in Civ4 either), unescorted transports, and so on... It doesn't look 'real' at all, it feels artificial. Those are not so hard to code. You should patch your Civ4 game, the AI keeps on improving with every patch. Of course the game was less brilliant at the beginning, that's like talking about Galciv v0.9.

I think nullspace summed it well anyway, part of the problem is the number of tricky things the devs trieds to do. I agree that in Galciv, a bad decision gives a bigger penalty than in Civ4, which is why the AI weaknesses are so much easier to exploit.

Anyway, I'll try a bigger galaxy than I use to and see if the AI behaviour is better (usually I prefer small or medium ones to limit the tedious micromanagement, another Galciv2 flaw in my opinion).
Reply #15 Top
really? I can easy blow Civ4 AI away on Noble using just about any strategy even on my first game. Even with Brake mod noble is easy to beat. Also Civ4 diplomacy and units are a lot more limited than in Galciv2.



I seriously doubt it, at least you wouldn't with the latest AI, which wins easily by culture long before you can conquer the world. Galciv2 is far easier, at least there's some defense in Civ4. And it's not Brake, it's 'Blake' who made the AI. You mustn't have played a lot if you don't even know that Try the latest 1/8 build.

As for units and diplo, these are two different games, but Galciv2 really lacks Civ4 ingenious vassal system. There are no 'strategic ressources' in Galciv2 either, since you don't need any ressource to build any ship. There are no 'racial buidling' or 'racial unit' either, and no land units. So really no, I don't see any kind of superiority there, but that's just my taste




Reply #16 Top
I'm still a one finger typer so I know it was Blake in my mind. Sometimes I leave out complete words as I am thinking a lot faster than my typing. I've already updated to 1/8 version so don't get me wrong I love Blake's improvements to civ4 AI.
Sorry, I usually go back to proof read and correct my post.

Yes I have seen undefended cities in civ4 on noble. You got to act fast and the AI must be close by. In fact playing as Rome in my first 18civ world map (noble) I conquered 3 AI by capturing their undefended cities. (I haven't play this map since Blake update though.) Civ4 units have one attack value with promotions. it a lot easier to defend cities in civ4 than defend open space in Galciv2.

In civ4 there is no fleet battles. You still have to same simple one on one combat. There is mods (Dale's) that tries to address this but I don't like all the changes. While I like civ3 armies idea (a lot better than Warlords) the AI couldn't use them correctly.

I'm not crazy about the vassel system in civ4