Tile Bonsues gone?

Sorry for duplicating the question, but it appears that post was in another topic, and I meant it as a DA question.

I'm really hoping the answer is no -- but are tile bonuses gone (or maybe just temporarily gone during beta)? I've fired up about a dozen games - and haven't yet seen ANY tile bonuses.
12,323 views 19 replies
Reply #1 Top
They have been made much rarer. Asteroids in particular make the manufacturing bonuses redundant since they serve a similar purpose (and they can be directed to any nearby planet, not just one like bonus tiles).
Reply #2 Top
Too bad.

Haven't tested enough to say with any authority whether I'll like asteroid fields more than the tile bonuses... but I was a big fan of the tile bonus. I was an obsessive CTRL+N guy -- looking for a good mix of planets perfect for my manufacturing cap, tech cap, econ cap (+ morale or + food), etc.

If it's a relatively simple factor that determines # tile bonuses, I'd love to see it as an option to +/- their abundance.

I understand that replacing their prevalence with a more "equal" concept like the asteroid field -- but just to toss out another idea, maybe tile balance settings could also be an option.
Reply #3 Top
They have been made much rarer. Asteroids in particular make the manufacturing bonuses redundant since they serve a similar purpose (and they can be directed to any nearby planet, not just one like bonus tiles).



AAAAGGGHHH that sounds terrible!

Also asteroids are only for locating AI flagships and making contact, not for us to actually 'collect'.... er, are we actually supposed to beat the AI to the asteroids now??? thats not good, not good at all, well not good for us unlucky players - Me, i always seem to manage to go exactly where the asteroids are not. If i could set asteroids to 'zero' i would happily do so, but for now i have to be content with 'rare'.

Yea so for us unlucky players, these changers are a disaster.
Reply #4 Top
It has nothing to do with the anomalies that you seek out with your flagship. Asteroids are located in star systems in groups of three to five or so. You can build mining bases on them, then they direct bonus production to whichever planet you choose (though efficiency drops the further away the planet is). Asteroid bases can also be culture-flipped, unlike starbases.
Reply #5 Top
Reply #6 Top
Phew, thats a relief to hear.

These new asteroid features look like they will bring some new dynamics to the game, good or bad i cannot say?
Reply #7 Top
The asteroids sound cool but actually using them and have them give a bonus to planet production really didn't amount to a hill of beans in the thick of things. Even if you stack em all on one planet. meh.

I'll take the tile bonuses back, please.
Reply #8 Top
Asteriod minning is quite useful actually. Lets say you have a world that you want to build up quickly. You could assign several asteriods to that planet so it builds up much quicker than normal. This is especially useful for planets that you need special techs to colonize.

The basic colonization tech (required to colonize a toxic world for instance) only allows you to achieve 50% production. Until you manage to finish researching the Advanced colonization of the appropiate planet type, you can at least make the the planet functional.
Reply #9 Top
It's prob best bonus tiles are a bit rarer especially on the homeworld. The AI's are still pretty dodgy at using bonus tiles in beta2b though. I've seen them not build the appropriate building on a precursor bonus tile for example.
Reply #10 Top
There are lots of bonus tiles. In beta2B they're about as common as they were before.
Reply #11 Top
In beta2B they're about as common as they were before.

Nice.
Reply #12 Top
There are lots of bonus tiles. In beta2B they're about as common as they were before.


sweet... that + the amazing astroids... mmmmm time to build fleet from a single planet.
Reply #13 Top
Thank you Frogboy for squashing rumors.

Now..
sweet... that + the amazing astroids... mmmmm time to build fleet from a single planet


Don't jinx it. I'm one of the few who don't Ctrl-N over and over to get a bonus, I take what I am given usually. So when I do see a bonus on one of my worlds, I am very happy cause its not every world. Nor is it usually the bonus you'd ideally want but I'll take it anyway   
Reply #14 Top
I'm one of the few who don't Ctrl-N over and over to get a bonus, I take what I am given


I am exactly the same way! Whoa.

I must agree... I am glad the tile count is exactly as it was before. Thanks Frogboy!
Reply #15 Top
I'm glad to hear that bonus tiles are back... I started my first game of DA last night, and didn't find ANY for several planets. I was worried.

For me, bonus tiles are one of the most fun parts of the game! There's nothing quite like the thrill of "discovering" some on your new planet. Plus, they give planets a unique character, helping distinguish one from the next. Then the name of the planet really MEANS something, like I know Skowbo III is my bread basket (pop/econ world due to the farming/morale bonus) and Arcea is my industrial center (due to a factory bonus).
Reply #16 Top
I'm one of the few who don't Ctrl-N over and over to get a bonus, I take what I am given


I am exactly the same way! Whoa.

I must agree... I am glad the tile count is exactly as it was before. Thanks Frogboy!



Me, i love CNTRL+N, it is a very big part of the enjoyment of the game. I love to feel like i have a good foundation to build my empire, i hate feeling like i'm building on the leftover crap and scraps of the universe if i 'settle'.

Bonuses also give a 'balancing' effect which strengthens players at the beginning of a game against an overwhealming AI but have less impact once a player becomes strong.
Reply #17 Top
Me, i love CNTRL+N, it is a very big part of the enjoyment of the game

The thing about ctrl-n that I said in the other thread on this same topic is that you may be missing out on far better luck than a homeworld tile bonus or two by doing this.

Last game I had no homeworld tile bonuses but ended up with a PQ32 econ capital producing 5,000 bc per turn and a PQ38 tech capital producing 12,000 RP's per turn. These were the 2nd and 4th planets I colonized respectively. If I had used ctrl-n because of no homeworld bonuses, I would have missed out on the best galaxy and highest scoring game that I've ever had.

If you want to use ctrl-n that's fine and it's your choice to do so. I'm just suggesting that you may only be hurting yourself.
Reply #18 Top
Speaking as someone flirting with joining the raging moderate crowd, I'd again have to half-agree with Mumblefratz.

I'm no CTRL+N junkie, but I've never hesitated to use the command to ditch a gigantic-map game when I finally see that my whole local region is a wasteland. I'm not bold enough yet to try playing like I was the Mongols or somesuch, and I suspect that you need more than stirrups and ferocity to win against the full strenght GCII AIs.
Reply #19 Top
I'm no CTRL+N junkie, but I've never hesitated to use the command to ditch a gigantic-map game when I finally see that my whole local region is a wasteland.

I didn't say that I *never* use it, I was just suggesting that all luck doesn't consist of how many bonus tiles are on your home planet. The case you outline seems a perfect time to pull the trigger.

But things like being right next to a strong opponent is something I think wouldn't automatically qualify. I prefer to have some elbow room to develop, but if someone’s right on top of me perhaps it's time to dust off a rush to planetary invasion and take him out early. If you don't accept some level of adversity you're just going to play the same game over and over.

But if I find myself surrounded by five opponents, there's nothing dishonorable about a discrete ctrl-n. After all, discretion *is* the better part of valor.