Production-Sharing

-Idea: How to manage big Empires-

Hi,

I think everybody knows, that games like GalCiv make very fun at the beginning and at the end the empire is so big (much planets/citys) that it is no fun to manage all planets good. Most time, in a big empire the small/bad planets will managed not very carefully.

Idea:
If the empire is really big (many planets) you can choose in the planet-production-queue of a small planet a friendly bigger planet which you want to support. How good the smaller planet supports the bigger planet depends on the distance. Now, the smaller planets helps the bigger/better planet to produce faster.

...the production-support-route could be implemente like the trade-routes in GalCivII. In this case other factions could block the production-route with their ships.

I would like this feature very much and I think its not to hard to implement.

Greetings
5,256 views 5 replies
Reply #1 Top
How good the smaller planet supports the bigger planet depends on the distance. Now, the smaller planets helps the bigger/better planet to produce faster.


Asteroid mining bases in DA cover this fairly well--if you have some in range of the planets you want to build up, you can just direct them to each planet in turn to give it a boost and get it built up faster, or direct them to your core worlds to make them even better.
Reply #2 Top
I haven't tried this, but do the governors work in DA or DL?
Reply #3 Top
@ kryo: well, that sounds nice, but my idea should make small/unproductiv planets a bit more worthy (because a player could use them to boost the economy of another (better) planet. ...and the player dont have to manage so many planets, because he linked them to a bigger planet.
Reply #4 Top
and the player dont have to manage so many planets, because he linked them to a bigger planet.


If you don't want to deal with small planets, you could just queue up mostly research improvements on them as soon as you colonize. Since research is just summed up globally, it doesn't matter if it's spread out across many small worlds (unless you want to use economy bases on them, anyway). Asteroid bases do let you get those small planets up and more able to stand on their own though, without having to micromanage them so much (i.e., building factories to get the other improvements build, then converting them to more labs).
Reply #5 Top
I find it is more efficient to focus on developing strong planets to the max before worrying about weak ones. Sometimes i will still have originaly colonised planets of my own, with almost nothing on them right towards the end of a game. Usually because i have been busy developing better planets that i conquored.

Any planet with no tile bonuses, typically gets left to its own devices by me, i wont even bother building any factories or a starbase. Once other stronger planets are developed, i would normally start rush buying stock markets on these barren worlds.